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RomRomRya

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Everything posted by RomRomRya

  1. @unlike them- That's what I meant saying "changing" - repairing it. "he hates bikes" Well, we have that in common with spider! I don't hate the concept of bikes, but just the way it works within the game engine. Just riding it feels laggy and not working properly. The very first time I used a bike I thought something is wrong with my computer - that's how bad it is. But it's the only way to travel long distances fast, so I guess we have to deal with it)
  2. Well, that update didn't help my character. I had to cancel "overstuffed" every 5 minutes or so. Using any item which gives wellness gave me "overstuffed" too, immediately. It seems my character has to die for a clean test) edit: alright, suicide commited. It is funny how many times I killed myself. Moreover, all my deaths are suicides)) Let's see how it goes from here... Also, does anyone else experience their minibikes engines break instantly after running over a zombie or a steep hill? Changed my minibike engine about 20 times already. Maybe I need to be more careful.
  3. @Spider- Nice! Let's give it a try! I'm going to test it right now - will give you the feedback on how it works))
  4. @spider- I'm sorry to bother you again with "overstuffed" buff issue I have. Last time you said to get rid of it I need to cancel the hidden "stuffed" buff, as it is causing the overstuffed buff to appear. Typing "debuff stuffed" in the console doesn't do anything, it says there's no "stuffed" buff. Could you please tell me how to cancel the stuffed buff?
  5. Noice! Thank you for the info!
  6. I do not get any ores, except zinc, by smashing boulders.
  7. I have a gameplay question guys. Is it possible to find nitrate powder in snow biome veins? I understand there's a random generation for ores, but I also have seen gravel veins having a particular ore in it (default ore generation working in this mod?). Looking for caves just to find a little bit of nitrate powder is tedious and not very rewarding.
  8. This is absolutely normal. You anyway can't do much with that loot in early game. Finding the tool and die set is lucky though)) Minibike is not a lategame item in this mod. Nailguns are quite common to find in building/working crates too. When I started my game with this mod I found so many cool prefabs with forges (one with 7 forges in it), bunkers made of reinforced concrete, lost my motivation to build my own base a bit.
  9. So wow! Impressed! More means to level zombies to the ground! Can't wait to get my hands on those "long bladed weapons" and "fighting axes"! Those gonna have some extreme dismemberment chance :3
  10. Thanks Spider! Nice to know this problem is fixed in the next version. As for the ability to examine I think character should learn all shapes of the block at once.
  11. Okay, I got that overStuffed problem again. I understand you, Spider, when you say with 120min days buffs last twice as long (cause many of them have their duration in in-game hours). The problem is the overstuffed buff appears and it never disappears at all, only dying helps (which is, well, an option to get rid of it, but not a very good one). I tried to switch my game to 10min days and wait three days, it didn't help. Using a console command "debuff overStuffed" removes it permanently, as it should do. But in a few mins after it overstuffed appears again (no food, drinks or any other items raising wellness used after entering the console command). Why does it happen to me? I do not use wellness gain exploits nor aware of any. Looks like a bug, don't tell me it's a feature, please)))
  12. I can confirm that. There's that distance. And it is not that long. I used that feature to kill deer in my early-game days)
  13. I've never faced any of these problems. Hunting is a no problem at all. Crouch silently to the best position to shoot from, aim for the head !POOF! you have your meal Deer and pigs can withstand a great ammount of punishment if you're not hitting the head.
  14. I am missing porkbelly, hoof, vension, animal guts and field knife (but it works in the skills menu) icons. edit: but well, it doesn't bother me that much.
  15. @wolverine576- Yes, it is completely normal. You need to break it with steel tools to unlock - iron won't do the work.
  16. Yeah, I like 5 and 10% for cop and soldier respectively. @Dragons Nest- Spider said, he can't specify damage type. He can add only overall entity damage. All you need to kill a deer is a one headshot :3 It's useless to shoot a body. It seems animals share the zombie headshot mechanic. Holy father of satan, how many arrows I wasted figuring this out... But now if I happen to see a deer or a pig - it is dead, no doubts. All you need is to find a good spot to snipe it from. With this mod hunting has become a whole ritual for me. I feel myself a native american hunter while I am pursuing my prey)
  17. @unlike them- Fair enough. You have the point. As for the triple harvest idea, I can never have too much stuff to work with. If it is possible then I'll squeeze it to its maximum! I love to build bigger than I'll ever need :3
  18. @Spider- Maybe you could go even further with cop and soldier and specialize their entity damage bonuses. Like if you start with a cop you get a +5% entity damage bonus to blunt weapons, pistols and shotguns? +10% blade weapons and rifles damage for soldier? In the same line with little profession skill bonuses you want those professions to get. Somewhy I completely forgot you can learn other professions. If learning other professions will apply its bonuses to the character it can lead to a pretty overpowered character in the lategame. So I don't think you need to make learning other professions easier than it is right now. If you got lucky and learned Carpenter and electrician you'll get a triple harvest count? It feels OP even thinking about it.
  19. Wow, I really do like new professions you're making Spider! Once the new version is out I will struggle to choose a right profession for my character - they all seem so awesome! However, cop and soldier profession bonuses seem a bit off to me. Maybe add some entity damage bonus for them? A bit more melee damage or head damage increase maybe?
  20. @unlike them- Could you please enlighen me about that certain console command? Want to try it to cancel the debuff if it will appear again (I'm sure it will).
  21. @spider I am playing 120 min days. Was running around forest/pine forest biomes mostly. Random generation world, of course. What does biome type have to do with this debuff? I replied earlier, but you probably missed my post. Should place an avatar to make myself more visible :3 Ok, I decided to suicide using my base defence spikes. Dying helped this issue, obviously. Lol, kind of a funny death for the first death playing with a hardcore mod.
  22. So, Spider... Or anyone, please, can you help me with my "overstuffed" debuff problem?
  23. @Spider- I am playing random generation world with 120 min days. Mostly was running around in forest/pine forest and desert. Is there some specific biome which causes "overstuffed" to persist infinitely?
  24. So, after playing this mod for a while I faced a huge problem with "overstuffed" debuff. Can someone explain me its mechanics? Even though my character is close to starvation this debuff still persists. Seriously, I was running around for about 3 in-game days "overstuffed" all the time. The debuff doens't seem to go away. Was eating charred meat only (as it is really easy to get early on). Previously on this thread I saw an information that you need to eat at least 100 charred meat during 1 in-game hour to get this debuff (maybe I am mistaken). I got this debuff after just 3 pieces of meat. Does the world time settings affect this somehow? In my savegame I am using 120 min setting.
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