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Sal

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Posts posted by Sal

  1. To kept this poll relatively short and only listed options that I believe to be the obvious choices by census. If one of the perks was not listed then feel free to choose "other" and why.

     

    Personally, I find alot of these perks useless based on my play-style.

     

    This my top-5 list of most useless perks, in order, based on MY play-style and opinion .

     

    1) "Charismatic Nature" perk is by far the most useless to me.  I usually play SP so this "perk" doesn't benefit me at all.  And even if I did play MP, I wouldn't put points into it anyways because it's not that big of a "perk" anyways vs the other perosnal options available for your team. (i.e other teammates putting points into Healing, pain intolerance, etc).

     

    2) "Animal Tracker" perk is completely useless to me. Animals and food are everywhere. Even when I'm maxed out I don't think I have ever used this "feature" at all.

     

    3) "The Penetrator" perk for the same reason as #1. A perk that make enemies armor less penetrable.  I could see a reason for it in MP, but I don't play MP and I don't think this applies to zombies either (I could be wrong tho)

     

    4) "Lock Picking" is the next most useless perk IMO. It's completely useless. Sure there are times when a safe is hard to break into and it takes ~15 lockpicks, but it doesn't happen very often. Alot of times it takes about 4-5. Besides, lockpicks are found everywhere. Plus, once you put points into miner 69ers, get a decent iron axe, and read the book that gives you the ability to do more damage to safes, then all is good after that since it only takes about 30 hits to break in. This perk also becomes completely irreverent in late-game once you get an Auger since you can literally break into a safe quicker than using a lockpick.

     

    IMO, they need to give you more of a reason to put points into this perk by making it alot harder to pick safes with lockpicks AND disable the ability the break into safes with an Auger or an Axe.

     

    5) "Hidden Strike" and "from the Shadows".  I don't play stealth in this game so these two perks don't interest me at all.

     

    I would, however, be more inclined to change my style for stealth if I really thought it was worth it. But I never have since "stealth" in this game is really lacking for various reasons.

  2. On 1/31/2022 at 10:33 PM, Jason Tamosiunis said:

    GrandSpartan did that once he scrapped an auger schematic which he desperately needed XD

    I feel his pain. There's nothing much worse than grinding so hard to find something you truly need, only to accidentally scrap it or sell it.

  3. On 2/1/2022 at 11:10 AM, seagas said:

    Just like birds nests, early game, good source of feathers for arrows and eggs. Late game, I'm still checking them for eggs.

     

    Oh for sure! I need dem eggs for my pumpkin cheesecake to use on trader restock days!

    On 2/1/2022 at 7:20 PM, Reckis said:

    I apologize if someone already brought this up, but has anyone else noticed that they added a model for apiaries (man-made beehives)? Perhaps the current scarcity of honey in tree stumps is in preparation for making those apiaries something more than just a model.

     

    The fruit stand with the sign that looks like a bee has some, and I have seen them in a few other places.

     

    Just sayin . . .

    Good mention. Yeah I noticed it too. The first time I tried to break it down to see if I would get honey from it but unfortunately all I got was wood.  I hope they expand on this idea and make it to were you can have your own bee's nest in the future.

  4. I haven't tried the drones yet since I haven't made it that far in game, but I stopped using the gyrocopter and 4x4 back in A17. The motorcycle is all I need. It has less space than the 4x4 but it's easier to maneuver and I hate the gyro controls.

     

    Both the 4x4 and Gyro need to revamped IMO.  I always use bdub's MD-500 and UH-60 mods as replacements for the gyro (which is much much better). I like the controls of both of them, and unlike the gyro and 4x4, each one has something to offer that make them both worth crafting (which is expensive--in a good way). MD is smaller and has less storage, but is faster than the UH. The UH's storage is great for large POIs.

     

    I also never understood why the Motorcycle isn't faster than the 4x4 either. 

     

    4x4 has more torque while the motorcycle has better acceleration but both have the same speed.  This could be a limitation issue that I'm not privvy too as well though.

     


     

    Quote

     

    <vehicle name="vehicle4x4Truck">

            <property name="cameraDistance" value="5.5, 7"/>
            <property name="cameraTurnRate" value=".2, .35"/>
            <property name="motorTorqueMinQ" value="5000"/>
            <property name="motorTorqueMaxQ" value="5000"/>

            <property name="brakeTorque" value="5000"/>
            <property name="upAngleMax" value="70"/>
            <property name="upForce" value="1"/>
            <property name="steerRate" value="130"/>
            <property name="steerCenteringRate" value="90"/>
            <property name="tiltAngleMax" value="80"/>
            <property name="tiltThreshold" value="3"/>
            <property name="tiltDampening" value=".22"/>
            <property name="tiltDampenThreshold" value="8"/>
            <property name="tiltUpForce" value="0"/>
            <property name="unstickForce" value="1"/>
            <property name="velocityMax" value="9, 14"/>
            <property name="waterDrag_y_velScale_velMaxScale" value="1.8, .9, .1"/>
            <property name="wheelPtlScale" value="1"/>

     

     

     

     

    Quote

     

    <vehicle name="vehicleMotorcycle">

            <property name="cameraDistance" value="3.5, 5"/>
            <property name="cameraTurnRate" value=".2, .35"/>
            <property name="motorTorqueMinQ" value="3000"/>
            <property name="motorTorqueMaxQ" value="3000"/>

            <property name="brakeTorque" value="4000"/>
            <property name="upAngleMax" value="70"/>
            <property name="upForce" value="1"/>
            <property name="steerRate" value="130"/>
            <property name="steerCenteringRate" value="90"/>
            <property name="tiltAngleMax" value="20"/>
            <property name="tiltThreshold" value="3"/>
            <property name="tiltDampening" value=".22"/>
            <property name="tiltDampenThreshold" value="8"/>
            <property name="tiltUpForce" value="5"/>
            <property name="hopForce" value="1, .8"/>
            <property name="unstickForce" value="1"/>
            <property name="velocityMax" value="9, 14"/>
            <property name="waterDrag_y_velScale_velMaxScale" value="1.7, .9, .1"/>
            <property name="wheelPtlScale" value="1"/>

     

     

     

  5. On 1/30/2022 at 5:38 PM, InterDan said:

    Any time spent grinding for honey is a) not fun and b) takes away from time preparing for horde night,

    I always find them pretty easily and I don't necessarily don't go looking for them either.

     

    One, I always get a tier 1 job that takes you to a honey farm(?) with about 6 tree stumps located on the property. Two, when I'm traveling I stop at almost every stump I come across (it only takes a few hits, even from a low level axe) and it's well worth the 30-45 seconds--even less with a wood splitter mod which are everywhere.

     

    JMO.

  6. 5 minutes ago, Shockwave1 said:

    Why is this here?

    Probably for the same reason your buddy accidentally ate glass.  Simply watch what your doing. Have you ever accidentally scrapped an item you didn't mean too? I know I have. Works the same way.

     

    Besides, I've eaten glass when I know I'm surrounded and about to die because screw those zombies....I would rather bleed from the mouth and die a slow and agonizing death than to give them the pleasure of eating me alive!

  7. I got nothing to add here expect that you guys are far more careful than my reckless self is.  I just go in guns a blazin so I would never pick up on things like this (which is also probably why I die more often too lol).

    5 minutes ago, Ornias said:

    There a few rooms that you drop into from above that will not spawn until you drop into the room. This is annoying. Again went full strength and just barge on through. 

    Like the tier 3 clothing store where the main loot is. No matter how close you try to get to the floor from the ducts and/or shoot to wake em up, the Z's wont spawn in until you touch ground.

  8. On 1/22/2022 at 1:58 PM, Laz Man said:

    Yes, it was removed for now and will hopefully get updated to current standards in the near future.

    Any chance of adding fully functional jail bar doors to the game that can be operated manually or powered?

     

    I've always felt like this has been missing from the game (I use the mod for it), and feel like it would be a nice addition to add since the prison is being updated anyways.

     

  9. @PoppaSmirk I don't think anything is really off-limits when it comes to creating a bug report. You fill out the info and the TFP staff organizes it where it should go.

     

    Here's the instructions on how to do it.

     

    That said, for an issue like this, you might get some help from the community and/or other staff who have had the same problem if you posted the latest log file.

     

  10. 5 hours ago, Sjustus548 said:

    I like that they have stuff in them but it makes no sense for them to refill, unless the trader is going out at night to refill them for us.  Personally I would like it if they had something in them but that's it.  Kind of like that's the loot available and would only reset if the whole POI reset as well.

    I like this idea. Or maybe only have them restock during loot respawns, if enabled?

     

    5 hours ago, Sjustus548 said:

    it makes no sense for them to refill, unless the trader is going out at night to refill them for us.

    I mean, these are the same traders who willingly stock and sell cigars, candy, and liquor that lowers the prices of their own products.

     

    I wish my local liquor store and shamway would do this....that would be great! 😅

  11. I suck at building so I usually just find a POI to store, craft, and mine and then choose another random POI to use on horde night. 

     

    That said, I am trying to get more creative since you can do alot more with the new A20 blocks.  Right now I'm trying to use the same method as above while slowly building a massive base through the side of a mountain (something I've never done). 

     

    Now if only I could stay alive long enough to ever finish it lol-- survival, perma, all feral.

  12. 2 minutes ago, Geoarrge said:

    I've been dying a lot on days 1-2 on default settings.  If I get past this, it's a reasonable challenge, but early on without a full set of starting gear, it's usually either a feral or a pack of 4+ coming into the building from outside.

    Possible solutions:
    1. Take feral spawning out of early gamestages
    2. Reduce the detection range for wandering zombies in early gamestages
    3. Reduce stamina cost of primitive weapons
    4. As part of an extended intro chain, make the first T1 quest guaranteed to stay away from the town center, and reward with a bundle containing materials to build one pipe weapon, and 20 rounds of each pipe weapon ammo type.

    5. Git gud

    So you actually wanna make the game easier? Sorry but I can't get behind that idea at all.  My biggest complaint with the game in the past is that it's been way TOO easy.  Even playing perma. By day 30 your almost invincible regardless of settings. That's what I do like about the new feral system (which I always set to all and have NEVER played with other settings).

  13. 1 hour ago, FSM said:

    A have spent today trying to fix my friends server, but this is clear to me that it's not a mod issue as I have removed the mod above and reset the world twice now. Still only getting buried supplies missions. Does anyone have any ideas?

     

    20 minutes ago, FSM said:

    Tried again, new map new seed and still happening. I'm out of ideas.

    Have you tried..
    1) Uninstalling 7D
    2) Deleted all folders/files left behind from previous install in *Steam\steamapps\common,

    3) Deleted all save files in *\AppData\Roaming\7DaysToDie\Saves

    4) Reinstalled the game and setup a server

     

     

  14. 1 hour ago, faatal said:

    That is a unload unused resources call. It is on a timer and has to happen sometime or memory use would keep climbing. Slower computers take longer.

    Same call using same rules as A19.

    Basically yes, but is the unload. Garbage collection is incremental (multiple frames) and runs every few minutes and is rarely noticed.

    See....as a person who knows nothing about game development....I always appreciate explanations like these from devs that explain the small nuances that take place behind the scenes that most of us would not even consider.  It makes it easier to understand the decisions being made in situations like this when there is no real "perfect fix" but merely weighing the positives and negatives based on what you have to work with. 

     

    5 minutes ago, POCKET951 said:

    Has anyone done the restore power quest yet? I've avoided them at all cost because there rewards are the same as same tier fetch and clear.

     

    It should be more rewarding.

     

    1. It's a full clear at night,when zombies are more dangerous

    2. It can only happen at night between certain times

     

     

    It's basically more risk and danger for no additional rewards. And it is also restricted by time. I have had zero incentive to do them compared to other quest.

    I've only done three of them so far and I agree. The reward doesn't seem worth the higher risk.

     

    I like the concept of "forcing" a player to go out at night inside of just mining, building, sorting, crafting, etc within the comfort of their own base but there should defiantly be a higher reward for risking more.  I don't have an answer but maybe a higher reward from the trader or better loot is triggered when activated?

     

  15. Quote

    A20 RWG The 1st four traders I have encountered have all been the same...

     

    1 hour ago, warmer said:

    Day 7, and no cooking pot yet

     

    37 minutes ago, BFT2020 said:

    In my current world, I found 3 traders and all are different

     

    What I wanna know is, how in the hell are you guys even getting 3-4 traders within 7 days

     

     

    I must be be playing the game wrong or I just suck (which I wont rule out as a possibility).

     

  16. 9 hours ago, faatal said:

    We don't have a hunched over anim, so I made do with what we have. It needs more work.

     Hey, you can only work with what you have, and I'm not knocking you at all.  Like I said, I'm really digging the change and I can't wait to see where it goes from here when you have more available options at your disposal.

  17. Here's my opinion on A20 after playing for 5 days. Keep in mind, I didn't pay attention to the changes during development, or follow notes, comments, etc...I wanted to experience it myself without knowing anything. That's just me....I don't follow any game like that. Besides, to be frank, I don't have time for it either. Anyhow...

    1) First impression means alot and this stood true with all of the terrain improvements that were made. When I first loaded A20 it looked like an entirely new game visually thanks to all of the small intricate changes. Everything just looked much smoother and even the simple things like grass looks much better.

    2) I really like the improvements to the RWG! While I still might use a 3rd party program later on in the future just for the sake of flexibility, I don't feel nearly as compelled to do so like I did before in previous versions where it was almost a must. Between the changes to the terrain, the RWG overhaul as whole, and more options.....I feel alot more confident in being able to a create a map I like using the built-in system.

    3) New zombie models. This is kind of hit and miss for me, but def more hit than miss IMO. I freaking love the new skateboard dude! That's no doubt my favorite. He scared the living hell out of me the first time he peaked around the corner at me. Please don't change him. The cop looks alot better with more detailed belt accessories and a new old traditional "cop-ish like" colors as if they were there years ago when the apocalypse actually took place.  I'm a bit indifferent on the new Z dog. Sometimes I like it better than before but other times I don't, so I don't know how I really feel about it. But maybe it'll grow on me in time. The new spider Z looks creepy as hell and MUCH better than Tom Clark on all fours. The new Wright doesn't do it for me.... I can't really point my finger on why but I actually liked the older one better. Creepier maybe? I don't know? The same with the new lumberjack. He's not as intimidating as before even though he can take the same amount of beating. Don't get me wrong, I like the new look but it's much shorter than before and it doesn't really fit with the theme of the character like the older one does. When you think of stereotypical "lumberjacks" you think of big, strong, burly woodsman men and the size of the older one represented it much better than the new one does. If it were up to me I would use the new model with the same height as the older model. The Bears seem like alot smaller too and I'm not a big fan of that either but I could be wrong on this one (maybe it's just me). The nurse looks alot better with scrubs. She actually looks closer to modern times than she did before when she looked like she jumped straight out of a 1950s movie.

     

    4) Sticking to changes to zombies. I like how all zombies can now randomly crawl but the transition animations are not very smooth. It's almost as if they teleport from standing to crawling. But I really like the idea of it though since it adds another element of surprise to the game. The mechanics just needs some fine-tuning is all.

     

    5) Feral sense is by far my favorite new feature added to the game! PLEASE continue building on this aspect! I love it! I had no idea this was being added but as soon as I saw it and read the brief description I was so psyched that I set it to ALL and have only ever played it like this ever since. I keep trying to do a 1 life agility run (and I have to max it out before putting points into any other perk) and this has killed me so many times. I put points into knife/archer but I have yet to make it to day 5 on warrior with a 5 day BM. The other day I was on a REALLY good run for day 2.....found a nice temp roof to live on (motel 7?), a forge schematic, an extremely rare crucible schematic, and the trader had a workbench for sale. I was short of money to buy to the bench so I took a "clear funeral home job" and I thought it would be easy to do because it was one of the old POIs that I was very familiar with and man was I WRONG!  Coincidentally I was instantly attacked by 3 ferals as soon I activated the quest and I only had a T2 knife, T1 club on me and I couldn't even run and leave the boundaries without failing the quest! Needless to say that was the end of that run. But I loved how it now keeps me on my toes.

     

    6) Food/meds are now a REAL threat. I love this! I haven't experimented with farming enough to pass judgement yet but food seems like a real threat in early game whereas it wasn't before. I was in the middle of a separate agility run on day 2 or 3 (I don't remember) and my food was down to ~10% when nighttime was approaching and I had no more food. I was for sure going to start to die from starvation very soon and I was holed up in a FARM town at that! I did however notice earlier in the day that there were 2 boars in a field about 200M away in another POI and so I tried to take a chance to get meat and that was a bad idea to try with only a bow and knife 😟.

     

    Anyhow, these are just my initial thoughts. Keep up the good work guys. I can't wait to see what's next.

     

     

  18. 2 hours ago, BlashaKente said:

    A nerf that WAS in the patch notes however was Honey from stumps and good lord y'all were not messing around! Outdated wiki states 40% drop chance, looking in block.xml I see:
     

    <block name="treeStump">
    
    ...
    
    <drop event="Destroy" name="foodHoney" count="1" prob=".2"/>

    Am I reading this right the chance is down to 20%? Feels more like 2%. Chopped maybe two dozen stumps before getting honey but may be bad luck. 

     

    All great changes. Most of the fun for me is adapting to the game so long as the challenges feel fair and surmountable.

    Long live the primitive age of Alpha 20!!

    I tested this to see how much honey I would get out of 100 with default settings and it seems higher than 20%. 


    3x I placed 100 tree stumps and tested it with dev hammer and level 1 axe (maxed out miner69 for time)


    Rd1: 58 w/ dev and 35 w/ axe
    Rd2: 53 w/ dev and 37 w/ axe
    Rd3: 54 w/ dev and 34 w/ axe

     

    This still seems a bit too high IMO. I was hoping it was closer to 20% (unless I got lucky all 3 times).

     

  19. I've def seen dips in performance at times but still playable. I have trouble maintaining consistency above all else. I play with relatively low end specs and I can get up to around 90-95 max with drops as low as 40 and hover around 70 on avg.

    I played about 3hrs last night and my avg FPS was lower than normal at 58.9 according to logs. (I don't remember what all I had running in the background at the time either....couldve been porn for I all know lol, so...). That was with the settings below.

     

    Rough glance at game logs....I averaged about 65ish during horde night, 80 when inside shotgun messiah, 93 while driving with few entities. I notice more drops when firing weapons or using a club.


    H0zbzo4.png

     

    Spoiler

    2021-12-08T17:54:01 45374.274 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS23 (count 8, numToSpawn 44, maxAlive 12), cnt 8, zombieArlene, loot 0.02, at player 171, day/time 5 22:02
    2021-12-08T17:54:03 45375.936 INF Time: 484.42m FPS: 89.79 Heap: 3326.0MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 8 Ent: 11 (121) Items: 0 CO: 6 RSS: 3593.9MB
    2021-12-08T17:54:33 45405.940 INF Time: 484.92m FPS: 67.92 Heap: 3137.5MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 15 (125) Items: 0 CO: 2 RSS: 3675.0MB
    2021-12-08T17:55:03 45435.948 INF Time: 485.42m FPS: 65.69 Heap: 3185.7MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 15 (125) Items: 0 CO: 3 RSS: 3703.1MB
    2021-12-08T17:55:33 45465.949 INF Time: 485.92m FPS: 60.14 Heap: 3241.6MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 18 (130) Items: 3 CO: 4 RSS: 3715.8MB
    2021-12-08T17:56:03 45495.967 INF Time: 486.42m FPS: 66.41 Heap: 3102.6MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 18 (134) Items: 3 CO: 3 RSS: 3741.1MB
    2021-12-08T17:56:10 45502.886 INF Entity zombieJoe 1069 killed by Sal 171
    2021-12-08T17:56:33 45525.991 INF Time: 486.92m FPS: 67.80 Heap: 3176.7MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 11 Ent: 20 (147) Items: 4 CO: 5 RSS: 3833.9MB
    2021-12-08T17:57:03 45556.001 INF Time: 487.42m FPS: 62.38 Heap: 3248.1MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 19 (152) Items: 4 CO: 6 RSS: 3837.7MB
    2021-12-08T17:57:33 45585.999 INF Time: 487.92m FPS: 60.45 Heap: 3111.7MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 18 (158) Items: 4 CO: 4 RSS: 3755.0MB
    2021-12-08T17:58:03 45616.018 INF Time: 488.42m FPS: 60.38 Heap: 3179.9MB Max: 3326.3MB Chunks: 397 CGO: 187 Ply: 1 Zom: 12 Ent: 17 (163) Items: 4 CO: 7 RSS: 3762.1MB
    2021-12-08T17:58:06 45618.490 INF Entity zombiePartyGirl 1101 killed by Sal 171

     

  20. 12 minutes ago, Robeloto said:

     


    Thanks for your inputs.

    I am getting this error in the server logs.

     



    I tried installing the Microsoft visual C Redistributables 2022  x64. I tried running the server on an 8k map and I get much less lag. However I am the only player so haven't tested it out with more players yet.

    I am also still getting the error in the server logs. Maybe a reinstall of the dedicated server might fix it. Gonna try atleast...

    I think  you can safely ignore this "error".  I've been getting this too in yellow for years dating back to 16 I think.  To my knowledge it's a unity issue and not something we can fix on our end.

  21. Have you tried turning off vsync and dynamic resolution mode then restart the game?  I also play with older PC parts and this is what I had to do.

     

    CPU: Intel Core i7 2700K @ 3.50GHz (OC 4.6)

    RAM: 16GB DDR3 dual channel
    MB: Asus P8z68-Pro gen
    GPU: Nvidia Gefore gtx 1660

     

    I also get the graphic glitch too sometimes. Had this issue yesterday. If you interact with the object (in your case open the door) then it seems to go away for all objects. If that doesn't work then simply reloading the save usually always works for me.

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