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About Nef

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  1. I've been searching on Google but there's like 5 years of conflicting information, so asking again in 2020. Some say you can never use CM ever, or you will permanently lose the ability to get achievements, while others say you can freely use CM and they will re-active once it is disabled. I'd like a concrete answer before messing up my server, lol. Got an issue that we can really only fix with CM.
  2. Oh wow, only 2-4 players? I only ever played with my father, but I guess the limits really do show. Same issues Space Engineers has. Can't have any more than 2-4 players max, or the game just won't work. Meanwhile on PC, "32 player PvP server now open!" lol
  3. And last I played on Xbox, the version number had no A in front of it on the title screen, hence me using 1.14 as that was the last time I played 7 Days on Xbox so know it's at least on that version. I don't have an Xbox handy after switching to PC, but the version number's always on the start screen. So should be easy to get from anyone who has it on console.
  4. Well PC is still in the alpha phase. We're on alpha 19. Xbox is on like 1.14. As in 1.0 full release with some patches. It got like 10 patches in its time.
  5. No no, beta is feature complete. Alpha is when you're still adding to it. The game is also listed as complete on Xbox and PS5, not alpha. The game's only in alpha on PC. The updates also didn't break save games. That's the difference. You could still play your save all you wanted through all console updates, all the way from 1.0 till it stopped. No update corrupted old saves.
  6. What players should really be mad about, is Microsoft not allowing us to have letters on console because they didn't want us spelling bad words. ...in a grimdark post apocalypse. "what if they spell '@%$*#!' though?" Which is the strangest thing, as the game's rated M... My best guess atm is IG probably have that build saved somewhere, but no negotiations have taken place yet. TFP would probably have to hire them to finish the update, and things get expensive fast. Not that IG would charge them millions, but more all the hassle of setting up publishing again, hiring them, going through S
  7. Every day on Twitter I have to explain that no, it's not bad optimization, no, it's not sphagetti code, it's the hardware, and the limitations placed on said limited hardware by Microsoft and Sony. Sure, could IG have squeezed a tiny bit more power out of the X1 and PS4 and got one more little update out like a bit of a16's update? Sure. But beyond that, it just wouldn't physically work, and on top of that issue of the hardware already not being able to handle the new updates, Microsoft and Sony said "you can't break a save game because this is a released game." Which limited what we could do/
  8. Talk about timing. Someone else said it for me to another person. In regards to what they said, like a PoI that no longer exists.
  9. I see someone on Reddit is quoting you, lol. Two people arguing about the port. Lotta people just don't understand it actually can't run on the hardware. The hardware's the issue, not the game's code. Even after gold optimizations the last gen still wouldn't be able to handle the new engine and stuff. It barely handled previous alphas, and I don't know if I count "25fps on medium graphics with one base" as "handling it." "Which is kinda pathetic since it is just a Unity game. What are they doing wrong with their code if it can't run on modern gen systems." "It has nothing to do with the
  10. Should all the games from Sony, Microsoft, and Steam's libraries be purged because they're no longer supported but still sold? You answered your own question. Sony and Microsoft is digital distribution.
  11. "I'm so confused by the situation if tfp never wanted to port it why did they agree to it? There are theories as to why but if ports and updates are so expensive as some here claim why bother?" See, I think the end goal was exposure, (and thus money.) Console market is *way* bigger than the PC market. People may not want to believe that, but even on a fully dead game vs one that gets updated weekly, console often has several volumes more players. 20,000 people are willing to play a dead, outdated version of a game. Simply because most can't afford a PC. The masses get consoles because th
  12. I believe you're missing the point. This is not an example that pokes a hole in my statement, as the two are nothing alike. A PC developer allowing publishing rights to be held by another company who hired a third party team to create a console version of their PC game as they are not console developers, and then said publisher going bankrupt and forcing them to re-buy the rights is not the same thing as a game that was never on console, deciding that after their publisher folded who was promising to pay them, to make a console port of their game for a huge payday. The game wasn't released on
  13. I always disable that setting, as well. No magic loot fairy here, lol. Now if I could just find the one wedging all these stones into gun safes in spite... xD
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