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katarynna

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Posts posted by katarynna

  1. 3 hours ago, KhaineGB said:

    The spider horde was something I added to troll JaWoodle. It is not included.

    Otherwise it's working fine for me. They don't start until after day 1.

    For this, you are my hero. The first spider horde he faced was one of my favorite josh moments. Second to the horde day that he accidentally collapsed his horde base just a couple hours before the horde.

  2. so every time there is a car or tree or building in the way of the npc, you would have to go back and slowly drag them around it? sounds tedious, boring, and frustrating. Much like any escort quest ever.

  3. When i mentioned that i sometimes turn off hordes, i was not implying that the op was trying to remove horde nights. 

     

    I just mentioned it as one of a list of many ways that the horde night can be customized on a per game basis to make each playthrough feel different and unique. I feel that while we don't have direct in-game influence over the blood moon horde, we have many options to customize it before the game starts.

     

    The options you choose can make the horde feel like a rare but catastrophic event, like a nightly but ever increasingly dangerous attack, like an unpredictable but rare or unpredictable but common threat, or something that doesn't even exist.

     

    Sure, more choices are nice, but we already have a lot of choices. I personally would prefer more development time went to things we are still missing than to giving even more choices and options to a feature that is already rich with choices and options.

  4. I like it the way it is.

     

    I will set hordes to every 14 days in some games so that each horde is much more difficult than the one before, but they are very spaced out. I will do every 3 days sometimes. I have played games where i set them to off. The available options offer a lot of custimization.

     

    Mods take care of other options. You might want to check out Khaine's Romero mod, which has blood moons disabled but has huge, huge wandering hordes every 6ish hours. You can try to avoid them if you want to, or try to pick them off from a distance, or wade in with a sledgehammer and go at it. You can also try to kite them to a horde base you have prepared, if one is close.

  5. I can see small, frequent updates once bandits are the only major feature left to implement.

     

    They will take the longest time. I could totally see them pushing small frequent updates as they get this element or that of the game polished for gold.

     

    RWG was always going to take awhile i believe. Water too.

  6. I love the combat music. 

     

    I also almost 100% of the time spot the zombies before the combat music starts, so it doesn't ruin the "surprise" for me.

     

    However, i do enjoy the fact that when combat music ends on horde night, the horde is indeed over and not stuck somewhere. While the "all clear" music may be a bit cheaty, i appreciate the extra time to get the looting done and scout out how much damage was done to my horde base.

  7. Are you sure you didn't put points into the perk under fortitude that decreases how long it takes for critical injuries to heal?

     

    I got a (very rare for me) broken leg today and it was the normal 2 hours until i put on a plaster cast and ate a health bar. I am almost positive that there have been no changes in the normal unperked untreated healing time.

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