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Asyndic

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  1. Khaine, I tried your fix and it seemed to be more stable for longer, but after about an hour I got the stack overflow error again. Something interesting is happening when it occurs though. I swung and missed a tree and hit some grass. What happened next was hard to explain but the ground just exploded in an expanding ring of what appeared to be a mining cave in, though the ground didn't disappear. I could see the dust puffs you see during a desert area cave in though and it went on as far as I could see in the distance. Was actually quite amusing, well except for the inevitable CTD. Edit: I logged back into the world and looked at the aftermath of the expanding ring of doom. All the grass in the area was gone. I couldn't explore more because I immediately received the error again.
  2. Hi Khaine, love the mod! However, I am also getting a StackOverflow error after updating to 19.2 and 3.2. I have done several full wipes and re-installs of both the base game and DF using the mod launcher, as well as following your advice further up in this thread. The only consistent thing I am doing when the stack overflow happens is using E to pick items off the ground. After the error, I can still play for a bit ( only one CTD over several error runs), but I do notice that items such as stones, don't remove themselves from the game world even though I have received them in inventory. Thanks again for your development of such a fantastic mod.
  3. Hi Khaine, is your 2.21 experimental available on the mod launcher under DF Experimental? Regards,
  4. Also been seeing these weird artifacts near trader. Looks like the Trader Guard weapons just floating in space.
  5. Out of curiosity, how far away from the trader?
  6. So, I did a full re-install of the mod, started a new game and this time didn't build inside the trader as well as used that spawn increase code and day 7 is still not a blood moon. I'm not sure if I should just let it ride and maybe it'll work itself out or if there is something else going on. Please advise.
  7. First, your mod is awesome! Second, I'm having an issue where the blood moon horde is just not happening on day 7. And not that there aren't any zombies spawning, the whole day is just not a blood moon day. I have 7 day horde frequency with a range of 0, so I'm not sure what the issue is. Any assistance in why this happens and maybe a fix, would be appreciated.
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