Cheers Alloc.
Going to try and customise the build myself to add that in. Just wondering how you debug these libs in Visual Studio? I've got a local 7DTD server running via SteamCMD, and I've done a DEBUG build of the .dll's and added them (and associated PDB's) to the /mods dir of the server. The mod is definitely working (checked the server log and tested some commands in-game), but when I try and attach VS to the 7DaysToDieServer process, the mod .dll's never seem to appear in the modules list so I can't stick breakpoints anywhere in the code. It's weird because to sanity check this, I used ProcessExplorer and the 7DaysToDieServer process definitely has a handle on the mod's server-fixes .dll.
Any tips?