katarynna
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Posts posted by katarynna
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Well of course you don't lose the starter quests when you die. I thought you meant the easiest difficulty choice when you said very easy. I didn't realize you were talking about a tag on quests in the xml. Just a misunderstanding on my part.
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Very easy does fail if you die. All quests fail if you die before completing them. Except maybe buried supply quests... i don't know if they fail on any difficulty.
Don't take my word for it. Start an ez mode nav game, pick up a fetch or clear quest, and intentionally let the zombies kill you or eat glass.
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3 hours ago, KhaineGB said:
The spider horde was something I added to troll JaWoodle. It is not included.
Otherwise it's working fine for me. They don't start until after day 1.For this, you are my hero. The first spider horde he faced was one of my favorite josh moments. Second to the horde day that he accidentally collapsed his horde base just a couple hours before the horde.
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so every time there is a car or tree or building in the way of the npc, you would have to go back and slowly drag them around it? sounds tedious, boring, and frustrating. Much like any escort quest ever.
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I eat the canned food.
As for toilet water, i am just assuming i am scooping it out of the tank, not the bowl.
I am 100% positive that modern day people in areas hit with natural disasters (such as new orleans and hurricane katrina) have drank water from their toilet tanks.
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VR is a kickstarter goal and is planned, but i believe not until after the game is completed and goes to full release.
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When i mentioned that i sometimes turn off hordes, i was not implying that the op was trying to remove horde nights.
I just mentioned it as one of a list of many ways that the horde night can be customized on a per game basis to make each playthrough feel different and unique. I feel that while we don't have direct in-game influence over the blood moon horde, we have many options to customize it before the game starts.
The options you choose can make the horde feel like a rare but catastrophic event, like a nightly but ever increasingly dangerous attack, like an unpredictable but rare or unpredictable but common threat, or something that doesn't even exist.
Sure, more choices are nice, but we already have a lot of choices. I personally would prefer more development time went to things we are still missing than to giving even more choices and options to a feature that is already rich with choices and options.
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I like it the way it is.
I will set hordes to every 14 days in some games so that each horde is much more difficult than the one before, but they are very spaced out. I will do every 3 days sometimes. I have played games where i set them to off. The available options offer a lot of custimization.
Mods take care of other options. You might want to check out Khaine's Romero mod, which has blood moons disabled but has huge, huge wandering hordes every 6ish hours. You can try to avoid them if you want to, or try to pick them off from a distance, or wade in with a sledgehammer and go at it. You can also try to kite them to a horde base you have prepared, if one is close.
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I can see small, frequent updates once bandits are the only major feature left to implement.
They will take the longest time. I could totally see them pushing small frequent updates as they get this element or that of the game polished for gold.
RWG was always going to take awhile i believe. Water too.
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I believe Subquake has it working that way in Undead Legacy. At least one of the overhaul mods has it working, so it should be possible.
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I love the combat music.
I also almost 100% of the time spot the zombies before the combat music starts, so it doesn't ruin the "surprise" for me.
However, i do enjoy the fact that when combat music ends on horde night, the horde is indeed over and not stuck somewhere. While the "all clear" music may be a bit cheaty, i appreciate the extra time to get the looting done and scout out how much damage was done to my horde base.
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"Going gold" means completing the alpha and beta phases and moving to full release. It has nothing to do with sales.
We are still in alpha, with a20 probably coming in the fall.
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there you go! good luck.
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You will probably get a quicker, more accurate answer if you post this in the apocolypse mod thread.
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baseball bats haven't required "baseball bay" parts for a long time.
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instructions for obtaining and posting your log files are here.
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You should definitely post this in the support subforum. read the pinned thread on how to post in that thread and include logs posted via pastebin.
Some of your mods are not playing well together, are not updated for the version you are on, or both.
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Post in the thread for the mod you are using. Attach the log file using pastebin.
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Are you sure you didn't put points into the perk under fortitude that decreases how long it takes for critical injuries to heal?
I got a (very rare for me) broken leg today and it was the normal 2 hours until i put on a plaster cast and ate a health bar. I am almost positive that there have been no changes in the normal unperked untreated healing time.
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If you do that (please do!), make the jawoodle purple dye craft only as well.
I can already see the look on josh's face.
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I know you have been around for a long time, so forgive the answer if you are just joking.
Opt out of all betas to play the stable branch. The list under properties is for all versions EXCEPT the current stable.
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So have zombies behave like boars? Sounds like it should be doable.
If not, i am almost positive that you could change the damage they do per hit to 1.
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I haven' heard of this bug.
If it is very rare like you say, it is possible no one reported it on the official forums if you did not. Therefore i hope you did indeed fill out a bug report on the official forums.
If it is not reported there, it will not be fixed since they won't know about it.
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I believe you have to turn occlusion off on the main menu before you load into the game.
It is definitely not locked on. I just think it is one of the settings you can't turn off once you have loaded into the game.
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QoL skill books & Gyrocopter controls
in Pimp Dreams
Posted
For your request regarding books, there is already a way to tell if you have read one or not.
If there is an open book in the upper left corner of the icon, you have read it before. If the book is closed, you have not yet read it.