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Dethar

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Posts posted by Dethar

  1. 4 hours ago, ApocalypseQAQ said:

    I think i need your help...

    The custom zombies is very good. But some of the research system seems unwork...

    Here is the screenshot when i use the research station:

    image.png.aad3f551aa28b151c293d309fb714dbb.png

    and here are the other screenshots:

    image.png.da73238d361e613b1aaa86d476be1ac3.png

    And the camera seems unwork as well....

    I know I have read something about this. But might have been different thread.

  2. 38 minutes ago, mrpetrov said:

    hi there - new player here! downloaded the latest experimental version of this mod to use, but there are no installation instructions anywhere that I can find, and the link to the 7DtD mod launcher doesn't work either... any help greatly appreciated, thanks!

    How is it not working in Launcher, errors?  Haven't played in week, but I did uninstall and reinstall with no issues at that time.

  3. 9 hours ago, MadGenius said:

    Has the mod been updated to 7.1.5? I was updating my server and thats what it went to?

    There has been few updates this week, or since weekend. Don't remember number, but will check discord when I get chance for the version.

     

    Yes, experimental was updated to V7.1.5 yesterday 

  4. On 5/21/2020 at 3:42 PM, MajorMunchy said:

    havent downloaded it yet, but how do you install this? straight into the mods fodler? or what

     

    He has started turning his changes into modlets, but dont think it has been completely done yet from what I have read. So you would have to look if everything is his file is in mod folder.

     

    I use mod launcher as it keeps separate folder for each overhaul mod i like to play for me. Just easier.

    14 hours ago, Supertint said:

    Hiya and thank you for all your work!  Was just doing some home decorating, noticed the nice glass wood double doors are off center...  is there a fix for this?

     

    Thank You!

     

    Tint

     

    He has fixed some of these issues. Many mod'rs are hoping A19 will fix this so they dont have to go back in and change it back. You can change this yourself. I have seen how to fix this in other mod threads.

  5. 10 hours ago, LordRhys said:

    Does this bug prevent completely playing 7DTD with Sorcery, this is my first time trying this modlet after watching a lets play series. I have Darkness Falls as the main Mod with Sorcery installed now and I cannot start the game. It locks up at Player creation just before entering into game with continuous 
    NullReferenceException: Object reference not set to an instance of an object; this is after errors loading most of the xml files. If this is related I will wait to try this mod till A19.

    I don't believe it has been updated to A18 since it broke some things that could not be fixed currently. I think its playable, but not with DF A18 update. If you want to try it, you would have create separate game in mod launcher with just Sorcery.

  6. I have had no issues with demolishers. I'm usually higher than they are so its much easier to hit them in head. With metal bars at least 2 blocks out so if attacking my base i have no worries about setting them off, by shooting them from behind. When i do use shotgun turrets, i place them away from my base to shoot incoming Z's.

  7. 4 hours ago, 25toten said:

    I haven't seen anything that isn't vanilla, as far as mobs go. The only things I see added are the new recipes and class quests. We didn't even start with the "beginner box" item to complete the first quest - when we spawned in. I had to admin that box in.

    Is there something I did wrong? I correctly put the mod where it goes in the game folder. Nobody has suggested you need to do anything special for the mod to "activate" on your server. The game also doesn't feel any more difficult at all. I still find stuff like engines lying around, the mod suggests you have to make those manually.

    Any ideas? Thanks for the replies by the way. I was really looking forward to the features of this mod but they don't seem to exist.

    Well I never had problem with starter crate in the several starts I had to do. Bosses aren't until much higher game stages.

     

    Have you found class trader? That was my only issue at first, only having one or 2 on map.

     

    Haven't used on a server, but I do use mod launcher. Did you add to client side to?

     

    Might do full wipe to start over with new update, and let you know if I find any from creature packs he added.

     

    Oh, and you can craft engines but they are loot wrenched also. I never crafted them.

     

    Well creature pack entities are in experimental. Found some right after loading in new game. Tried to install stable, but it deleted my saved game. So if the copy you downloaded said beta, its old one.

  8. 9 hours ago, 25toten said:

    I'm playing the latest stable version, 14 days in, have traversed 3 cities, fought two blood moons, no signs of either zombie boss or bandit/survivors. I suspect they don't exist. Happy to be wrong. 

    Have you seen any of entities from creature packs, as those were also added to newest update on 17th.

  9. 20 minutes ago, 25toten said:

    So does that mean the bandits/survivors and boss zombies dont exist in the A18 version? Anything else missing that the mod suggests it adds?

    I see he did change OP since new update, so maybe they are in now. Haven't play new version yet.

  10. 1 hour ago, Balboa2151 said:

    hey everyone...I've been playing war of the walkers mod...i'm on day 70 and in description for mod it says that there are bandits and bosses...I haven't come across either...i'm using the newest version for alpha 18. any help would be greatly appreciated

    Bosses are his uma zombies. No bandits/survivors, yet. He didnt update descriptions to not in v6 or above.

  11. 18 minutes ago, Henky said:

    HI everyone,

     

    After a long hiatus, I've come back to play some Darnkess Falls. I've seen many interesting changes, but there's one thing that I believe might be a bug? I died several times in a row (to the point where I got to wait 2h to get rid of the debuff) and when the debuff was finally over...my HP and my Stamina stayed at 60 (I'm level 20) and I guess it should be over 100, right? is this a bug or intended? anyway, in case it's a bug, to get rid of it?

     

    thanks!

    Not bug, its its Wellness. Bring it back up with good food/drink, and you can't spam it. Need to wait for buff to disappear before it will go up again.

  12. He has already stated he hasn't had alot of time to work on it lately. So his supporters have had it and I'm sure they have found many bugs that now need to be fixed. Just like Alphas experimental.

     

    When WotW was released for A18, and he did state it was beta, there was couple bug fixes that required new game. You don't want that for bug fixes. 

     

    So yes, give him time to put out good version.

  13. 11 hours ago, skoszarek said:

    Running this on a Mac and I'm having texture issues.. Like the wheat is all pink/missing textures... any ideas?

    You need to go to discord. Thats were most who play WotW are. Konik said link in OP is broken, but try it.

  14. 6 minutes ago, konik said:

    I copy your text (War of the Walkers mod) and discord search don't find it.

    Find use word ''war'' and don't find this mod in the list servers.

    I think i found it with just war of Walkers, been quite a while since I joined his discord back in A17. That is the name of it tho when I go to it.

  15. Checked my chest, and didn't see old ones. Might have sold them tho, checked ammo bench and you cant craft old ones. What version of mod are you running?

     Dwall does not come here anymore as I have stated many times. He has a discord. If you want more information you need to go there. 

  16. 3 hours ago, Bacon Overlord said:

    What are you talking about?

     

    We're talking about War3zuk's HD weapons and ammo.

     

    Are you?  :)

     

    Thanks for the response though.

    Must have missed reading your quote, it was really late for me. Was just going to bed. Does still fit, as to why would you add it to DF. Only modlet I add is lootable shelves/items.

  17. 3 hours ago, Bacon Overlord said:

     

    Do the weapons get added to the loot tables ok?  I couldn't care less if people can make them, finding them is far more fun IMHO.

    That would sort of break part of the mod. Otherwise why would he add all the gun parts back in if you're just going to loot all the guns easily. In vanilla when there was parts, I would never have looted parts if not for the combine feature. One of my favorite things about 7D2D is looting. Having to find all the parts makes looting more fun, just like trying to complete full book series.

    Plus I believe it will also break all the progression he put into his mod.

    Otherwise its pretty easy to change it in xml's. If you care about balancing the loot, might be more time consuming for you.

    Please dont ask him to change what he thinks should be in game, or what other people enjoy having to do the way he set it up.

    Sorry this was so long. This is probably the longest post I have written.

  18. On 4/29/2020 at 10:31 PM, stasis78 said:

    Hey all. Just back quick. There are a couple people updating my old mod. They all have rights to whatever they want to do, no questions. Seen a lot of cool things. Hope everyone is well and see you all during beta with a new mod based on farmlife :)

    Glad to hear you will be back and with new mod plans. I have missed your mods. Haven't had chance to try the others update to your farm mod as WoW was out around same time, and its my favorite overhaul.

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