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GoldenFox

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Posts posted by GoldenFox

  1. 21 hours ago, faatal said:

    It could still happen someday, but it is not on a roadmap or anything.

    @faatal speaking of things that may happen some day, please please please, consider adding a proper swamp biome for this game, or maybe your next game, it would be awesome!

  2. 12 hours ago, Mister Forgash said:

    The game is intended to represent Arizona, so I can understand why a swamp biome doesn't make the final cut- but that said, as someone that lives in the wetlands- Knobby cypress knees, tangle-y vegetation, and 'gators.. All of this would be so very welcome in an apocalyptic nightmare. (...Maybe as a DLC.)

    Navezgane is supposed to be based in Arizona, RWG could be anywhere. a swamp biome is very appropiate for a zombie based game in my opinion

  3. On 2/17/2024 at 1:34 AM, FranticDan said:


    And what about brand new biomes, like a Swamp/Marsh?

     

    On 2/17/2024 at 2:58 AM, faatal said:

    Maybe someday, but not for A22.

     

    this! every zombie game needs it, do it please 

  4. 18 hours ago, Star69 said:

    Be sure that you have feral sense enabled. Also, there is an xml tweak to quickly double wandering zombies without increasing your count of 150. I'll go take a look and edit this post once I figure out how I did it. It was mentioned in a post by Madmole quite a long time ago.

     

    EDIT: In the spawning.xml, the very first sections are about spawning zombies in the different biomes during the day and night. Just change the max count of zombies. Be careful, start by increasing by 1 at a time or you will be overwhelmed by zombies.

    awesome! thanks for the info, ill change that to see if i can have more undead population in town lol

  5. will try your suggestions, thanks a lot!

    1 minute ago, pApA^LeGBa said:

    Are you alone on the server? If there is other people online there is propably already 150 zombies spawned somewhere else. You could increase the max zombie spawn, but that will propably hurt the server performance. 

     

    If you are alone when this happens, there is some other propblem.

     

    We never had that issue on our server, and there is just very few POI´s where you could be close enough to a wall so that 150 sleepers spawn (yeah looking at you here, stallionsden :P) and those are all in compopack, impossible in vanilla tbh.

     

     

    The console command for listing all the zombies on the map is "listents"

    yup atm im alone, so i can test stuff, i saw a "few" zeds walking around, but nowhere near the amount i saw when the map was "new" where they randomly walked toward my base, now most of the time there are no zeds in streets as i said before saw 4 in a block, then in the next 2 spawned, but that amount for a city is non existent lol

  6. hi, i've got an issue, on a dedicated server, start a new map, day 1 you can find zombies walking on the streets or in the forests etc.  after awhile like day 70, no zombies wandering around, i see them only on poi's or red moon. 

     

    is there a reason as to why they quit spawning around randomly and only to appear on pois or red moon? have anyone experienced something similar?

     

    thanks.

  7. Any plans to fix the server browser in a20.5? selecting north america west, i get chinese servers, european servers some using something that says naiwazi.com idk what that is.

     

    now, if choosing server location is up to the server manager, and not up to the developers, that means that no matter which settings we use in the filter we will always see only chinese and other servers? you made this game unplayable, the older browser was much better than this.

  8. why the developers had to change the server browser?

    why 99% of the servers listed in north america are chinese?

    why they wasted useful time into fixing/changing something that wasn't broken?

     

    honestly it was a dumb idea, i hate it, so many filter options, only for chinese or very far away servers to show up regardless of what you select.

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