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About Linkhead2

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  1. I was referring to the drop in viewership in Joel's videos. What can explain the drop in active viewers, In your opinion?
  2. Developer videos on youtube, the 100k being the average viewership. Since A17, the viewership went from 200k+ average viewers to just below 100k, that is a sign of a community decreasing in viewership to me.
  3. (Disclaimer: From a consumers standpoint...) Weve gotton to a point now where we cant talk about 7 Days, without talking about the poor inconsistency of the devs. It doesnt matter if Borderlands 3 gets its updates becuase people have played the game and werent happy, It doesnt matter if Anthem gets it's updates becuase people played it and arent willing to give it a chance. Factorio was in development for 8 years, but was also given patches. 7 days does NOT get patched, only on rare occasions. When i think of Factorio, i consider those Devs to be interested in delivering a quality product, even if the game wasnt finished, they knew how to patch their games and please their Audience. I feel like FTP have never understood that as an idea. I think Alpha 17 was where this had reached boiling point. it threw the community into civil war, with most dedicated players packing their bags and leaving, Theyd given up hope in the game ever reaching its next stage of development. The youtube comment section on "7 days Alpha day 1" had left a minefield of negative complaints. Since then not a single Dev video to date has reached 100k and before then, reaching 100k wasnt hard...
  4. If thats true Roland, Why is it an issue to implement all of these ideas into the game and let the player choose what core features to enable and disable? Wouldnt it be a more entertaining experience to try and play the game on different ideas? Like Playing on Ye olde A15 but with modern-day improvements? I guess from a Dev's prespective, itd be harder to try and optimize these systems all at once... Mod support anyone?
  5. Well where else are you going to get the data from? Just vivid guessing?? You are shooting down my arguments and not presenting your own... To refute this silly statement...If someone is passionate about a specific topic, they are inclined to write one positive or negative, whether they vent their fustration or pleasure in the reviews or Forum posts, I have written both positive and negative critiques on the forum, So thats why your argument is poorly misinformed. Are you really trying to insinuate that the Fun Pimps have their own private reviewing section of reviews? "The fact is, only TFP are likely to have all the necessary data to properly understand the long-term health of the game." Do they though? I mean have you asked them? I dont need to know since FTP Staff member "madMole" Had to leave the forums for 1 week due to attacks. " Yet everyone who's unhappy with the state of the game seems certain that the data supports their perspective. Could it be that's due to hubris rather than rigorous analysis?" Well public opinion overrules near enough everything. If your walking through reviews and find that quite a few people have the same scenario, your generally gonna feel like your perspective is more accurate and aligned with community opinion. Oh...so that explains why you have ignored my entire comment and only took the bottom half? I work on the O.N.I Team (Obviously thats all im telling you cause, privacy) And im very pleased on how successful such a poorly designed idea it became. We didnt have an idea from the start, all we did was debate and discuss ideas and that would be our new big thing for the game. This is why I and many others are against your idea of Stages, they are an incompatible method in which to design games which are open to the public. IF the game wasnt public, maybe your prespective might have some more foundations, but unfortunately its open and people wanna play. Im gonna asssume your fairly new to the idsea of 7 days to die? Ive been playing the game near enough to its release date, Its why i stand firm on my opinions.
  6. "Basing your development around avoidance of negative input" There's no negative input because the game is optimized to function properly, Keeping consumers pleased and excited for future releases. We make sure were communicating and giving hope to the 30% of people we did not reach out to. (Mainly the bugs are fixed later on) "but how can you be sure what you're doing is really beneficial in the long run?" Because what is the point of planning to fly, when you cant even get off the ground? This is the oldest flaw in any long-term investment, its also the easiest to avoid. Plan from getting from A To B first, NOT A-Z. Having a rough view of what direction your going is a much safer and strategic plan. "But I'm sure you did a rigorous cost-benefit analysis to arrive at that 70% target" Or you know, you could just go onto the Review pages and read the reviews? Its not rocket science to work out what people do and do not like. I just checked up on the reviews and filtered the most upvoted. 7 out of 10 of them are negative, Mocking the game for its poor optimization and lack of clear direction. FTP have no clear direction with this game, that's not a controversial statement from a viewer's perspective. They are facing a consistent war with their own ideas and public opinion and have no clear idea which one is more valuable. Each patch for a long while now has added/replaced/removed chunks of the game and to this day, they are still trying to fix this. To say there is going to be core audience once this game is complete...is heavily optimistic. I am the last person in my group of friends who thinks this game has a chance of succeeding. "and keep detailed metrics so you can know how meeting it is affecting your release time-frame" What release timeframe? The game is public, and monetized! Its not between friends or in a testing region. When you make a game public, you begin building a reputation. If your game is finished but your reputation is aids, you aint selling no game.
  7. Being part of a team of Indie game developers myself, I call BS on this. here really is no "Stages" towards this, you can improve the quality of the game on any spectrum to please and provide evidence towards community engagement and commitment towards furthering an end goal. For example when we Release a patch, we make sure the game is completely optimized for near enough 70% or more of our core audience's PCs before release, So we dont get bombarded with negative replies and disrespectful comments. Please, please, PLEASE, stop comparing alpha releases that take hard work and effort to polish, To FTP's half-baked patches where theres no polish. They really are the difference between the sun and moon.
  8. Take it from the Consumer's perspective before you begin digging yourself a hole you got no way of leaving. People have put money, time and other priceless elements into something they deeply care about. People Complain mainly out of care becuase they want to see the game flourish. (I know ive already said quite a lot of negative things about the devs but) The Dev's seem unaware or oblivious to a lot of things the community requests, Its putting their own ideas above everyone else and its going to hurt them in the long run.
  9. Not really, Many of the games textures have increased in quality, causing Computers like mine to rapidly slow down in power. This is caused by a lack of optimization in game sustainability, caused by the Devs.
  10. I think what Ghostlight is talking about is he wants to feel rewarded personally for all the hard effort that he puts inb, i for one agree with his statement that the game is fairly unrewarding and it kinds kills the insentive to play. its why i have had monthly-long gaps in gameplay, cause it simply isnt willing to entertain me anymore. I dont feel rewarded through mere skill points, I want to feel immersed and rewarded for progression in a unique manner which i dont need to fill out.
  11. The Game has been falling of the rails for a while now, im quite convinced that a Mod team should mod all the pervious options that players can manually Enable and Disable such as certain core elements that have been taken out of the game, since the DEV team dont seem to care anymore. The basebuilding was the most enjoyable part of my experience and I was gutted to see it butchered. In terms of a lot of things, you were most indeed correct. I endorse this post wholeheartedly.
  12. 1 month into playing the game Still trying to find a purpose on the turrets
  13. Linkhead2

    Car Respawning

    it doesnt seem to work for me, Enever i try and load my game, a box pops up saying "uh ok, we've hit an error. Please leave athe Devs a message as to what could have caused this accident, it'd be greatly appreciated"
  14. im not sure, all these ideas remind me too much of a micture between Darkwood and Minecraft
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