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Posts posted by dwallorde
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Hey guys, Would like to wish everyone here a Merry Christmas and to thank you all for supporting me and my mod this year. It means a lot, and I plan on continuing development into the new year.
Cheers,
Dwallorde
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So glad your mod has been added to the launcher, looking forward to playing it later.
I saw your prefab poi's on your youtube channel, how many are in the mod right now ?
The prison looks cool, and cant wait to visit the library when its ready.
None are in yet. They are coming in V4.3
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Hi,I and some friends have rented a server and we are interested in installing your mod. But I have several doubts. Should I install the mod on the server and on the client to work? Simply overwriting the files and restarting the server? We've been on the server for several weeks and we do not want to do a wipe. Is it necessary to do so?Thanks for your attention. You're doing a great job!!!
Both client side and server side. Client side is only required for the locolization and custom icons or you will have enough items with no images. And just copying over the files should be fine.
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War of the Walkers is now added to the default of the 7D2D Mod Launcher.
dwallorde: since it's hosted on envul.com, the download link we will change every time you update. Send me a PM when you do an update, and I'll update the Mod Launcher.
Okay sweet. Thanks for that.
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Here it is, the preview to my High Security Prison Prefab!
[video=youtube_share;ytsSGEwQYsg]
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Just Exporting another video preview for another Prefab and will be uploading soon.
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hey just curious is there going to be any danger in the water like a zombie fish it would be cool
No sorry. I cannot add a new type of entity like that. It would require actual game code with new AI stuff that isn't present in game.
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drop SphereII a message and he can add your mod the the default configs for it.
Okay sweet.
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Hi, are you any closer to adding your mod to the 7dtd mod launcher ?
Thanks.
I looked at it awhile ago and didn't see anywhere where I could put my mod up on it.
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Here is the newest Prefab Preview of Dwalls Auto Repair LTD
[video=youtube_share;VyQ1GzhCB3g]
Currently working on a prison for my next prefab
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Will it be possible to add a mod for a bigger backpack?
It's possible I think. But you got to combine my mod with that mods changes
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Thanks, I already fixed my copy of the mod. This is a great mod and I haven't had any of those error I used to get with the earlier versions of the mod and I have played many, many hours of the mod. :-)
That's great to hear. And thank you
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I can't craft all the parts of the remington 8 even though I have the parts perk and the weapon smithing station. This is the previous version, the receiver is called something else in the perk so it doesn't unlock. I will be downloading the new version soon and trying it out.
EDIT - Oh, I don't know if this was by intention or not but both the scrapironaxe and scrapironshovel have a weight of 15 even though it takes more than that much scrap to create them.
EDIT 2 - I just checked and both of these issues are still there.
Fixed Remington8 Parts Perk -Coming in V4.3 (Not a Huge Priority ATM)
Or you can copy and past this if you want into your Progression.xml file and search for the Remington8 Parts Perk
<perk name="Remington8 Parts Recipe" icon="rifle" max_level="1" skill_point_cost_per_level="5" group="firearms"> <requirement skill_level="1" required_player_level="35"/> <requirement skill_level="1" required_skill_name="Remington8 Recipe" required_skill_level="1"/> <recipe name="Remington8_Stock" unlock_level="1"/> <recipe name="Remington8_Receiver" unlock_level="1"/> <recipe name="Remington8_Barrel" unlock_level="1"/> <recipe name="Remington8_Parts" unlock_level="1"/> </perk>
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Hey guys, Here are some pics of my new prefab Dwalls Auto Repair LTD. This is a Automotive Prefab that features exclusive Automotive Loot Containers and will have some special Zombie Spawns. Will do another video preview when I finish.
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I can't craft all the parts of the remington 8 even though I have the parts perk and the weapon smithing station. This is the previous version, the receiver is called something else in the perk so it doesn't unlock. I will be downloading the new version soon and trying it out.EDIT - Oh, I don't know if this was by intention or not but both the scrapironaxe and scrapironshovel have a weight of 15 even though it takes more than that much scrap to create them.
EDIT 2 - I just checked and both of these issues are still there.
Will look into it
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Version 4.2.7b Hotfix Released.
*Fixed Bug with Traders.xml causing Constant Red Errors (Caused by Exploding Shotgun Slug was still in Trader Loot which effects Vending Machines. Error occured anytime a player is near a Trader Camp, Vending Machine, or anything that loads from that file) My Bad
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for me was the vending machines.
Okay I managed to reproduce this. It is the vending machine. Going to try and fix it now. Don't know why the vending machine be like this now. Don't recall doing anything to it.
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Here is a preview to my new Prefab Dwalls Library
[video=youtube_share;4n_MF2kIUj0]
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Weapon smithing... who knew... =D Thanks my friend
Ya I think I will move it to the advanced tool workstation
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thats vanilla, you can upgrade the quality if you have a high skill at the workbench. Same with auger. You still have to find the parts in loot (in vanilla at least)
You can craft the auger parts with material, or use the vanilla recipe to upgrade the quality of the part. 2 Recipes for them now.
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http://prntscr.com/djk1z3 Also, why I cant make this??? I have the recipe unlocked. I can't make in the any forge, or station.Wrong workstation. Not the forge but the Weapon Smithing Workstation! I can't change the icon shown on the recipe list in your inventory as far as I know
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hey where can i find this mod please
Download from OP.
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Okay nevermind... Version 4.2.7 Released!
*Explosive Shotgun Slugs Removed
*Incendiary Shotgun Slugs Added
*Buff Fixes
*All Drinks now Return Empty Jars
*Added Cement Mix Recipe to Builders Forge Making 2 Cement Mix per 5 Stone Units
*Fixed Tungsten Tools and Diamond Tools not Linking to Action Skill Group
*Apple Tree Fix
*Added Food Healing Buff Triggers to Mod Food Items
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Hey guys, Version 4.2.7 is almost ready for release but that is not why I am here right now. I have nearly completed My First Prefab! So here is a video preview of it:
[video=youtube_share;ptjfkLOxUVE]
This is only my first one to get the hang of the prefab editor tools (DLL MOD) I plan on adding new Loot Containers and then creating some new Custom Prefabs that will also feature some special zombie spawns (Bosses too)
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Where do I make the items that are marked with a hammer? they do no let me craft them. Example, the barb wire, there are 2 options one that takes 15 scrap iron and one that takes 10 scrap iron but its marked with a hammer icon and it has no "craft" option, I know this must be stupid but I can't seem to figure it out :/
Check the advanced tools workstation.
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Or the builders workstation.
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Version 4.2.6 Released!
*Localization Fix
*More Custom Icons
*Recipe Changes
*Builders Forge Changes
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War of the Walkers Mod
in Mods
Posted
Good to hear you got it working.