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TribalDragon

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Everything posted by TribalDragon

  1. I don't know if anyone else had problems with Bio boost and tech boost, but I could not get transhuman over level 1. Had all the requirements met. Starting digging in the xml files and found that in the progression.xml and buff.xml file 2 perks/buff were blocking them-self's. Transhuman was checking if $bioboosts was at 0 but it can't because transhuman is a bioboost and Gottagofast was checking if $techboosts was at 0. Edited my xml files on my server and it's now working as intended (I hope), here is what I have modified if anyone wants to make those changes while waiting for stable. I hope KhaineGB will approve of this, or I can remove the code snipet from my post! Buff.xml <buff name="buffOxygenOptimizationLvlUp" hidden="true" remove_on_death="false"> <stack_type value="ignore"/> <duration value="1"/> <effect_group> <requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bioboosts" operation="set" value="1"/> <triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkTranshuman" operation="add" value="1"/> <triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Transhuman Has Increased!"/> <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/> </effect_group> </buff> <buff name="buffGottaGoFastLvlUp" hidden="true" remove_on_death="false"> <stack_type value="ignore"/> <duration value="1"/> <effect_group> <requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$techboosts" operation="set" value="1"/> <triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkGottaGoFast" operation="add" value="1"/> <triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Gotta Go Fast Has Increased!"/> <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/> </effect_group> </buff> progression.xml <perk name="perkTranshuman" parent="skillBioBoosts" name_key="perkTranshumanName" desc_key="perkTranshumanDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements> <perk name="perkGottaGoFast" parent="skillTechBoosts" name_key="perkGottaGoFastName" desc_key="perkGottaGoFastDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run"> <level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
  2. Hi KhaineGB, I haven't found a tool and die set yet and I'm on day 38 at level 126, I am pretty sure this isn't normal. Getting tons of lathes, welding torches, calipers, tanning racks and from the loot table, they should be as frequent as lathes.. I fixed the issue with the creative menu but haven't looted one yet. Currently using B30 no other mods installed.
  3. Even when running on a server? Single player, I'm also getting 300-500m quests, it's on a server that is my problem
  4. Hi KhaineGB, First of all, love your work. I am getting a weird behaviour when running on a server, running b30 by the way. The scout quests are like 3km away, but when I go local, they are just fine, a few 100m away. I searched this thread to see if anyone else had this happen before and didn't get any hits Also, how do I reduce the random wondering hoards, trying to clear a tier 2 POI with 50ish zombies joining in is hard on difficulty 4, never died so many times (still fun!) Thanks
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