Thundy
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Telecommunications and roadworks legal consultant
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Cool thanks - I wasn't sure if it would be be 7+6 or if it would work it out from day 1 - ie +6+6 = 12
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Hi there, As always, apologies if this has been asked I did a quick search but couldn't find it. To the question : I'm looking to start a new multiplayer and what I want to do is increase the frequency of the blood moon but in increments. To explain, the first blood moon I want is on the 7th day as normal, but then we only get 6 days, so it would be on the 13th day. Then, we get 5 days to prepare, so the next blood moon is on the 18th day. Then, 4 days later, the 22nd day, and so on. Finally, from the 28th day, blood moons will appear every day. I think I'll need to update the server config and then reboot the server but I'm not sure of the best way to do this as I aren't sure how the game knows when the next horde night is. For example, is it the last horde + 6 if i set horde frequency to 6 days or does it work it out from day 1 + horde frequency? Does anyone have any advice? Ta I've got an example of what I mean if it helps.
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Aw wish I'd known that feel like I'm missing out now. Thanks for answering
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Hi does DFalls-KrunchMap-Large-12K have CP POIs?
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Hi - can anyone confirm it electric fences do or don't take damage in this version when they're damaging zeds? In my last DF playthru in A19 they used to "overload" and shut down but not take damage so they were good but not OP. I aren't sure if this is the case in A20 version of DF. Much appreciated
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Just curious.... the sticky front page post says version 20.3 download, but in the mod launcher it says version 20.4 or 20.5 version of 7D is required. Is it just the mod version that's 20.3 and game version is 20.5? Just puzzled my small brain a bit
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It seems once a container freaks out the server dies. No idea why and I can't help you but maybe an auto-backup would be nice to stop this happening - or maybe there already is one?
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Hi - do the electric fences still not lose HP for use but just overload for a bit? I love this but cant' recall if it was changed.
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Did I read correctly you cannot use a RWG world?
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Just wondering - does that mean Compo is normally part of DF (if CP is working?) and will be included later? Thanks for all your hard work Khaine.
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Would be cool though right?
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Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses
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Random question as it's been ages since I played DF and just waiting for new release for A20 : Can you add brass catchers to gun turret mod slots?
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Yeah this caught me out a few times . I don't think I had anything except normal mods but it ate the mods alright.