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Spider

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Everything posted by Spider

  1. Spider

    True Survival

    - - - *Re posted for easier viewing*- - - ***Planed for A15*** -Nuts and Bolts from Scrap/Steel Blocks -More survival uses for animal harvested items ex:Bones/Antlers for fertilizer, arrow heads, Soup, fish hooks. Hooves for glue. Tendons for high strength cords and Suture thread. Bladders for canteens. You wouldn’t get everything every time sometimes things are damaged when killing the animal. -stitches- a bleeding wound that would require stitches and rest -Zombies run inside? not sure if i can do this -Nutrition System - maybe 3 needed Vitamins that would encourage a more diverse diet. It would be more a long-term buff like the Hygiene system but even longer. So if you get to day 100 and all you have eaten is Baked Potato’s the whole time your health might not be in the best shape. -Over Eating Buff -would only punish you if you gorged yourself on a lot of wellness food in a short time. -Refillable Animal Bladder Canteen - would hold more water than a stack of water jars and could be refilled. As you drink from it it would get less and less water until you had an Empty Skin. It would only hold water and would save space in you inventory because it does not use Jars. -Adjust Prefab spawning from Combo Pack to improve FPS -Set XP for Workstations -Lower Taza drop rate -Lower Ammo drop rate -New Pistol upgrade Automatic Pistol / only normal bullets would go in it? -New lootable Sport Level Crossbow? -Katana/Sword?(use machete mesh but improved range and stats, better dismemberment. condition goes down a little quicker. they won’t break but just get dull and not cut. Then you will have to sharpen them.) -Adjust wood gathered from trees -More Quest(suggestions?) -Cannibalism Buff and Items?(https://7daystodie.com/forums/showthread.php?38599-Cannibalism&highlight=Cannibalism) -Rain Barrel / lower finding water in loot -Increase Skill Info window size -Add easy fishing pole -Change learning Professions from Books to Skill Points -Change Seed Nurserys Turd to fertilizer and make a few different ways to make it. -Add Tools to player backpack -Add Venom Poison to tools *done* -modular Armor (change out parts for different effects) -Removing bullets from yourself -A Doctor Shot that instant kills zombies -Remove electric hum sounds from all blocks -New UI - https://7daystodie.com/forums/showthread.php?42922-SMX-By-Sirillion -New Cooking System (idea taken from Project Zomboid) Nearly all foods will be able to be combined with all other foods up to a combination of 4 items. Different combinations depending on the cooking utensil used. A bonus of +1 stat will be given for each combination. ie: 2 items get +1 for each/ 3 items get +2 for each/ 4 items get +3 for each. Some of the new food dishes will be - Fruit Salads(player crafted), Sandwiches(player crafted), Kabobs(stick),Stir-fry(pan) and Glazed Meats(pan). This will make having more variety in what you cook give you a bonus. -Check Blunderbuss ammo Scrap -Check Steel Tools Scrap -Add new Item "Scrap Steel". Make all Steel items scrap to it. -Stone Drill for mining - Add nails to tools*done* -Tutorial Quest -How to kill zombies/How to Dry Leather/How to gather Scrap from world Blocks/*done* -New Z Virus - Remove all Z Virus cures from loot. No cures until after you have finished your story line quest (very long) the only way to get the Z Virus is to be bitten and not care for it properly. New rare pill in loot that pushes the Z Virus back one stage but does not cure it. Slight nerf to Z Virus debuff. Death on day 7 on infection. Properly care for a Bite Wound-Use bandage to stop bleeding immediately. Heat Pipe in fire to cauterize wound. Use a Sanitizing Bandage on the wound. Bandage must be changed every 24 hours for 7 days. To change a bandage you must use a Sanitizing Bandage on the wound. If the bandages are not changed every 24 hours you will get the Z Virus stage 1.If you are bitten while already caring for a bit wound you will be instantly infected with the Z Virus - All "Stone" under ground will be harder and the Steel Pick Axe, Stone Drill or Explosive will more easily break it. Above ground Boulders and Rock out growths hardness will not change and will still be easily mined with iron tools. *This is my list of things to do for the mod for A15. Feel free to give your opinion on any of it. Where you see the "?" I am asking for your thoughts on it. Please let me know If you like the idea or not.
  2. Spider

    True Survival

    Ya I have it on the list to make the description window for Perks bigger so that will take care of the not seeing other recipes on the Perk/Skill Screen. A quest teaching how to better kill zombies is a good one. Something explaining that limb and body shots wont do it only head shots. How is the no workstations under ground thing working out on your sever? Are people liking it? I did really like it just didn't like that there was a way around it. Maybe I will bring something like that back or maybe if I do the only Steel and Explosives can mine Stone under ground that would have the same effect. I will figure a way to stop players from cheesing the game and living in holes I swear it! Added this to the list. Ill add to it if we think of more -Tutorial Quest -How to kill zombies/How to Dry Leather/How to gather Scrap from world Blocks/
  3. Spider

    True Survival

    Ok I'll add it to the list. I was asked to make a more detailed tutorial quest to help teach new players how to play. I would like suggestions on the things that took you awhile to learn or things you didn't figure out until someone told you. More or less, what as a new player do you think you need to know to survive the True Survival Mod?
  4. Spider

    True Survival

    The Combo Pack is included with it
  5. Spider

    True Survival

    Yes most Tools and Melee weapons have a Power Swing with RMB that uses more stamina, has a longer cool down and does more head damage. Because of the different cool downs on the LMB and RMB you can kinda get combos going but at the cost of stamina
  6. Spider

    True Survival

    No they build at bed rock because its completely safe from everything. IMO it is unrealistic and completely ruins the point of the game to survive in a world filled with flesh eating zombies. Now end game once you have Steel Tools, Stone Drills, electricity and are producing a lot of gas I can see someone digging down(but it should take a lot of resources and time) but as it stands now most players craft a stone axe and immediately start digging underground to be safe at night from the zombies. I would like for player to actually have to play the game for awhile before they are completely safe. I mean whats the point of the game if you can dig a hole in an hour of game play and win the game?
  7. Spider

    True Survival

    *IDEA* What do you think about dropping Tool Crafting and making separate skills for Stone crafting, Iron Crafting and Steel Crafting. Then I could make it so you could not get XP from mass producing stone axes at level 50. Also could do the Same for Weapon Crafting separating Ammo Crafting, Fetching and Explosives.What you think? *Another IDEA* I hate that people dig bases at bed rock and are safe. People just would not really be able to do that. So. How about i make Stone under ground only mine able with explosives and Steel Tools? - - - Updated - - - Yes you are right we need a Scrap Steel Item. Good call. Added it to the list
  8. Spider

    True Survival

    Ya i think someone mentioned the Blunderbuss ammo before. If I'm not mistaken the Steel Tools have the correct amount of scrap its just a lot because it takes a lot of iron to make steel. I'll put it on the list to look over. Thanks
  9. Spider

    True Survival

    Added a few new things to the bottom of the A15 list above
  10. Spider

    True Survival

    @Zemekis For Scrap Iron you can break metal Chairs, Office Chairs and when you make or find a wrench it will harvest even more items from them. Any metal items you find early game you can scrap like Candy Tins and Empty Tin Cans, also once you have a wrench scrap is every where. Stove, Fridges, Tables, Desk, Cars, Shelves, Air Conditioners, Doors just about anything made of metal will give you a little scrap for breaking it and more for using a tool to harvest it. Nails are what will be the thing to look for until you can make them. There is a perk that gives you higher resource yield from mining I believe but we can always look at balancing it. The Profession Stories sound great, when you get a couple done send them to me and ill take a look. Ill make sure its all doable. @StompyNZ That would be awesome man! Let me know what you would be interested in working on.
  11. Spider

    True Survival

    Unfortunately Sorrowthief has informed me that he will not be able to help with updating the mod to A15. So its just me again . But adding story line quest is still planed it just might take me a little longer to do it all by my self. Ya the leveling is not what I envisioned its just what I could do with the half functioning leveling code. Hopefully all the xml leveling code works in A15. I will be tweaking the Skill Tree so if you have suggestions please let me know. Like if something should be unlocked at an earlier level or if it is locked behind something it shouldn't be. I'm hoping with the addition of the sleepers, npc's and special zombies it will not have those voids in playing. P.S. Offer is still open to those that would like to be part of the team to create the True Survival Mod
  12. Spider

    True Survival

    @Fantical_Meat 1)Mod works on 14.6( might work on 14.5 not sure) 2)There are 7 different walk types for zombies in the game. What I have done is instead of each zombie model having one walk type i have duplicated each zombie model 7 times and given each a different walk type and each has different movement speeds. The result is you can no longer know the movements of a zombie by just their looks and when in a horde or being kited they do not group up by their models. ie: all the nurses walking together all the fat guys walking together and so on. With my way fighting hordes and kiting is more chaos and less organized.
  13. Spider

    True Survival

    ***O and incase anyone wanted to know whats planed for A15*** -Nuts and Bolts from Scrap/Steel Blocks -More survival uses for animal harvested items ex:Bones/Antlers for fertilizer, arrow heads, Soup, fish hooks. Hooves for glue. Tendons for high strength cords and Suture thread. Bladders for canteens. You wouldn’t get everything every time sometimes things are damaged when killing the animal. -stitches- a bleeding wound that would requier stitches and rest -Zombies run inside? not sure if i can do this -Nutrition System - maybe 3 needed Vitamins that would encourage a more diverse diet. It would be more a long-term buff like the Hygiene system but even longer. So if you get to day 100 and all you have eaten is Baked Potato’s the whole time your health might not be in the best shape. -Over Eating Buff -would only punish you if you gorged yourself on a lot of wellness food in a short time. -Refillable Animal Bladder Canteen - would hold more water than a stack of water jars and could be refilled. As you drink from it it would get less and less water until you had an Empty Skin. It would only hold water and would save space in you inventory because it does not use Jars. -Adjust Prefab spawning from Combo Pack to improve FPS -Set XP for Workstations -Lower Taza drop rate -Lower Ammo drop rate -New Pistol upgrade Automatic Pistol / only normal bullets would go in it? -New lootable Sport Level Crossbow? -Katana/Sword?(use machete mesh but improved range and stats, better dismemberment. condition goes down a little quicker. they won’t break but just get dull and not cut. Then you will have to sharpen them.) -Adjust wood gathered from trees -More Quest(suggestions?) -Cannibalism Buff and Items?(https://7daystodie.com/forums/showthread.php?38599-Cannibalism&highlight=Cannibalism) -Rain Barrel / lower finding water in loot -Increase Skill Info window size -Add easy fishing pole -Change learning Professions from Books to Skill Points -Change Seed Nurserys Turd to fertilizer and make a few different ways to make it. -Add Tools to player backpack -Add Venom Poison to tools -modular Armor (change out parts for different effects) -Removing bullets from yourself *Added* -A Doctor Shot that instant kills zombies -Remove electric hum sounds from all blocks -New UI - https://7daystodie.com/forums/showthread.php?42922-SMX-By-Sirillion -New Cooking System (idea taken from Project Zomboid) Nearly all foods will be able to be combined with all other foods up to a combination of 4 items. Different combinations depending on the cooking utensil used. A bonus of +1 stat will be given for each combination. ie: 2 items get +1 for each/ 3 items get +2 for each/ 4 items get +3 for each. Some of the new food dishes will be - Fruit Salads(player crafted), Sandwiches(player crafted), Kabobs(stick),Stir-fry(pan) and Glazed Meats(pan). This will make having more variety in what you cook give you a bonus. -Check Blunderbuss ammo Scrap -Check Steel Tools Scrap -Add new Item "Scrap Steel". Make all Steel items scrap to it. -Stone Drill for mining - Add nails to tools -Tutorial Quest -How to kill zombies/How to Dry Leather/How to gather Scrap from world Blocks/ *This is my list of things to do for the mod for A15. Feel free to give your opinion on any of it. Where you see the "?" I am asking for your thoughts on it. Please let me know If you like the idea or not.
  14. Spider

    True Survival

    Your right looks like i forgot to add it to the tools. Ill put it on the list to be fixed for a15. For now you can just put it on the tools, sounds like you know your way around the xmls. If you need any help doing it let me know and ill go into more detail. Thanks for the reporting the bug.
  15. Spider

    True Survival

    You level the same as normal. Getting xp for crafting and killing. Its just not like vanilla where you can be level 10 in an hour. My mod slows you down so progression feels more like an accomplishment and not a reward for clicking the mouse. "Modded for more challenging survival combined with a steady slow progression in building & crafting. " You do use the skill points different, Here you buy recipes with skill points. Like a tech tree
  16. Spider

    True Survival

    Thanks and A15 will be even better. I have a completely new and original food system going in, handcrafted custom RWG cities and towns and Sorrowthief is adding his genius to the mix to make an immersive story line for each profession that will interact with the rwg POI’s in a way that has not even been tried before. It will give the MOD a real RPG aspect and make the world map feel lived in. Big things are coming! IF you have a Fishing Pole and Worms in your inventory just click on any natural water block, it uses 2 worms per cast. FYI you can over fish a body of water and have to wait to fish there again and you cannot fish in a player placed water block.
  17. Spider

    True Survival

    The client pack is only for players playing on a True Survival Server. It is not the game and will not work by its self. You need the person hosting the game/server to install the full Mod and the players to install the client pack.
  18. Spider

    True Survival

    @ vudugan No, all players start knowing Bow and Arrow. The Scientist Book is called Incendiary Ammo.
  19. Spider

    True Survival

    Steam invite sent. Sure I'll look at whatever you want to show me.
  20. Spider

    True Survival

    Sure I would love to take a look at what you got. Maybe I can find a way to work your quest system into the RWG maps. I don’t mind hopping in a game with you but seeing the xml code would be much quicker and easier for me to see what you’re going for. If you don’t want your stuff out for public consumption yet just message me the link or whatever through steam.
  21. Spider

    True Survival

    @Sorrowthief Full Quest Mod you say. Do I hear a chance at a cross over mod? Combining the two?
  22. Spider

    True Survival

    Ok I have been thinking on this a while now and after seeing the A15 Preview Vid I know it needs to happen. For A15 and going forward I will be looking for a few serious players that would like to be a part of the True Survival Team. If you can do xml coding that’s great but it’s not needed. If you decide to help going forward your name will be in the credits with mine as a co-creator. The Mod is simply getting to large for one person to properly maintain and update. Some of the things I will be looking for others to help with are.. Writing quest Designing and maintaining POI’s Designing NPC Traders Designing NPC Bandits Balancing the Perk System Balancing Recipes Balancing Trader Economy And others… To be listed as a co-creator you will have to actually do some work, do not expect to get listed in credits for forums post. If you are interested in helping out please let me know what you would be interested in working on.
  23. Spider

    True Survival

    @Stingerwolf Metal Work Bench
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