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Record Comments posted by Oliwhere
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Is there anything else I can provide to help this ticket move ahead?
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Are there any news on the comparison with the internal ticket?
There is also a report from @White-Gandalf where he found essentially the same issue with the initial randomization after game startup - in his case related to the item restock of vending machines.
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One further observation:
The RNG used to populate random loot containers suffers from the same problem.
If I loot cars dirrectly after loading into the same world, the first car will always give me a Q6 pickaxe and a repair kit, the fifth car will always contain a Q6 chainsaw. This is for biomes where my loot gamestage is above the cap of 290 - so this can probably be repeated indefinetly.
Interestingly the individual stats on the pickaxe / chainsaw will actually vary - which means there is yet another RNG instance, but initialized in a way I would expect the other two RNGs to be as well.
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RNG Initialization affecting harvest results
in Confirmed
Posted
Still present in 20.6 b9 stable:
Two consecutive harvest results at the beginning of a session:
First car loot at the beginning of one session:
First car loot at the following session: