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Oliwhere

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  1. One further observation:

     

    The RNG used to populate random loot containers suffers from the same problem.

    If I loot cars dirrectly after loading into the same world, the first car will always give me a Q6 pickaxe and a repair kit, the fifth car will always contain a Q6 chainsaw. This is for biomes where my loot gamestage is above the cap of 290 - so this can probably be repeated indefinetly.

     

    Interestingly the individual stats on the pickaxe / chainsaw will actually vary - which means there is yet another RNG instance, but initialized in a way I would expect the other two RNGs to be as well.

     

     

     

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