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Purple Yam Jam

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Everything posted by Purple Yam Jam

  1. @arramus This is awesome to know. Thank you for testing that! I wonder why, during my testing last night, I did not find any soldiers or raiders. Maybe I was too low level or not near enough to a city? I will continue testing and post here what my findings are. By the way, I am the person who was asking Zilox and having trouble getting it to work. Apparently I need to test it more to see if they spawn after some time.
  2. Thank you for all the hard work on this! This is, by far, a mod I simply cannot play without. Does anyone know how to make this work with the District Zero mod? For me, the perfect combination would be to have all the robots from that mod, plus the soldiers and raiders from this NPCMod spawning together in the same world. It would feel much more like a human war against the invaders.
  3. Thanks guys! So there is a way to clear the map and allow bedrolls to be crafted, but remove them from the respawn list? That's great. Does the regular bed spawn point get removed too when a player dies? If there is a value in the code to specify how many skill points to leave after a player dies, is that a static value or could it be a percentage? I like the idea if there could be values in the xml to make editing these numbers easy for users. I bet there are a lot of players who would like to tweak the settings, enable/disable, etc. This sounds like it would be the prefect death penalty style mod.
  4. In regards to "Reset Skills On Death", this is an awesome mod! Thank you for sharing it here. Do you think you can also release a version that does the following? – Reset perks only (not books) then remove 20% of total perk points – Clear the map (like when you first start a character) – Clear the respawn location so that the character will spawn randomly somewhere else, even if they build a bed at their base. This will allow for some persistent progression, but still be punishing upon death. – A player will loose 20% of total perks earned each time they die. – A player will need to memorize the game landscape, since the map will be set to black again upon death. I have the no sleeping bags/beds mod. I commented out the beds part because I like to be able to build a bed in my base for decoration. But I would love if my character would still respawn randomly in the world upon death. And losing 20% of the total perks learned each time would balance the benefit having access to your previous base and vehicle still. I wonder how it would be fixed that a player loses 20% of the perks, and reaches max level? Maybe the character can be reduced in level somewhat each death? That way he can always earn those missing perks back eventually. Are you interested in making a version of your cool Alpha 18 mod like this? Is this even possible?
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