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meganoth

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Record Comments posted by meganoth

  1. The game is constantly saving data and that makes killing the game a dangerous task. If you are logging in to a server then ask the server operator to delete your player data on the server. Then log in as a level 0 again, the server operator can give you xp and items so you are back at the level you were before.

     

    If this doesn't work or you have more questions, please use the "General Support" section of the forum and read the pinned thread that tells you to read it. It tells you how you can provide relevant information.

     

  2. Her player data is corrupted, damaged. And I don't know of any way to repair it. There are console commands that can give her back her level. Anyone with the rights (usually the one who has the server) can use the "givexp" command to give her xp until she is at level 60 again. And creative menu can give her back the items she had and the books she learned.

     

     

  3. "Tried removing the player data from the server and was fine, but then replaced the original player data and was unable to spawn again."?  I don't understand what is happening here.

    You could not spawn, so you removed the player data from the server and could again spawn, if I get you correctly?

    But why then did you not stop and instead go on and replace something at some location? What is original player data? Where did you replace it and with what?

     

  4. You probably should have posted this in the "General Support" section. And you should read **important** information if big banners in red tell you to read them before posting.

     

    I see TFP has already rejected this as it is not a bug but very likely just your savegame that got corrupted. It seems it is the player data that is broken so either use the backup player data if it is not already overwritten or delete it and use the console and creative menue to give back xp and items to your new character.

     

  5. The difference is about what is regarded as 100% and is 20% subtracted or added. If 100% is your speed at rank 3, and you increase 12.5 seconds by 60% you arrive at 20.

     

     

  6. "Basically your game doesn't ask more from my system it's like "yea we are at maximum power we're good here" and it's not the vsync either, I removed that too, exact same fps."

     

    This is probably not the reason. More likely is that some other bottleneck limits the speed. For example there are CPU caches and if a program uses more memory than fits in one of the caches the CPU needs to wait many cycles to get the data from slow main memory. Or there is a data path that is used to the limit and slows down the rest of the PC.

     

     

  7. 6 hours ago, Melange said:

    Hi. You're right. I shut stuff down because I don't want to pay for idle energy consumption. It boils down to being frugal I guess. Environmental awareness is good, but thus far it does not affect what and when I play.

     

    Now the tomato soup on the monitor scenaio. Maybe this wasn't the place or time. I kinda like tinned tomato soup. Just keep it off the keyboard. Screws up my gameplay during the key clicks.

     

    Inherently, computer gaming sucks wattage from the grid which I pay for. So, in my opinion, gaming and reduced electrical power consumption are at odds. 

     

    Nothing more. Damn, still working on word choice,

     

    I am very interested in getting to know the effect tomato soup has on the environment 😉

  8. 11 minutes ago, Melange said:

    Yes! I can pour a can of tomato soup onto my monitor and claim I've helped the environment!

     

    No Meg, I disagree. If we were to follow that paradigm, then playing any game on an electronic device would make us environmental abusers.. 

     

    Nice try though.

     

    Shall we play a game?

    Wait what? I'm saying that turning off the PC over night when you are sleeping anyway is better than having it running through at about 30Watt. That doesn't hinder you or me playing a game at all.

     

    Why would I mention startup times if I meant to turn off the machine forever?

     

  9. 21 minutes ago, unholyjoe said:

    yep learnt my lesson years ago with hibernation. now i turn off my monitors at night when i go to bed, computer remains on all the time unless i must reboot for something... longest i have gone was over 200 days before rebooting.

     

    but i will not use windows sleep mode nor its screen savers because they use resources as bad as the sleep mode does.

     

    :)

     

    What about simply turning off the machine? Startup times of operating systems went down a lot in recent years (and you might help save the environment).

     

  10. 14 hours ago, p0rtm0lester said:

    but if its not a bug then its bad design. 

     

    so the POI area resets and leaves some player left items, but not others. no way to know what will be impacted other than trial and error.

    there is no visible boundary for the POI area that is impacted by the reset.

    its not an ideal solution to the problem as stated above.  I understand that you want the quest to be playable by more players, this game has become more and more requiring it to be a MMO just to survive.

     

    its not a feature request because this isnt asking for a "new" something. asking for the expected outcome to be fixed. 

     

    anyway thats my soapbox 

    have a good one. 

     

     

    As I said as well it isn't ideal. But there is no ideal solution that doesn't impact performance, does not allow exploits, doesn't mean artificial visibile boundaries to be shown. ALL solutions have drawbacks.

     

  11. It is not "ideal". But reseting the POI is the only way to insure that quests can be done repeatedly and by anyone even in multiplayer games in a fully destructable world.

     

    A POI's footprint is bigger than just to the walls, it usually goes nearly to the street and may include parking lots, gardens or fields depending on the building.

     

    The streets are relatively safe from this, I usually place storage boxes directly on the street. It also means they are easily spotted from afar.

     

    Entities like you, your bike, your turret or drone, and zombies are not affected by the reset

  12. 16 minutes ago, Binoxius said:

    I have the same problem, but local as well. I am not able to start 7D2D at all anymore since the last update. Nothing works, even complete wipe and new installation brings up the same error.

     

    And to be honest, nobody helps, and it is frustrating.

     

    Instead of posting under something that is already dismissed as not a bug it might help you more if you actually made a new thread in "General Support" and asked for help. 

     

    First thing to try: Start the game launcher, change to the tools tab, select the clear... option and check all boxes. This wipes all configuration, including saves, worlds and your character

  13. 11 hours ago, Diaboliko said:

    Well, I kinda feel like nothing can be done on this topic. Best thing devs can do is to check that everything you could possibly want is being logged properly in logs and pay some red team to scan&test for known vulnerabilities. That's a bit too much for non-competitive game servers don't you think?

     

    Security-vulnerabilities would be must-fix no matter what type of game it is. Attacker might not just want to manipulate the game but take over the server and use it for spam-relay, bitcoin-mining or attacking users trying to connect.  

     

    11 hours ago, Diaboliko said:

     

    Firewalling/reverse-proxying is probably best option you've got to keep it safe.

     

    Telnet is inherently unsafe if someone is able to listen in (granted that isn't easy). I use telnet only locally so that an attacker has to be on my server already to listen in.

     

     

    I just checked my logfile and commands get listed in the log. You don't have any commands listed, so the attacker seems not to have reached the telnet input prompt (I assume he would have at least tried one of the normal commands before continuing to hack).

     

    It also looks to me like he never got past the login. At least there is no evidence to the contrary but I have no access to the code. Though messages like "An established connection was aborted by the software in your host machine" or "The operation is not allowed on non-connected sockets" very much sound like he simply failed and was thrown out already at the operating system level.

     

    Exceptions are a pretty normal way to handle exceptional and less probable paths through the code and not necessarily a sign of a vulnerability.

     

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