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A20 Bugs
A21 Bugs
Bugs V1
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Posts posted by fragtzack
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About 2 wheel vehicles. TFP ever discuss kickstands?
Kickstands seems like such a logical mod. Faster mount time and the biggest thing is seeing the vehicle standing up. Too hard to code?
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I generally prefer cheese with whine
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Down with the OP non-believer ! Sacrilege
We sentence you to silence by duct tape!
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If we make a crafted legendary (purple) item such as gloves, this item requires a "legendary part" to craft.
If you scrap the crafted gloves, does the game return the "legendary part" used craft the gloves?
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One of the issues I notice with A22 experimental is
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Hard to believe I been playing this game for 8 years now. 1.0 !! really! Way to go pimps!
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I would be fine with any DLC, cosmetic or new content.
7D2D has provided almost 4000 hours of entertainment to me for only $14. (Alpha 15 release) I see no reason not to give TFP more $ for such entertainment value. In fact, I also bought a tshirt and coffee cup already.
A fan.
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a22 ?
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After playing a21 hundred + hours , time to hang up zombie slaying hat until a22.
Want to give a shout out to the RWG team for the work on a21. While there is a lot good work done on a21, the RWG comparisons to previous alphas is most impressive to me.
The best part of the RWG is not the generation performance and generations options added, but how smooth the roads are. How the cities are tied together. Street signs, ditches, overpasses, underpasses in a procedurally generated world is impressive coding. How giant mountains looks much better than previous alphas.
Salute
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In the latest experimental branch, airdrops never drop.
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Definitely noticed trader Bob has these the solar cells the most.
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Make a back up plan for horde night. For example:
If my current base fails, I have a backup horde base ready 20 squards away.
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5 hours ago, FranticDan said:
I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
Something's cost 5x as before and others are 10x
They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)
I'm not complaining, just pointing out my observationsAgree, good point! Increase the stack size to 1K please !
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Yes please, Totally agree with OP.
Less info = tougher to survive.
The biome "meter" on the gui is like the hideous mob red HP bar TFP tested a few alphas back.
Option for this info = cool. Forced display...ehh?
TFP :
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Yes yes and yes.
Now there is a reason to hunt/farm cotton. Besides attacking zombies, now need to attack beds and curtains. Seriously, this change rocks.
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9 hours ago, Roland said:
Enjoy this time of discovery because you’ll yearn for it later.
Totally agree with WonderRoos.
Recommend DO NOT watch any content creator videos or tip videos or newbie videos until you have played 40ish hours.
The joy of self discovery is so much more rewarding.
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From what I seen in that video, the game is working as intended.
Try that in real life.
The lesson to be learned here kids is that one should use caution when driving and double that caution when flying.
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9 hours ago, Crater Creator said:
Sounds like we need a “Spinal Tap” achievement.
Damn right, this game needs achievements love.
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With items, you can take attributes such as STR/INT to 11. 11 is past any mentions of benefits in the perk up screens.
Benefits are hard capped at attribute level 10?
If no benefits at level 11, any other reasons for taking an attribute level 11?
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What I do to keep going:
Play progression mode. Progression mode = after every horde night, you need to increase the difficulty of at least 1 aspect:
1. Move you main base to a harder biome
a. Do horde nights in a hard biome
2. Drop the loot settings by 25%
3. Raise the difficulty level
4. Reduce the number of real minutes in a game day
5. Reduce the day light hours
6. Feral Sense
7. Zombie run speeds
As you increase in power, make the game harder. The vanilla games stage increases are not enough to account for the mass gear and loot you have.
What really kills me about the OP and so many of these complaints is people playing at 100% loot then have the nerve to complain about blasting through content. You want a real survival challenge with sadism tendency, play 25% loot.
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Navezgane Corrections seems buggy as far as clear quest, twice now unable to clear the final zombies. Both times the yellow dot would be in different places which seems to imply I am missing no hidden rooms.
In addition as others mention, the rewards for the time taken for Navezgane Corrections is not worth it.
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Agree with OP, the POI label is bad mojo. MIght be ok and cool if the POI label with threat meter would only appear for 30 seconds upon staying in the POI for 10+ seconds or so.
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3 hours ago, For4ger said:
Why not add the ability to track bird nests to the "Animal tracker" skill, and the "Master chef" perk to increase the chance of finding eggs in nests?
Good ideas!
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Really? This is the final build?
in General Discussion
Posted
Not able to decipher a point due to wall of text.