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Lonestarcanuck

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Posts posted by Lonestarcanuck

  1. anyone use the ST-RPP command? it is the Server Tools reset player profile tool.

     

    not sure how it works and if the server needs to be restarted.

  2. Could it be as simple as not having your home machine access setup through your DMZ? I had that before.

     

    when you say you can see http://serverip:port but not publicIP:port I found that was the issue.

     

    maybe doing a trace route from public to see where it times out.

     

    worse case call my wife, she is a veteran network administrator who wrote the book on TCP/IP (search for Kelli Adam and TCP/IP on Amazon) but she will charge you $100s in starbucks gift cards for 5 minutes of work :)

  3. Merry Christmas and I have always loved this mod.

     

    Question, can I have bad word filter display a custom message instead? I want to do like I did on my Rust servers. you type a word from the list and it would say "I love you man!" or what ever I wanted.

  4. I have a request, is it possible to configure the /day7 command or have an admin version that shows equal or more info but configure the user version so I can just show day 7 and not zombies or minibikes?

     

    as admins we run into lag issues with minimizes so when a player runs /day7 and sees a minibike they take it apart before we can use RAT To find who has it. if I could use that feature as admin only that would rock.

  5. @dmustanger

     

    Some more features I would love to see (and donate for!):

     

    ---> Delay timer on /home and any custom command I create. right now /home happens right away assuming the time has been met. so if I set a time to every 30min but I want a 10s delay from the time you start using the command /home "you will be teleported home in XX seconds" would rock.

     

    Why? players use commands like /home and /spawn and /hubcity to get out of a raiding scenario and without a delay it makes it not fair.

     

    Other options would be to also cancel the command if taking damage.

     

     

    -

  6. @dmustanger

     

    So are you still working on Server Tools? it has been a while since I have seen any updates. I have been using Server Tools and Alloc mods since they first showed up. I run Zombie Bait server. I also like the RAT tool but I am a big fan of non telnet mods if possible.

     

    Any chance of adding a few things?

     

    Feature request and I am willing to donate :)

    - level restrictions on custom commands so maybe I have a /hubcity >=20, delay = 30. this would allow a person level 20+ to use the teleport to hubcity every 30 minutes. you would have to add a level check to your existing system. I know you check for permission like Admin/owner/Mod already, or I think you do :)

     

    - How do I add zombies to the /gimme system? I want a chance to spawn a zombie

     

    - How about adding level restrictions on the gimme system as well?

     

    - Adding support for the shutdown/saveworld command with timer message. you already do a saveworld every XX minutes so a shutdown should be easy.

     

    Don't make me break out my coding skills :)

  7. Also, out of curiosity - I've got the sethome set at 30, but there doesn't seem to be any kind of limit for myself or another player. Is this because we are admins? Are admins exempt from the rules?

     

    I believe Server Tools checks to see if you are Admin/Moderator and will ignore timers.

  8. Anyone with a high-pop server (I'd say 20+) who could do a little testing for us?

     

    What's up Alloc? my server Zombie Bait has 20-30 on almost all the time. running Alloc/Server Tools and RAT Admin interface.

     

    I have full access to the server - it is mine and hosted at Internap in Dallas right next to Google with very good ping. the game runs on an SSD with standard setup except zombies set to 160.

  9. I am trying to find the easiest way for admins (mostly me) to remove LCB/Keystones. I have Allow and Server Tools installed.

     

    right now what I do is use LLP nearby 10 to see what LCB I am looking at and then I use RLP and the X Y Z or the steamID if there are several in the same area by same person.

     

    is there a way to automate that? it would be great if the RLP command had "nearby" and a radius option :)

     

    PS: I moved my server off of CBSM - it was causing performance issues with all its telnet traffic and IMO not worth the down as much as up when it is using ALLOC tools anyway :)

  10. @Guppycur - cool idea I will research that, always wanted to script telnet.

    @Zigstum so Alloc has a shutdown command that can be scripted? how is it exposed? maybe I can use Powershell to call it.

     

    - - - Updated - - -

     

    @Alloc - can your commands like shutdown be called from a Windows server (2012/R2) powershell?

     

    I have not done a lot of development since I got dev neutered in the late 90s so not sure if 7DTD or your component exposes any interfaces.

     

    that would be supper cool. @madmole does not seem to understand or care about server management and I don't know who on the dev team does.

  11. On linux, you can use cron:

     

    0 0,3,6,9,12,15,18,21 * * * /usr/local/bin/7dtd.sh kill instance_name #kills server 
    1 0,3,6,9,12,15,18,21 * * * /usr/local/bin/7dtd.sh start instance_name #starts server 
    

     

     

    That would stop the server every 3hours on the hour and restart it one minute later.

     

    yes I can also do that on Windows Server 2012 but killing the process does not save the last game state like using the console shutdown command via Telnet. when I tried killing the process on a schedule players complained they lost items or progress because everything was lost between the last server save and the process kill.

  12. if you use the console command i made stopserver <mins>

    would this not be the same?

     

    I did not see that command (sorry!) questions:

     

    1. Does your command issue a shutdown so that the game world is saved?

     

    2. I have a batch file that restarts the server after a game shutdown. from what I can tell your command needs to be issued manually. I need to have it scheduled so that I am not at the telnet/console.

     

    Is it possible to add this to your ServerToolsConfig.xml file so that I can enable it and set a time? maybe something like:

     

    <Tool Name="GameShutdown" Enable="True" DelayInMinutes="360" Announce="True" />

     

    This would execute a shutdown command every 360 minutes (6 hours) and announce every minute starting 30min before to the game chat.

     

    my batch file will notice that the game has been shutdown and restart the game like it does now.

  13. since you have a notifier to broadcast messages, can you please add an shutdown XX hours? I assume you can issue console commands since you are doing that for teleport and /gimme. so if you add support for the console shutdown command every NNN seconds I could drop CBSM.

     

    We can talk about having a means of charging for teleports later :)

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