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hotpoon

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Posts posted by hotpoon

  1. Dear devs.

     

    Just a minor issue...I don't even know if this belongs here, but I notice that the Quick marker (red flag) that we place on the map hides behind all the other icons on the compass. Surely this should be in front?  Should I submit a bug report or is this working as intended? 

    Also what are the chances of getting some different map icons more appropriate for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.

  2. Really looking forward to seeing these wandering sleepers. I miss the constant moving zombies from A15. A16's combo of sleepers and movers was great too, but right now the world seems too quiet and lonely with all the zombies sleeping in cupboards and rafters.  

  3. On 5/15/2021 at 8:56 PM, AtomicUs5000 said:

    The skills.
     
    I never liked them since they were introduced. This isn't a cry for LBD return, but I have a few survival type games with similar skill trees and they all suffer because the devs try to mash in the basic survival perks that every reasonable player would want into class trees. Their intentions are always the same, to provide freedom of choice while building your character, but doing this only restricts the amount of choices someone would reasonably make. Survival basics should be pulled out and placed into a separate tree with no ties to recipes, weapons, class, etc. Stamina for example. Everybody wants and needs it, no matter what character you build. Sure, let players gain a couple more percentage points by going into an agility build, but don't demand it.
     
     

     

    Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle.

    Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc.  The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my opinion.

  4. Hello devs. Have you looked at what mods people are using (assuming telemetry data shows this)? And if, so would you consider making changes based on that? For example, if a lot of people are using bigger backpack / bigger stack size mods, is that something you would consider tweaking?

  5. 17 hours ago, Vampirenostra said:

    looks awful, or it is the look doe to the curvness of the screen, but I would have adjusted the view angle in settings.

    I think it's the narrow FOV that's giving the stretched look on the sides.  I believe he said he had it on 70. Though even at 85, I'm sure it will be a bit stretched on the sides. I'm no game dev, so not sure how the Pimps would go about optimising the experience for ultrawide. I imagine that is more of a beta concern if anything though.

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