Jump to content

fragtzack

Members
  • Posts

    436
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by fragtzack

  1. After playing a21 hundred + hours , time to hang up zombie slaying hat until a22.

     

    Want to give a shout out to the RWG team for the work on a21. While there is a lot good work done on a21, the RWG comparisons to previous alphas is most impressive to me.

     

    The best part of the RWG is not the generation performance  and generations options added, but how smooth the roads are. How the cities are tied together. Street signs, ditches, overpasses, underpasses in a procedurally generated world is impressive coding. How giant mountains looks much better than previous alphas. 

     

    Salute

     

    spacer.png

  2. 5 hours ago, FranticDan said:

    I guess I'll be the one to point out, they forgot to increase the stack size to either 1000 or 1200. Leaving the stack size at 250 is the equivalent to it stacking to either 50 or 25 before the change.
    Something's cost 5x as before and others are 10x

    They also forgot to change the material value for bandages to 10 (it's still 1 (4 bandages scrap to 3 cloth), although I'd prefer 0 anyway, so there's no accidently scrapping FA bandages/kits)

    I'm not complaining, just pointing out my observations

    Agree, good point! Increase the stack size to 1K please !

  3. 9 hours ago, Roland said:

    Enjoy this time of discovery because you’ll yearn for it later. 
     

     

    Totally agree with WonderRoos.

     

     Recommend DO NOT watch any content creator videos or tip videos or newbie videos until you have played 40ish hours.

     

    The joy of self discovery is so much more rewarding.

  4. With items, you can take attributes such as STR/INT to 11. 11 is past any mentions of benefits in the perk up screens.

     

     Benefits are hard capped at attribute level 10?

     

    If no benefits at level 11, any other reasons  for taking an  attribute level 11?

     

     

  5. What I do to keep going:

     

     Play progression mode. Progression mode = after every horde night, you need to increase the difficulty of at least 1 aspect:

     

    1. Move you main base to a harder biome

       a. Do horde nights in a hard biome

    2. Drop the loot settings by 25%

    3. Raise the difficulty level

    4. Reduce the number of real minutes in a game day

    5. Reduce the day light hours

    6. Feral Sense

    7. Zombie run speeds

     

    As you increase in power, make the game harder. The vanilla games stage increases are not enough to account for the mass gear and loot you have.

     

     What really kills me about the OP and so many of these complaints is people playing  at 100% loot then have the nerve to complain about blasting through content. You want a real survival challenge with sadism tendency,  play 25% loot. 

     

     

×
×
  • Create New...