Have been saying that and will say it again 7dtd has went downhill from a16 ... yes steam numbers may be rising but as I look in mp server lists and actual ppl activity its not so shiny as show in the charts .. with each alpha TFP trys to make more ''nice looking'' (some grapic improvmnets with shadows and textures are nice but not a big fan of this oversaturated and cartoonish theme .. ), but gameplay keeps getting more and more simplified and dumbed down .. and of corse there are crap that are getting forced on ppl no matter what, like farming changes, water changes, crafting, trader q, etc. I have a feeling that with each alpha there is less and less challanges and game become more and more brainless and easy, like some hello kity game for toddlers ... Like back in a16 exploring actually was fun, crafting was usefull, u could actually stay in one place if u wanted and survive, zombies where lootable and actually gave u random stuff that u was able to use, not just bags with more ammo, zombie fall dmg (not like now when zeds fall like 100blocks and recive like few dmg like nothing happened ...), special plots for clay, fertilizer, minibike crafting ... eh ... I could keep rammbling about it but it like keep beating on dead horse ... TFP keep nerfing and changing things like farming/water/vehicle dmg thinking it will make more ''survial'' but in the end it just adds more annoyance and some forced gameplay instead actally making it fun and diverse. YES YES I know you can set your own rules for a gameplay, but ima looking for pure vanilla perspective and TFP vision ..
Well enought of this, at least there are modders who actually are trying to add and improve gameply, ty them for that ^^