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Calfuron

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  1. I have a few issues with PvP (besides the obvious hacking, dup bugs, and exploits): 1) While I agree with Shivan78 that your base should be at risk, the current system punishes players that can't play as much as their opponents. Steel walls and LCBs that will take 10 hours to break through? No problem for the guy that can play all day while you're at work. 2) Established/high level players killing new players and raiding their base is griefing IMO. A grey bow and stone axe can't compete against a player with a 600 sniper rifle and 200 wellness. It's not even a challenge. 3) Starting on a fresh PvP server gives you a huge advantage. This is related to point #2, but if you start fresh and gain an advantage and play enough to maintain it, you will be ahead of most players. For this reason, I'm always surprised to see forum posts asking for new players to join an established PvP server. 4) Solo can't win against a group. Yeah maybe you kill one of their members 1v1 or even win a 1v2 but ultimately they can overwhelm you and destroy your base. Plus when you start getting into group strategies with specialized roles, etc. you gain a huge advantage. And yes, #1 happened to me. Maybe some people are willing to start over after losing 30-40 hours of work but I just moved on.
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