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DingoDango

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Everything posted by DingoDango

  1. Does it now? Well I find that I am having a blast with it, and so are the people I am playing with. But I guess we are wrong so I'll just go uninstall. Thanks for showing me the error of my ways!
  2. Hi! I just thought I would respond to this because I agree with a few points as far as my personal gaming preferences go, so I made a few xml edits to fit how I like to play. It is, of course, important to voice these concerns, but here are a few things that may help you move past them if the dev team disagrees with these design suggestions. 1. I don't have a solution for this. This is something to get used to, it's how Ravenhearst is. Try and get in the mindset of different progression. It can be a struggle, but see my answer to 3 for a trickle-down solution that may help with resources. 2. Again with how Ravenhearst is, it also opens up a ton of future crafting options. I love the logs for fuel purposes. It does take a little to get used to. 3. Ok so this is a big point here, I personally HATE tanky zombies. It breaks immersion for me completely. So what I did was a minor xml edit to clean this up. In "items.xml" I did a search and replace for DamageBonus.head" value=" with DamageBonus.head" value="1 then DamageBonus.head" value="11 with DamageBonus.head" value="2 (so you don't have stuff at x117 head damage etc) This will basically add an additional x10 entity damage to head shots. It knocks the zombie difficulty down a ton and increases the pace considerably. I also play with my wife and her friend and they don't care for the insane zombie difficulty. This is a major difficulty drop, but in a way that, for me personally, increases the fun factor considerably. 4: The adjustment to 3 makes this issue wash out for the most part. I personally like it, but if it really bothers you editing <property name="RepairTools" value="clubrepairKit"/> with like <property name="RepairTools" value="wood"/> can remove the kits for key starting items, etc. 5: This one sucks. Quick workaround in the meantime is to use the favorites system. You'll just have to click favorites when you log on or are done crafting. Not a real fix, but may help for now. 6: Yeah, this one is a struggle with no water source. I don't really have any suggestions there :] Hope this helps! It sounds like you might want to tweak your game a little. Try the head shot damage thing, it may do it for you. You may want to use half the value too. Good luck!
  3. You need a crowbar to get car parts. However, I feel like the harvest rate is woefully low for the 150 part cost of item construction. Engines and whatnot still drop, but the rates are much lower than vanilla. I have gotten mine from loot, and only a few from cars.
  4. Hi! Fantastic mod! I need a bit of help though please! I'm working on a server and used the github file upload. I am able to join Starvation servers so the issue doesn't appear to be client side. Here is the startup report. Any suggestions? 2017-10-23T14:57:28 63.286 INF Awake done 2017-10-23T14:57:28 63.396 INF Atlas reset took 78 ms 2017-10-23T14:57:28 63.396 INF Atlas load took 107 ms 2017-10-23T14:57:28 63.557 INF NET: Starting server protocols 2017-10-23T14:57:28 63.599 INF NET: Unity NW server started 2017-10-23T14:57:28 63.599 INF [steamworks.NET] NET: Server started SDX: SDX ModEngine::StartModScripts CustomBehaviour - OnGameStarted STARVATION Plagues Enabled = True STARVATION Plagues Enabled = True 2017-10-23T14:57:28 63.602 INF StartGame 2017-10-23T14:57:28 63.841 INF Atlas reset took 64 ms 2017-10-23T14:57:29 64.289 INF Atlas resized to fit more icons. Old 1561 icons, 4096x4096, now 2358 icons, 8192x4096 2017-10-23T14:57:29 64.718 INF Adding 798 sprites to atlas took 989 ms 2017-10-23T14:57:29 64.771 INF Persistent GamePrefs saved 2017-10-23T14:57:29 64.868 INF StartAsServer 2017-10-23T14:57:30 65.018 INF createWorld: Random Gen, test, GameModeSurvivalMP Exception: Block with name 'lootRad' not found! 2017-10-23T14:58:33 128.358 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' 2017-10-23T14:58:33 128.618 INF PlayerLogin: Dingo/Alpha 16.3 2017-10-23T14:58:33 128.618 INF Client IP: 2017-10-23T14:58:33 128.620 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='', OwnerID='', PlayerName='Dingo' 2017-10-23T14:58:33 128.793 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='Dingo' 2017-10-23T14:58:33 128.794 INF Player disconnected: EntityID=-1, PlayerID='', OwnerID='', PlayerName='Dingo' NullReferenceException: Object reference not set to an instance of an object 2017-10-23T14:58:34 129.117 INF Player disconnected: EntityID=-1, PlayerID='', OwnerID='', PlayerName='Dingo' NullReferenceException: Object reference not set to an instance of an object I have reinstalled, done fresh restarts and installs, all the basic stuff. Any suggestions? Thank you!!!
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