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rev678

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Everything posted by rev678

  1. The 16JAN2019 versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version, Alpha 17.2 Stable B27. Updated Systems Requirements/Fine Print section of original post. Hope this helps, and cheers! REV6:7-8
  2. Fans of these modlets, fear not. I'm currently working on testing these modlets with and debugging them for the latest stable release, Alpha 17.2 Stable B27. More to follow, REV6:7-8
  3. The 06JAN2019 version of this modlet is fully compatible with and has successfully passed testing for the latest STABLE version, Alpha 17.2 Stable B27. Updated Systems Requirements/Fine Print section of original post. Hope this helps, and cheers! REV6:7-8
  4. You bet. Glad you found these modlets useful.
  5. 1. These modlets are fully compatible with and have been tested for Alpha 17.1 Stable B9. 2. I currently have nineteen (19) different modlets published in these forums and available for download. That's a large number of "moving parts" to test, debug, re-publish, and provide end-user support for every time TFP releases an update to 7DTD. 3. With that in mind, from this point forward, I'm only planning to officially support the latest stable release of 7DTD with my modlets. 4. That's not to say they will cease to function properly with older or experimental versions of 7DTD. They may very well work just fine for you. In all likelihood, they will, unless TFP radically changes the structure of the game's XML files. 5. THAT SAID... If you choose to "color outside the lines," you may be on your own as far as troubleshooting any issues that arise from using my modlets in unsupported scenarios. 6. Updated original post to reflect the current system requirements. Hope this helps, and cheers! REV6:7-8
  6. 1. This modlet is fully compatible with and has been tested for Alpha 17.1 Stable B9. 2. I currently have nineteen (19) different modlets published in these forums and available for download. That's a large number of "moving parts" to test, debug, re-publish, and provide end-user support for every time TFP releases an update to 7DTD. 3. With that in mind, from this point forward, I'm only planning to officially support the latest stable release of 7DTD with my modlets. 4. That's not to say they will cease to function properly with older or experimental versions of 7DTD. They may very well work just fine for you. In all likelihood, they will, unless TFP radically changes the structure of the game's XML files. 5. THAT SAID... If you choose to "color outside the lines," you may be on your own as far as troubleshooting any issues that arise from using my modlets in unsupported scenarios. 6. Updated original post to reflect the current system requirements. Hope this helps, and cheers! REV6:7-8
  7. zim8662, This modlet has been tested for and works properly with Alpha 17 Stable B240, Alpha 17.1 Experimental B8, and Alpha 17.1 Experimental B9. Under the Using this modlet section of my original post, did you do step #6? "6. Single click on the DEV BLOCKS icon." That's the most likely reason you're not seeing the ADMIN POINTS quest challenge notes. Hope this helps, and cheers! REV6:7-8
  8. @ghettochild2600, Please see my previous post in this thread about today's updates. While I did add a modlet to let you remove screamers, the other portions of your request are really outside the scope of what the REALITY CHECK modlets are about... replacing existing animals or zombies with other animals, which is actually a fairly simply task, code-wise. The other parts of what you were asking for (making it so screamers only come out at night, or making them not able to jump or climb ladders) would take more effort than I'm willing to commit at this time. Hope this clarifies, and cheers! REV6:7-8
  9. UPDATED JUST NOW... 1. The newest modlets package as of today ( rev678_realitycheck_16JAN2019.zip, download link in original post ) now has fifteen (15!) separate modlets included. 2. Some of the modlets are in-place updates for previous modlets: NO COPS, NO DOGS, NO FERALS, NO RADIATED, NO SNAKES, and NO SPIDERS. 3. Some of the modlets are either new or add/change functionality: NO BEARS STANDARD, NO BEARS ZOMBIE, NO SCREAMERS, NO VULTURES STANDARD, NO VULTURES RADIATED, NO WIGHTS FERAL, NO WIGHTS RADIATED, NO WOLVES STANDARD, and NO WOLVES DIRE. 4. Updated the download link in the original post with the latest zip file. 5. Updated the Description section of the original post. 6. Updated the Included Modlets section of the original post. 7. Updated the Why the substitutions I chose section of the original post. 8. If you already HAVE any old/existing rev678_realitycheck_ folders, remove them from the 7 Days To Die game folder's Mods folder before installing any of the new modlets. FAILURE TO DO SO MAY CAUSE YOU UNEXPECTED ISSUES! 9. Thanks to Ragsy 2145 (https://7daystodie.com/forums/member.php?183155-Ragsy-2145) for sharing jrbarrio (JRB)'s code snippets with me, to help me get the syntax for the contains conditionals working properly. Hope this helps, and cheers! REV6:7-8
  10. The 11JAN2019 versions of these modlets are fully compatible with and have successfully passed testing for the latest experimental version, Alpha 17.1 Experimental B9. Updated Systems Requirements/Fine Print section of original post. Hope this helps, and cheers! REV6:7-8
  11. The 06JAN2019 version of this modlet is fully compatible with and has successfully passed testing for the latest experimental version, Alpha 17.1 Experimental B9. Updated Systems Requirements/Fine Print section of original post. Hope this helps, and cheers! REV6:7-8
  12. Updated original post... 1. Made document formatting changes for improved readability. 2. Updated the Known Compatibilities section. 3. Updated the Installation section. 4. Updated the Troubleshooting/Errors section. Hope this helps, and cheers! REV6:7-8
  13. Updated original post... 1. Made document formatting changes for improved readability. 2. Updated the Known INcompatibilities section. 3. Updated the Installation section. 4. Updated the Best Practices/Troubleshooting/Errors section. Hope this helps, and cheers! REV6:7-8
  14. Updated OP signature, adding a link to my newest modlet, REV6:7-8's THE GREY. Hope this helps, and cheers! REV6:7-8
  15. Updated OP signature, adding a link to my newest modlet, REV6:7-8's THE GREY. Hope this helps, and cheers! REV6:7-8
  16. Updated the Known Compatibilities section of original post to include Stedman420's Simple UI modlets, with a link to that forum thread. Hope this helps, and cheers! REV6:7-8
  17. Updated the Known Compatibilities section of original post to include Stedman420's Simple UI modlets, with a link to that forum thread. Hope this helps, and cheers! REV6:7-8
  18. This modlet package has been updated to be fully compatible with Alpha 17.1 Experimental B8, while still retaining backward compatibility with Alpha 17 Stable B240. Hope this helps, and cheers! REV6:7-8
  19. This modlet is fully compatible with and has been tested for Alpha 17.1 Experimental B8. Hope this helps, and cheers! REV6:7-8
  20. Updated OP with signature links, to make it easier for people to find my other works in the forums. Hope this helps, and cheers! REV6:7-8
  21. Updated OP with signature links, to make it easier for people to find my other works in the forums. Hope this helps, and cheers! REV6:7-8
  22. UPDATED THIS MORNING... 1. Removed the ADMIN SKILL POINTS 329 item and corresponding quest. Boosting player level from level 1 to level 300 grants 299 skill points, before even completing the tutorial quest line. So the 329 skill points become sort of unnecessary. 2. Updated OP with the new download link. Hope this helps, and cheers! REV6:7-8
  23. UPDATED TODAY... 1. Added two (2) new quests and corresponding quest items to give 315 and 329 skill points. 2. Updated OP with the new download link, system requirements, and minor cosmetic changes. Hope this helps, and cheers! REV6:7-8
  24. Just wait until you see a herd of deer where sleeper vultures usually are INSIDE the Dishong Tower. If you don't one-shot kill them, some of them try to flee and end up falling to their death on the asphalt in front of the main entrance. Meat is still meat, and you can still carve 'em up if you hop on down to retrieve them.
  25. 1. Added a new modlet: NO FERALS - This modlet removes all feral zombies. 2. Updated OP to provide additional information about the new modlet. Hope this helps, and cheers! REV6:7-8
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