-
Posts
429 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by fragtzack
-
-
-
a22 ?
1 -
After playing a21 hundred + hours , time to hang up zombie slaying hat until a22.
Want to give a shout out to the RWG team for the work on a21. While there is a lot good work done on a21, the RWG comparisons to previous alphas is most impressive to me.
The best part of the RWG is not the generation performance and generations options added, but how smooth the roads are. How the cities are tied together. Street signs, ditches, overpasses, underpasses in a procedurally generated world is impressive coding. How giant mountains looks much better than previous alphas.
Salute
1 -
In the latest experimental branch, airdrops never drop.
0 -
Definitely noticed trader Bob has these the solar cells the most.
0 -
Make a back up plan for horde night. For example:
If my current base fails, I have a backup horde base ready 20 squards away.
0 -
5 hours ago, FranticDan said:
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x
They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)
I'm not complaining, just pointing out my observationsAgree, good point! Increase the stack size to 1K please !
0 -
Yes please, Totally agree with OP.
Less info = tougher to survive.
The biome "meter" on the gui is like the hideous mob red HP bar TFP tested a few alphas back.
Option for this info = cool. Forced display...ehh?
TFP :
0 -
Yes yes and yes.
Now there is a reason to hunt/farm cotton. Besides attacking zombies, now need to attack beds and curtains. Seriously, this change rocks.
1 -
9 hours ago, Roland said:
Enjoy this time of discovery because you’ll yearn for it later.
Totally agree with WonderRoos.
Recommend DO NOT watch any content creator videos or tip videos or newbie videos until you have played 40ish hours.
The joy of self discovery is so much more rewarding.
2 -
From what I seen in that video, the game is working as intended.
Try that in real life.
The lesson to be learned here kids is that one should use caution when driving and double that caution when flying.
1 -
9 hours ago, Crater Creator said:
Sounds like we need a “Spinal Tap” achievement.
Damn right, this game needs achievements love.
0 -
With items, you can take attributes such as STR/INT to 11. 11 is past any mentions of benefits in the perk up screens.
Benefits are hard capped at attribute level 10?
If no benefits at level 11, any other reasons for taking an attribute level 11?
0 -
What I do to keep going:
Play progression mode. Progression mode = after every horde night, you need to increase the difficulty of at least 1 aspect:
1. Move you main base to a harder biome
a. Do horde nights in a hard biome
2. Drop the loot settings by 25%
3. Raise the difficulty level
4. Reduce the number of real minutes in a game day
5. Reduce the day light hours
6. Feral Sense
7. Zombie run speeds
As you increase in power, make the game harder. The vanilla games stage increases are not enough to account for the mass gear and loot you have.
What really kills me about the OP and so many of these complaints is people playing at 100% loot then have the nerve to complain about blasting through content. You want a real survival challenge with sadism tendency, play 25% loot.
1 -
Navezgane Corrections seems buggy as far as clear quest, twice now unable to clear the final zombies. Both times the yellow dot would be in different places which seems to imply I am missing no hidden rooms.
In addition as others mention, the rewards for the time taken for Navezgane Corrections is not worth it.
0 -
Agree with OP, the POI label is bad mojo. MIght be ok and cool if the POI label with threat meter would only appear for 30 seconds upon staying in the POI for 10+ seconds or so.
0 -
3 hours ago, For4ger said:
Why not add the ability to track bird nests to the "Animal tracker" skill, and the "Master chef" perk to increase the chance of finding eggs in nests?
Good ideas!
1 -
On 7/4/2023 at 1:53 AM, Gazz said:
It's rather the magnum/vulture that have no real niche in the game and were added purely for coolness, bloating the attribute even more. =P
My first a21 play through was full agi build. I did find the magnum/vulture quite useful. However the 9mm pistol was used more often tthan he magnum/vulture because the 9mm has so many special perks plus high rate of fire. In addition 9mm ammo drops very frequently. I would end up only using the magnum/vulture for really nasty greens where high damage per shot is most important. Other use cases for Magnum/Vulture over 9mm is longer range shots.
0 -
On 7/6/2023 at 10:20 AM, pApA^LeGBa said:
Even the stun baton isn´t useless anymore. I just started trying it and so far i am not dissapointed.
Totally agree. Currently level 5 baton skill + level 5 physician skill(which has baton perks). Seems OP to me. A sledge turret for backup, omg so easy with heavy armor.
0 -
Hands down best rewards for risk/time in all POI's I been through so far. Done about 5-6 different Wright Residence now, mass books/magazines and loot room at end.
Crack a book tower? Pff, Wright Residence is way better.
If you get a Wright Residence quest or come across one, run don't walk to start clearing that poi.
0 -
Tis a balance issue, not a problem with magazines mechanic.
2 -
4 hours ago, Slingblade2040 said:
Will there be a focus on food next alpha? Along with a possible nerf to the amount of ammo in those infestation quests?
This whole alpha seems to have made crafting rather pointless aside from the occasional mod or making some crafting stations. Armor is almost always gotten through loot or purchased at a trader, same for tools and weapons, the trap bundles have made it pointless to craft the turrets. Same can also be said for the food bundles, the vending machines having so much food,drink and buff items that it's made crafting them pointless.
Infestations loot crates and loot in general have made ammo crafting almost nonexistent.
Mind you this is all SP world problems that I feel will just keep making SP a looter shooter and making crafting and survival a thing of the past. Balancing both SP and MP isn't working out
And because some folks have the silly notion of oh don't use traders or just mod it as the end all solution that that isn't a viable solution that's literally doing a challenge mode or changing up vanilla into something different. If not using traders was an actual option we should be able to disable them like we do with air drops and blood moons.
Try 50% or less loot in settings.
2 -
Do quests
0 -
Regarding the biome/POI threat meter on GUI:
This is a good tool tip, but be nice to turn this off as an advanced setting option.
In addition, seems that this biome/POI danger tool tip is not needed to be constantly displayed. Rather once moved into a new biome/poi the biome meter should appear for about 60 seconds than disappear.
0
Version 1.0 (Alpha 22) Dev Diary
in News & Announcements
Posted · Edited by fragtzack (see edit history)
I would be fine with any DLC, cosmetic or new content.
7D2D has provided almost 4000 hours of entertainment to me for only $14. (Alpha 15 release) I see no reason not to give TFP more $ for such entertainment value. In fact, I also bought a tshirt and coffee cup already.
A fan.