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ElCabong

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Posts posted by ElCabong

  1. Snakes are too easy. Once you know where to aim they are at worst an annoyance. I'm glad to run into one starting out because they're practically an effortless source of food.

     

    I would give them the same number of hit points as the zombie wearing the hoodie. You would have to work to kill them. Add a chance of infecting you with a new disease, irritable bowel syndrome.

     

    It would erode your armor rating over time and require an antibiotic to fix.

     

    They would  rival buzzards as the most hated critter after dogs.

  2. I'm not 100% sure this is a bug anymore. I was like you for the longest time but then when I equipped the arrow guide mod to my bow, I started hitting a lot more often. Now this business of missing them when they're at point black range still happened usually when I was aiming at the head. This entirely goes away when I'm using a crossbow with a scope. I'm not sure what's going on here


  3. This go around I tried not building one just to see how well it went and I was doing okay until I built my workbench and had quite a few items that needed four or five duct tape.

     

    I had the bones, but only one stack of drinking water.  Plenty for what I needed to survive, not enough to fabricate much.


    The dew collector would be adding to the drinking water numbers day in day out. With buying drink and water from the trader and vending machines, by the time I had my workbench, I would have had more than enough to make what I needed.


    This is not that big a deal. I put most of what I wanted on the back burner and built the one thing I wanted the most.  If you like playing close to the edge, then don't make one, you’ll get by.
     

  4. Everything darkens, I shoot my gun but it goes thunk, thunk, not boom, boom. I try to move but I can't seem to do anything. Everything turns red and I wake up on my bedroll vowing to quit drinking rum and coke while playing 7 Days to Die

  5. 1 hour ago, 8_Hussars said:

    I have always assumed the described knock back effect was part of the "knock down" mechanic gained through the Strength Attribute and the matching Batter Up book.  It could also be related to the Batter Up book relating to the Rag-doll effect, on its own or in combination with the aforementioned.  

    I have read that book and that's what I think it is too.

  6. Game difficulty is default. Latest experimental build.

     

    I use the wooden club made at the beginning of the game. This is at level 3.

     

    I  put one skill point in clubs inside the strength tree.

     

    I am content to just knock them down but if I can pitch them back 10 ft that's cool and I'm always surprised when I do it. Anything I can do to make that happen more often?

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