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junta

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Everything posted by junta

  1. Summary: a frame ramp blocks to block a projectiles Game Version: (A21 b324) OS/Version: (Windows) CPU Model: System Memory: GPU Model and VRAM: Screen Resolution: (1920x1080) Video Settings: Game mode: Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (No) Are you using any mods? (No) EAC on or off? off Status: NEW Bug Description: The hollow blocks, no matter of material, specifically ramp frame one blocks projectiles and also behaves as a wall for turrets. Here I shot via regular rectangular frame block into ramp frame and projectiles got stuck in the ramp. Detailed steps to reproduce the bug: 1. put frame ramp block 2. try to shoot a target behind it.
  2. Subj. Like weapon parts. Guns, melee weapons, bows etc. Like how much do you need in one run of each of them? Few at most. And still you can obtain more of them by scrapping other low tier things. Once I looted 5 machete parts (default settings and yes knives build) at one POI. One I would use to immediate craft machete to have one, then other part I'll keep for a future... what with others? Just sell? I not complain about abundance I rather prefer to increase value in other way. Firstly, increase cost of crafting new items. Seriously, you cannot scrap old gun, obtain 1 piece and re-craft from it new polished higher tier gun. This is just lame. Secondly, add parts to cost of repair of related item. Reason behind this not only give more life to the parts category, but also to make repairing more meaningfull. (Now repairing is maximum lame, before player at least lose quality per 1 repairing process and therefore loses effectiveness of an item which player could feel in straight numbers, e.g. for steel pickaxe when mining. Now player doesn't feel repairing at all, repairing is ultra cheap, however it is another topic. )
  3. @SylenThunder should I create new thread to report the bug still present? I see it in known-bug-list whereas says "might be fixed"...
  4. I am happy to see the critical hits now back in game. Finally dogs and regular zeds easily bring bleeding and others debuffs especially without armor. But... did you decide to compensate this with ridicilous buff to Healing factor perk? 35sec per 1 hp at first level? And 5 second/1hp at last one??? Is this some kind of MMO or Diablo in zombie setting or what? Why somebody needs to craft (and invest perks/magazines) healings with such robust regeneration outside of pvp? These are rhetorical questions, the perk definitely should be nerfed, unless you are heading to "looter shooter" concept instead of zombie survival.
  5. Cannot create a world without TOWNS. In regular world found a trader out of town and loved it much — finally I would play a wilderness poi only but with traders. However, not yet. This exception in console pops up while generating a world.
  6. Enough is enough. I've been playing mostly on ruthless pvp servers and lesser time in hardcore-modded single games. I was proud to have not an achievement of 500 deaths which proved me as a serious and focused on survival gamer. Enough is enough, this game had tendencies to decline whole the time to please the loser audience. Casualing even achievements says the game gonna fall even deeper which is not acceptable by me. I dont feel comfortable knowing devs treat me (gaming audience which I'm part of) like a toddler. I'll better lurk for another survival fps game being harsh in vanilla stage. there are plenty of them on the market
  7. After playing a session on a server the issue "connection time out" occurs. It can occur even after the server get restarted, the client still running but unable to reconnect. Tried to play on the one server with mods — get this issue — switched to another one and it still persists. So it's not the problem of particular server. Got ports forwarded, but doesn't seem to be a fix. However, PC reboot helps, but not 100%. What can be the reason? Here is output log. I joined to the server, disconnected and this is it. couldn't connect to any others or reconnect to previous one.
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