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A20 Bugs
A21 Bugs
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Posts posted by seagas
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I build my main base raised up, with a mini horde tower entrance attached, for wondering/screamer hordes. Entrance is guarded by concrete poles, electric fence and sledge turret with flaming mod. Zed walks up stairs/ladder, walks across beam, if the sledge misses, the electric fence stuns them, sledge smacks them down, sometimes lighting them on fire, they trundle back up, only to repeat the process. If let alone, they kill everything eventually, including bears. If I'm not busy, I come into the tower area to help kill them and to show myself to the screamer so she can call in a horde. The electric fence alone will kill a screamer if I'm not in the immediate area.
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I got a beaker on week three as a threader reward, now the five bootle of acid is whole mother story. LOL
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You will pay it later when at LOTL 3 you get get harvests little of no seeds and a safe that goes through a dozen lock picks. RNG can be a real biutch at times LOL
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Free meat
I use a trapdoor on the inside of door to my base. Both are closed at night to give me time to either fight or flee. Fight, it’s open door beat/stab/club wolf, close door repair hatch and door, rinse and repeat till one of you is dead.
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So I just finished my small castle base with arrow slit moat around it and
b6 drops.
- Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient)
Does anyone know which shapes/rotations TFP are talking about?
I don't have the crucible yet, so I haven't made the powered overhead garage doors yet. I can change the design and put in drawbridges instead if the new shapes are not drivable over.
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2 hours ago, Orclover said:
Play the game long enough and you WILL eat glass by accident. I have done it twice. Once from being tired and hitting A instead of D and another time with a crappy mouse that double clicked constantly instead of single clicking.
Maybe don't play with dead is dead unless you can handle the "stupid deaths", nobody will look down on you for playing "normal".
I remap the drop key to ' the G key is too close to the the F & H, and I can't tell you how times I dropped something as I was scrambling about. My 67 year old reflexes are not what they use to be 😂
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I did it once, learned my lesson and moved on. I also back-up my game saves everyday. Now, if I could only stop scraping thing I didn't want too, some lessons are just too hard for this old guy to learn I guess. 😂
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16 hours ago, Sal said:
I always find them pretty easily and I don't necessarily don't go looking for them either.
One, I always get a tier 1 job that takes you to a honey farm(?) with about 6 tree stumps located on the property. Two, when I'm traveling I stop at almost every stump I come across (it only takes a few hits, even from a low level axe) and it's well worth the 30-45 seconds--even less with a wood splitter mod which are everywhere.
JMO.
Just like birds nests, early game, good source of feathers for arrows and eggs. Late game, I'm still checking them for eggs.
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How about a trigger that once the main loot room chest is opened, all sleepers awaken and head towards the player?
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I like the idea of the loot stage system, I believe it adds the incentive to do hard quests and explore harder biomes. That said, I think they need to be adjusted to it isn't so extreme of a difference. Also IMHO, the tier 6 items are too common, they should be more rare to support the idea that they really are special.
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I keep cornbread on had for making certain food items, like Cony dogs.
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D
Spoileron't like using Molotovs with traps, as you say, you may lose out of XP. I prefer just using electrical trip wires to stun them and head shots for the kill.
I don't like using Molotovs with traps, as you say, you may lose out of XP. I prefer just using electrical trip wires to stun them and head shots for the kill.
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I generally make a POI with a second floor, near a trader, for my initial base. My current play through, day 7, I'm using a barn. About week four or five, I start building a base from scratch, with mini horde/screamer defense, again near a trader. My first horde night I'm using a POI, but by the second week, I have the beginnings of one of my horde tower designs. With A20's loot system, I'm build the tower in a higher biome for the better loot.
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36 minutes ago, theFlu said:
The current doors do close by themselves when power is cut, right?
Correct, what I'd like to see is an option to reverse that. Always open unless power is applied.
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We need a reliable way to have power do the opposite of the default, for example, the hatch is open until you apply power, than it closes.
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I usually go all the way from wood for the XP. Sometimes I will use cobble and/or concrete blocks in the interest of time, like putting finishing touches before the horde showa up. That being said, I really miss the rebar frames, that was my prefered method prior to A20.
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M14 and M16/M4 both can go full automatic as well as semi-auto and both of which are generally not available outside the military. In the USA, the AR-15s are the norm as they are semi-auto only. M1 Garands and M1 Carbine are both semi-auto only but are more like collectibles and would be more rare than lever action rifles. Lever action rifles stopped being used by the military, not because it was more complicated, the lever action isn't strong enough to handle the new high power smokeless powder munitions coming into use. That is why I'm disappointed that the lever action in the game is not .44 magnum (realistic) verses the 7.62 NATO round they use now. Which by the way, also isn't accurate for the AK and Assault rifle ingame, the AK uses a smaller less powerful 7.62 or 5.45 and the M16/M4 using 5.56. As an aside, in a real apocalypse, I would be quite happy using a lever action over bolt a bolt action rifle(faster and lower recoil) or even older semi-autos (more reliable and easier to clean).
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WE shall see how well it goes, first horde night in a couple of days, I have mine set to blood moon every 5 days. I'm thinking of adding a couple of Auto SMG turrets to the top of the tower facing forward tied to a separate switch in case of a OH @%$#E moment
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I prefer the soften up approach, mainly electric fence posts and sledge turret. I use to do a pit, but too much work for so little effort. I try to kill them off as fast as I can, but it seems in A20, the hordes are lasting past 4:00 AM.
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On 1/6/2022 at 3:13 PM, Urban Blackbear said:
I'm 43. My first gaming experience was an Atari 2600 and my first console that I owned was an NES that I mowed lawns all summer for because we were poor and that was the only way I was ever seeing one. They were the same price as consoles are today. In 1987.
Pffft, kids, 67 year old gamer here, hell Pong was high tech when I was a twenty something.
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For weapons, Melee(club), (cross)bow, shotgun(.44 magnum), and auto rifle of some sort for "Oh @%$#e" moments and later on Junk turret. Once I get the Battle axe, I'll usually drop the melee weapon and the axe will do double duty. I'll also replace the bow with a suppressed sniper rifle, which will reduce the need to carry arrows/bolts.
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16 hours ago, Ripflex said:
Both sides of this conversation have valid points; some the Zombie AI pathing was flawed and exploited and some of the blocks also confused zombie AI and was exploiyed. But also smart strategic base and trap building were also negatively affected. If you had a few blades where zed can avoid they just did, metal spike here and not there, they ignored it, demolishers plow through most mid game traps as if they were not there, electrical fences are very effective unless a zed sneezed on it and is goes down.
snip...
The secret to effective use of electric traps is keep the most important ones close to where you defend from and place the end of the line where you can easily repair them throughout the night. Generally, only the last one gets damaged from use, like building material, keep some electrical parts on you for quick repair.
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experience from traps and turrets
in General Discussion
Posted
That's why I prefer electric fences as my main trap defense, stuns them while I or junky kills them. I use a turret for vulture defense and either dart or SMG turrets for "Oh-@%$#" moments turned on by a switch when needed.