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naxter60

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Everything posted by naxter60

  1. I can help answer one of your questions. I've been helping Spider remove all light sources from POI's. Ive also removed any barriers that seemed out of place and were clearly there to force players down a single path while exploring a POI. I then took it upon myself to add some story to some POI's e.g. finding signs of previous survivor camps that were overrun etc... Basically if playing MP you may be unsure if it's the POI, or a player has camped there beforehand and moved on Oh - and I highly recommend TS A16 if you can get it (there was a post earlier on how to do this). Although it wasn't completely finished it was still by far the best IMO.
  2. I find them in washing machines. Looting a laundromat is always my first priority when starting a new map.
  3. I found a quest note (the yellow post-it note icon) that asks you to collect certain books. So although they only scrap to paper, they do have purpose through game quests. I am talking about the books that scrap to paper, not schematics that teach you recipes.
  4. Hi Jax, Great mod but noticed a few of us have items randomly disappear from our backpacks. Hard to replicate but has happened a few times now. Also, if you mess up the water filtration quest, it wont let you make another. Cheers
  5. Re the upcoming update - would it be worth considering getting vehicles midgame rather than late game? By the time Ive leveled up enough to make a vehicle, ive pretty much explored the whole map and looted the worthwhile POI's and making a vehicle is the last thing I do before I know its time for a new map. A vehicle would make travel and exploring more fun. Perhaps consider a vehicle trader? Like the one that has a POI as a car yard? That way those who want to save and purchase one have such an option.
  6. I can't remember exactly. "Empty survivors handbook" maybe? Its a book with a red cover as an icon
  7. I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with. - - - Updated - - - It worked. Thanks!
  8. Hi There, I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.
  9. Im not sure if intentional but I cant find iron deposits in the forest biome. A look in the xmls has mostly lead, with iron found in wasteland. Is that right? Or am I reading things wrong?
  10. Yeah, what you need is a meat cleaver. Can be found in cabinets. Its rare but I eventually found one.
  11. Yup - I just found a male one too Rare as hens teeth haha
  12. Im not sure what where you are heading but it sounds interesting. I loved 16.2 TS, but for improvements I would suggest more balance: - Nailed bats would be a guarantee to survival once you find one, maybe they should tone down a bit. I never needed a gun once I had a nailed bat - Loot had variety but much of the stuff didnt have use unless to scrap. Suggest more complicated recipes and to make junk loot more worthwhile - Good diet was a great concept, but you became 'The Flash' once you got it. Maybe turn it down a little. The Flash with a Nailed Bat made things quite easy. - More moulds - for sense of realism. Couldnt accept how an engine block could be made without one - Puker damage quite brutal. Was OK if I was dumb enough to take them on face to face (as the Bat wielding Flash), but when they clipped through blocks they can spot you an spit through the blocks, making hiding useless. - sharpening stones should be used to repair axes and pickaxes rather than iron pipes. - Make steel tools rare in loot as it takes a while to reach and make your own. I havent been keeping a mental list about this or anything while I played 16.2
  13. Hi Spider, I assume you want us to let you know of any bugs? - Seems 5th Lvl quality tools not working - I had a hunting knife that couldn't harvest, then bought an axe but had no option for mods. Not sure if this is a vanilla issue - cant upgrade wood frames as per your TS quest - hammer, nailgun etc dont have effect -Wood panels/planks have metal properties -how to improve crafting quality? thanks
  14. Hey Spider I have a thought. Considering mods for clothes can increase ability for encumbrance, maybe use it for Backpacks. So a mod that attaches to your shirt can act like different sized Backpacks. Different mods have different sizes. Small sizes easily found e.g satchel. Large BP's rare e.g Hiking Pack. Dunno if it is possible to add an extra slot in the character screen maybe so it doesn't have to be attached to a clothing item... but rather be a slot of its own together with clothing?
  15. And a small bug with your additions found - TSWoodplank has metal properties when you hit them
  16. Maybe for the perk/skill point system one branch could be mutations. The post-apocalyptic world with underlying radiation levels may cause these. Similar to your earlier idea - random perks occur, or bonus perks but at low frequency. Natural heat resistance, or faster healing, mutated muscles so strength goes up. So not so much as 'buying' perks like Vanilla but building a story of your characters evolution... In playing your current update I found a mod for my helmet that purifies water as I drink it, and I suddenly realized that opportunities abound when it comes to mod for equipment. Re guns - maybe have the parts findable, but have many different weapons to build therefore making the range of parts more spread out in loot. Sure you ca find 20 gun parts, but they may be each for a different weapon. A colt 45 and some other pistol may have similar stats, but which one you have depends on the parts you find.
  17. Yeah me too. I forgot about that. Would be good to bring something similar back into TS. Can engines be modded? That would be cool. And maybe find different types of wheels. Bike wheels vs car wheels. Hard to imagine riding a push bike made with car wheels.
  18. I have - (Its Sizemoe here haha). I guess I am suggesting that in TS 16.2 there were a lot of gun parts found, but I had little use for them since I was more of a nailed bat person. Perhaps upping the chance of finding working guns (random low to medium qual) is good enough for players like me, and for players who want to use working guns with mods need the right hobby/skillbook to do so, and players who want to build flawless guns (using parts for a recipe) need the right Profession. Just a thought
  19. I didn't know about the parts, so that is good to hear. If it is any help, I imagine that if there was a real Z apocalypse, and I found parts, I would have no idea how to put them together. If I found a working gun, I could use it until its broken but I dont know how to repair or maintain them. I wouldnt know how to attach or detach mods either. It is point and shoot until it stops shooting and for good measure I would then throw the gun at them But a person with the skill/profession would know how to build and mod a weapon. A gunsmith would know how to make good quality guns. So perhaps somehow that can be applied in game?
  20. Loving the ideas so far. I agree to gut the perk system and give it another purpose. It should almost be a secondary or inconsequential thing where as you level up, you may get a small added bonus to your current skills - much like a mod to a weapon, except this is a mod to your character that is gained with time (xp)..... Despite this, it doesn't need to be system that the character must depend on to survive or gain new skills. So theoretically, I should be able to play a game without using the system, but if I can be bothered to use it so I can push out that one extra point in damage (by strength increase for example) then that's my decision. Speaking of weapon mods - can they come with bonuses AND penalties? So a silencer mod reduces range? While I am sorry to see the loss of the parts system, perhaps it can be re imagined with having a range of mods available, but each has a penalty attached - so you never get the perfect weapon. Perhaps you need to keep 2 guns with you, each one modded to cope with a particular situation?
  21. Thanks I will try. It seemsthe survival machete doesn't work to harvest but other blades do.
  22. Thanks Icy, I have hit at least 30 buckets with no luck. Guess I'll keep trying
  23. Hi There, hoping someone can help. Probably a very obvious answer but I cant work out fishing. I have a rod, click on water, get fish, then click on ground and a bucket appears. But no fish? I destroy the buckets with tools, but still no fish. Am I missing something? Thanks.
  24. Hey Kamakazi, the game is hard, but it can be beaten. Changing play style is key. A few of us struggled, but we learned, and then mastery kicked in. TS kept us playing every day for months so it certainly revived the the game for us. Check out McBovrils server (I think it is still up). A few tips: - Run away if you need to. Its nothing to be ashamed of in TS. In fact it is critical. - Kabobs is your answer to regaining wellness after a few deaths - MiniBikes are somewhat easy to find. Traversing the map early in game without one would be dangerous. - Playing alone is hard. If you can, join a group of other players. TS encourages co-op. Patience too. End game is a lot further away than vanilla. It will take time to build your skills, but a few if us agreed that once you hit that end point, the game kind of lost its flavor... so we often started a new map at that point to go back to that constant 'on edge' feeling.
  25. You need to find a compound bow I think. TS has removed carbon arrows from game.
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