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jdifran

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Posts posted by jdifran

  1. Is there a FAQ on panning and zooming the RWG preview map?

     

    I know that WASD can be used to pan east/west and zoom in/out (painfully slowly), but I can't for the life of me figure out how to pan north/south.  I feel like I've tried every conceivable combination of keys.  Dragging with the left mouse button does nothing, and dragging with the right mouse button does a crazy 3D rotation that's so sensitive it is impossible to use.

     

    Are there other shortcuts or mouse functions that I'm missing?

  2. 14 hours ago, LilMissNorti said:

     

    Yes...but...

     

    Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.

     

    My suggestion is that "brass junk" covers all those miscellaneous items and could be smelted directly like they can, or scrapped at a loss to "raw" brass.  If a radiator is worth 100 brass, then scrapping a car or AC would give you 100 "brass junk".  If its stack size is set smaller than for raw brass, we still have the inventory management issue, but it's probably not as much of a nuisance because we won't need separate slots for radiators, doorknobs, candlesticks, etc. 

  3. 3 hours ago, BobbyLee298 said:

    Wouldn't that make looting stale, plus who finds scrap lead/brass irl. The game needs more stuff not less imo, i see everyone wants this game to be "dumb down into oblivion"

    (Not the game Oblivion) but what happens happens 

    I think a bunch of different items that cannot be used in any recipe or as decoration and only exist to be scrapped into one of the base raw materials are essentially the same item.  Making more of them is a waste of developer resources.  They should all just be consolidated into "brass junk", "lead junk", "iron junk", etc.  Each of these items represents various things and the icon should look like a pile of miscellaneous items of that material.  Salvage a door, get a little brass junk.  Salvage an A/C and get a lot of brass junk, iron junk, plus the other assorted ingredients that can actually be used in recipes.  Salvage a sink, get a little brass junk and a little lead junk.  You get the idea.

     

    If the devs don't want to lose the inventory management challenge, they could make the stack size fairly small on the "junk" items so you are still be tempted to scrap it at a loss to the raw material (which would have a much larger stack size) to free up inventory slots.

     

  4. 1 hour ago, JCrook1028 said:

    I'd say exactly the opposite. The only way we should get brass/lead etc is either from ore or from scrapping. No one has piles of raw ore in their cabinets. They would however have things made of brass that could be smelted down. Same for lead.

     

    Brass doesn't exist in nature, so they'd have to add copper and zinc ore (which they've already said they don't want to do).  And by mid levels I'm swimming in brass and often have so many dukes I can afford to just smelt them.

     

    From a gameplay standpoint, these useless items are just extra clicks that add nothing of interest to the game other that cluttering your inventory.

     

    And what's the point in wasting developer resources creating models, icons, and xml for objects like this that serve no gameplay purpose other than to be smelted or scrapped?  Sure, you can install a harvested brass faucet on your sink, so maybe keep that.   Radiators should probably stay but also be required in vehicle recipes, imo. 

     

    At least, all of those items could be replaced with a single "brass junk" item or a "lead junk" item with an icon that looks like a small pile of miscellaneous items.  They'd be different from "brass" or "lead" and would scrap to these (at a loss) like the other items.

  5. 21 hours ago, madmole said:

    Could just find/harvest scrap brass and ditch the trophies, knobs, etc.

    I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.

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