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Posts posted by sphereii
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On 6/7/2020 at 2:47 PM, Shiana said:
okay, seems to work if i copy the .dll from the DMT directory to the mod directory where i have the .cs files.
But another question came up:I am wrinting a IHarmony Patch, which accesses some variables inside a class, which are privater and have no getters/setters. So i wrote an IPatcherMod, to turn these into public variables instead.
BUT now comes the crux:
The IHarmony script can't compile, because the IPatcherMod is called at runtime, while at compiletime the variables are still public, and the dmt compiler prevents the compilation because of that reason....
For a Harmony patch, you can access a private variable from the same class by adding it to the parameter list, with 3 leading underscores
public static void Postfix(XUiC_ItemStack __instance, bool ___bLocked, bool ___isDragAndDrop)
In the XUiC_ItemStack class, there's a private variable: bool isDragAndDrop
If you want to change its value, you can add ref to it: ref bool ___isDragAndDrop
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Due to recent changes on GitLab, some people are having download issues (most notably Darkness Falls / Ravenhearst ).
Random errors would happen during Pre-Sync, ranging from index errors to time outs. This occurs mostly when internet access is fairly slow and the mod is rather large. I have added an experimental feature to the mod launcher in order to address this, and I am looking for volunteers to try out a beta version, regardless if you are experiencing trouble downloading now.
https://github.com/7D2DModLauncher/ThickInstaller/raw/master/Beta-SetupInstaller.msi
Next to the Pre-Sync button is a checkbox called Experimental Features. If you select that, it'll use another method to download the mods, opening up another window to show progress. It also uses another way of copying files over.
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On 5/28/2020 at 1:41 PM, SMiThaYe said:
Hi Sphereii,
There is only one instance of this issue that sounds similar with the Mod Launcher upon searching the thread (here) ... I use 'Save All Games Local to Mod' option.
Issue caused by selecting "Pre-Sync Mod" - the other alternative "Refresh Mods Automatically" also triggers the following popup error:
System.UnauthorizedAccessException: Access to the path 'C:\7D2D\Alpha18\My_Mods\Undead_Legacy\Mods\UndeadLegacy\Resources\desktop.ini' is denied.
If I don't select those options I can load into the game but now have to download files manually. It seems to be Mod Launcher related but please correct me if I'm wrong.
Full log of exception - https://pastebin.com/adcWkM0p
ThanksThe system must be seeing that desktop.ini is in the download package, and is treating it as special. Maybe check in with Subquake? You are also using My Mods, which isn't as fully featured as using a configuration link.
5 hours ago, RuttedLightning said:Hoping someone can help me troubleshoot. I play 7d2d with a controller, and when playing vanilla my controller works fine, however every mod from the launcher won't recognize my controller. Is there a work around for this in the launcher?
Have you tried adding the 7D2D Mod Launcher to steam as a non-steam game, and launching from there with Big Picture Mode? This is what my wife does for her Steam Controller.
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10 hours ago, mr.devolver said:
@sphereii, I think I have found what's causing the problem with NPCs suddenly dying during teleport. Did you ever take an NPC with you into that underground cave with water, a zombie, some loot chest, two sleeping bags, some yuccas and mushrooms? Let your NPC follow you into that cave and once you're ready to get out, jump on the ladder, go up a little bit as if you wanted to get out, but wait on the ladder just under the hatch and look down. My NPCBaker kept trying to teleport to me several times and then he simply fell down and died. So I guess they die if they fall from heights or maybe if they try to teleport but have no solid ground to teleport on? I don't know, but the other clear example is when they die trying to teleport to you when you're flying in Gyro.
That's a good tip. Might have to check to make sure they can fit in their area they want to teleport too.
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6 minutes ago, mr.devolver said:
Yeah, I thought so. Well, that's unfortunate because the way it works right now limits you in many ways. You can't really go wild with your quests with the current system. I mean, even such a simple concept like NPC jumps in the quest lines directly as you talk to him for the first time like "Hello survivor, I could use your help with this and that...", no instead you have to use "Hello survivor..." and then you have to magically let the player know what's on the NPCs mind like "Oh hey, I see you could use some help with this...", I mean, come on.. Where's immersion with this?
Of course I know it's not your fault. I just thought maybe you could do some magic to make things better in this part, if it's not too hard and time consuming, that is.
I understand, and sympathize. It is somewhat limited, and I've expanded areas where I could. There's more I can do, of course, but I also don't like to deviate too much on how these things are intended to be laid out. I do like your ideas, no question. Making a more vibrant world is a goal for us, and this includes the chatter with NPC.
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The game has an Alternative Text option, which is the alternative for the "Hide", but I don't think it's hooked up too much. I think changing the Start opening dialog would be a bit tricky. When you complete a quest, I think they'll say what the quest tells then. Then when you talk to them again, it displays Start.
Try to focus away from changing the Start opening dialog. Instead, customize your Responses (hiding the ones that aren't relevant), and working through it that way.
I think the dialog system will see some love in the base game, and its impossible to predict what it will be like.
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Dynamically swapping out the NPCID would require new code, as would just swapping out the dialog_id, which would also accomplish what you've said. I don't know what kind of effect changing NPCID would have; It'd change more than dialog option, such as changing what it sells, etc.
I can look into the dialog_Id swap for A19. It might break existing worlds / spawned NPCs. I can think of a few use cases where it might be easier to maintain seperate dialog chains, than add complexity to a single dialog chain.
If you wanted to completely swap the NPCID, I could look into that too, but this potentially has greater impact that we don't quite know, although the code itself would be simple to do it.
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13 hours ago, mr.devolver said:
I would literally have to write one from scratch now to show you, because I ditched it as soon as I realized that path is closed for me... But now when I think about it, it was probably not as much the problem with cvars implementation as it was the problem with the way game handles this particular value. You see, when I tried to pass a simple random range like 200,1000 that didn't work either, so the issue may actually be something different than the cvar implementation. As for the simple range I tried, you can easily reproduce the problem I ran into by using this line here (non cvar version which also doesn't work):
<set xpath="/entity_classes/entity_class[starts-with(@name, 'NPC')]/property[@name='HireCost']/@value">200,1000</set>
Hire cost is expecting a specific value. Might make more sense for range, but not sure. It needs to be more flexible.
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3 hours ago, mr.devolver said:
First I tried it by setting random range like 200,1000 - didn't work. Then I tried it by passing the cvar result of randomint(200,1000) and randomfloat(200,1000) - again, didn't work. But in case of cvars, I wasn't sure I was doing it correctly, since I don't have experience with cvars yet which is why I wanted to learn how to set them and pass them in xml.
I would need to see your actual xml implementation to spot what was incorrect / correct.
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24 minutes ago, mr.devolver said:
I wanted to merge two localization files generated by 7 Days to Dialog, but they contained the same static keys that would conflict with each other and they also contained some auto generated keys that would conflict with each other. The chance my be low, but as long as there is 0.0000000000000000001% chance, it is risky to merge two localizations without first checking each line inside the first localization.txt for possible conflicts with all the lines in the other localization.txt you want to merge the first one with.
As for cvars in 7 Days to Dialog, they are pretty straightforward. What I had trouble with is crafting and passing my own cvars in xml. I hope someone could teach me how to do that, because that would be just awesome and allow me to set more values more dynamically. For example, I wanted to let the NPCs set their own random hire cost. Didn't work, no matter what I tried, it always showed an error in the console telling me that the value was not in the correct format. Just an example of what I was hoping to be able to do with cvars, but kept failing to make it work...
Also, I've noticed that in your Samara quest, you have two dialogs.xml. Dialogs.xml and dialogs2.xml. Is it actually possible to use both at once? I thought that custom xml names would be ignored by game? Well, at least that was the information I got here.
It's a file I was using as a test piece; it's not actually used.
What did you try to set their hire cost?
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7 minutes ago, mr.devolver said:
That wouldn't work, because auto generated keys would introduce duplicates.
Yep, while I was waiting for your reply, I figured I could try to go with cvars (again those pesky cvars I'm desperate to learn how to use as there is not enough learning material on those!) and I'm more or less finished on the xml part, but I couldn't test it due to that issue with 7 Days to Dialog.
I am genering my own unique keys, so there'd be low chance of conflicts. The reference keys are tied to the dialogs.xml entries. I'm looking at the tool today to do minor fixes.
CVars are not as complicated as they may seem. There is two parts: a name, and a value. the name is a unique identifier. The value is a float ( a number that can contain decimals). It's up to the buffs, dialogs, etc, on what to do with the name and numbers.
Here's an example from Samara Quest line in Winter Project's: ( https://github.com/SphereII/WinterProject-2019/tree/master/Mods/Samara/Config )
In Samara's Quests.xml
<action type="GiveCVarBuffSDX, Mods" id="quest_Samara_Diary" value="1" /> [/CODE]
As an action, it sets the Cvar "quest_Samara_Diary" to 1, when the quest is complete.
In her dialogs.xml, we have this check:
[CODE]
<requirement type="HasCVarSDX, Mods" value="1" requirementtype="Hide" operator="GTE" id="quest_Samara_Diary" Hash="Requirement_-2138114132" /> [/CODE] In this case, the CVar is called "quest_Samara_Diary". If i's GreaterThanorEqual to 1, it passes the requirement. Otherwise, it hides the dialog, and you don't see it.
If you complete the first part of her quest, the cvar quest_Samara_Diary is set to 1. Next time you go talk to the trader, that dialog option will magically appear, as it now passes the requirement check.
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3 hours ago, ALT_Pain said:
Has there been any problems with this mod causing me not being able to loot some things cuz since i installed this i cant loot alot of things i should be able to including working stiff shamway an the other crates so i could use some help an if anyone knows maybe another mod tht is doing it let me kno
All mods are known to be working in this list. Do you have any errors in your log?
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7 hours ago, mr.devolver said:
There is a major problem with 7 Days to Dialog. You can save two dialogs in one dialogs.xml, but only one dialog is saved in Localization.txt. This prevents you from merging two different dialogs into one modlet. It's probably possible to fix this manually, but since I have no idea how exactly these dialogs work, I guess I will have to stop working on quests for now.
The localization.txt was just kind of added at the end of the dev cycle, as it was originally just writing everything to the dialogs.xml, rather than relying on Localization.txt. This was preferred (by me) because Localization.txt doesn't push from servers, so it made sense to bundle it together.
However, it does make sense to allow merging of localization. I'll set aside some time to give the dialog update some love. Manually, you can remove the top of the file on the 2nd Localization, the header, and just copy and paste the contents from the file into the other one.
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New 0-SphereIICore update to fix stamina drain in water
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16 hours ago, mr.devolver said:
Xyth, while at it, could you also please tell our dear friend Sphereii to release the kraken called 7 Days to Dialog? I found it totally by accident while looking for something different on Discord. How come you've been hiding such treasure from us? I would think link to such a cool tool along with the tutorial video should be in the first post of this thread so that more people could find it and play with it! I for one installed it today and while it took me a while to figure out how it works, right now I already have unique dialog option for hired Doctors, Nurses and Medics to allow them to heal me for 100 casino coins! I suck at buffs so healing doesn't work exactly the way I would like, but I guess it will have to do for now. This tool is so cool, everyone should be using it by now and yet I don't see a whole lot of quest mods yet, it's because people have no idea how these dialogs work and they don't know that there is a tool which generates those dialogs for them!
Thank you for your kind words. The tool is complete, however I was concerned about flowing and how usable it was from a user perspective. I can probably release it tomorrow when I get back to my dev PC. It was a project to go along with the NPCs to add more variety in them.
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Hi Sphereii,
today when I tried to launch the game, I got some error related to the Core mod, both in Mod Launcher and the game itself where it told me that mod could not be loaded or something like that, I closed the game and checked the log of Mod Launcher, and it informed that some dll file in the core mod is corrupted. I removed the whole directory of that mod and downloaded it again. That did not help and I received another error in the log of Mod Launcher - error CS0016, telling me that "Could not write to output file Harmony-0-SphereIICore.dll' and "The process cannot access the file because it is being used by another process", obviously this is not true, as there was no other program running that would be trying to access this file at the same moment Mod Launcher was trying to access it, I even restarted Windows to make sure that no other program would interfere and tried again, but I got the same result. Please help, thank you!
I removed the dll. Xyth and I were having issues with that file earlier too. Re-sync and it should remove it, allowing generation of a new one.
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Hi sphereii, i really love your work there. However, i have been facing this problem since i started the launcher:
[ATTACH=JSON]{"data-align":"none","data-size":"full","data-tempid":"temp_28948_1587065456275_615","title":"error.png"}[/ATTACH]
And when the launcher opened its status is like this:
[ATTACH=JSON]{"alt":"Click image for larger version Name:\terror2.png Views:\t0 Size:\t41.3 KB ID:\t1727211","data-align":"none","data-attachmentid":"1727211","data-size":"full","title":"error2.png"}[/ATTACH]
In the result, the mod i wanted could not dowload to the copied folder of 7D2D. I hope you can solve this problem!!
Btw, can i play this mod with my friend? He has already installed the war3zuk mod without no error.
Edit: Restart the computer or reinstall the launcher cannot solve the problem.
Sorry for the trouble. That can happen if something blocks the download.
Try this and see if it helps:
1) Download directly: https://github.com/7D2DModLauncher/D...qlite?raw=true
2) Open up explorer to %TMP%, and save the file there. Re-open the mod launcher.
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Thanks Sphereii! I just booted up with the latest version. Its working perfectly. Did you remove a part of the UI XML file? Im looking to disable health bars on NPCs and zombies and i dont see reference to it in the XML in Sphere core Xui.XML file anymore
-<configs>
-<append xpath="/xui/ruleset[@name=default]/window_group[@name=compass]">
<window anchor="CenterTop" name="windowTargetBar"/>
</append>
This is all i see,nothing pointing to health bars.
The Core tries not to remove or add things to the UI that would affect game play. I think the health bars on on another mod.
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Wasn't this fixed a long time ago? I mean, I haven't experienced this thing in ages. Well, maybe we have a different thing in mind and maybe the guy I met was actually a wandering trader, can't remember, but I can clearly remember the experience I had when I approached him. He started nicely by saying "Hello" with a friendly tone in his voice only to instantly jump into his aggressive screaming mode "motherf*ckeeeeerrrrr!!!" as he started bashing zombie. That sudden change in his voice was hilarious. If this can still happen, you should leave it there, sometimes an unintentional feature can make your day...
I do appreciate the variety of this feature. We can be flexible in the future about intentionally causing this behaviour
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Ye i ask abut the wander radius because it felt off too...if 1 block is an actual "block" as in one or two steps,then they are not wandering 10 blocks. Its more like 100.
I spawned in many NPCs,there are alot,they all exhibit the same behaviour.I just got done spawning in 30-40 and testing.All same ,none of them wait.If it helps il go through the whole list if i find one that works and its relevant il make a note of who it/they were.
OH it just occured to me and may be relevant...when i tell the NPC to wait(and i back away) they do seem to wait a few moments,and it looks as if its working,then they start walking. Whereas wander around here,they start the wander behaviour much sooner. Possible the wander behaviour is being fell back on? Just a thought
Pushed some fixes today.
1) Stay should work across all entities now
2) Faction fixes, including example items in item.xml in how to manipulate them
3) Fixed the Trader Voice Stealling shennanigans.
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Thanks Sphereii i had no idea.
I put the folder in another place and it worked,no more issue.
I got in to test with updated Core,and the "Stay here" command is still not working,but its acting a little different,they seem to use the "wander around here" behaviour.But wander very very far,I.E no longer migrating SW but going somewhat AWOL.
"Wander around here" is working again.
Can i ask,what is the "wander around here" radius set to? A hard number or between X and Y?
Also , is it ok to now,after building a mod list with DMT,place a mod manually into the newly created mods folder? I had a no cross hair mod,that the DMT builder seemingly ignored while building
I'll look at the stay here. Which NPC are you using? It helps, as some of them have different settings.
wander around here, I believe just follows the same wander. I think it's around 10 or so blocks.
The reason it doesn't show up is because its probably missing mod.xml. That's fine to manually have in. DMT will onyl remove mods from your target's mods folder if you unselect it from the list. Otherwise, it doesn't see or do anything with mods already existing.
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Output log rite?
Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6036 MB
Driver: 26.21.14.4219
Begin MonoManager ReloadAssembly
- Completed reload, in 0.157 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.354621 ms
2020-04-14T11:24:28 0.010 INF [steamworks.NET] SteamAPI_Init() ok
2020-04-14T11:24:28 0.131 INF Localization language: english
2020-04-14T11:24:28 0.151 INF Texture quality is set to 1
2020-04-14T11:24:28 0.152 INF Precaching...
2020-04-14T11:24:28 0.154 INF Precaching file: 7DaysToDie_Data/resources.assets
2020-04-14T11:24:28 0.211 INF [EAC] Not loading, not started from launcher
2020-04-14T11:24:30 2.073 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2020-04-14T11:24:30 2.075 INF Precaching file: Data/Bundles/blocktextureatlases
2020-04-14T11:24:32 3.910 INF Precaching file: Data/Bundles/terraintextures
2020-04-14T11:24:33 5.642 INF Precaching done
2020-04-14T11:24:33 5.643 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.149355 ms
2020-04-14T11:24:33 5.749 INF Awake IsFocused: True
2020-04-14T11:24:33 5.749 INF Awake
2020-04-14T11:24:33 5.763 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
2020-04-14T11:24:33 5.764 INF System information:
2020-04-14T11:24:33 5.764 INF OS: Windows 7 (6.1.0) 64bit
2020-04-14T11:24:33 5.764 INF CPU: Intel® Core i7-4790 CPU @ 3.60GHz (cores: 8)
2020-04-14T11:24:33 5.764 INF RAM: 8135 MB
2020-04-14T11:24:33 5.764 INF GPU: NVIDIA GeForce GTX 1060 6GB (6036 MB)
2020-04-14T11:24:33 5.764 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0)
2020-04-14T11:24:33 5.764 INF Last played version: Alpha 18.4
2020-04-14T11:24:33 5.765 INF Local UTC offset: 8 hours
2020-04-14T11:24:33 5.770 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-04-14__11-24-23.txt
2020-04-14T11:24:33 5.771 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-04-14T11:24:33 5.771 INF Starting PlayerInputManager...
2020-04-14T11:24:34 5.786 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2020-04-14T11:24:34 5.861 INF Device 1 matching profile XboxOneWinProfile (XBox One Controller) is hidden and will not be attached.
2020-04-14T11:24:34 5.876 INF Starting UserProfileManager...
2020-04-14T11:24:34 5.955 INF Occlusion: Awake
2020-04-14T11:24:34 5.963 INF ApplyAllOptions streaming True, budget 5432.4 MB
2020-04-14T11:24:34 6.008 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True ExclusiveFullScreen
2020-04-14T11:24:34 6.008 INF Texture quality is set to 1
2020-04-14T11:24:34 6.008 INF ApplyTextureFilter 3, AF Enable
2020-04-14T11:24:34 6.010 INF ApplyTerrainOptions 2
2020-04-14T11:24:35 6.853 INF [MODS] Start loading
2020-04-14T11:24:35 6.855 INF [MODS] Trying to load from folder: 0-CreaturePackHumans
2020-04-14T11:24:35 6.882 INF [MODS] Loaded Mod: 0-CreaturePackHumans (18.4.1.31)
2020-04-14T11:24:35 6.882 INF [MODS] Trying to load from folder: 0-SphereIICore
2020-04-14T11:24:35 6.883 INF [MODS] Loaded Mod: 0-SphereIICore (18.4.1.318)
2020-04-14T11:24:35 6.883 INF [MODS] Trying to load from folder: 1-NPCPackHumans
2020-04-14T11:24:35 6.884 INF [MODS] Loaded Mod: 1-NPCPackHumans (18.4.1.3)
2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: No_Crosshair
2020-04-14T11:24:35 6.884 WRN [MODS] Folder No_Crosshair does not contain a ModInfo.xml, ignoring
2020-04-14T11:24:35 6.884 WRN [MODS] Failed loading mod from folder: No_Crosshair
2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: SphereII NPC Dialog Windows
2020-04-14T11:24:35 6.885 INF [MODS] Loaded Mod: SphereII NPC Dialog Windows (18.1.0.23)
2020-04-14T11:24:35 6.885 INF [MODS] Initializing mod code
2020-04-14T11:24:35 6.885 INF [MODS] Loading done
2020-04-14T11:24:35 6.893 INF Pack 2759 us
2020-04-14T11:24:35 6.896 INF [MODS] Loading localization from mod: 0-CreaturePackHumans
2020-04-14T11:24:35 6.897 INF [MODS] Loading localization from mod: 0-SphereIICore
2020-04-14T11:24:35 6.905 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-04-14T11:24:35 6.925 INF Loading permissions file done.
2020-04-14T11:24:35 6.928 INF Looking for mods dll at D:\SteamLibrary\steamapps\common\7 Days To Die\DMT/Mods.dll
2020-04-14T11:24:35 6.929 INF Assemblies: 9
2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: mscorlib
2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: System.Core
2020-04-14T11:24:35 6.931 ERR Error registering commands
2020-04-14T11:24:35 6.931 EXC Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies
FileNotFoundException: Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies
at System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly) [0x00016] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.AppDomain.Load (System.String assemblyString) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at (wrapper remoting-invoke-with-check) System.AppDomain.Load(string)
at System.Reflection.Assembly.Load (System.String assemblyString) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at DMTChanges.AddReferencedAssemblies (System.Collections.Generic.List`1[T] assemblies) [0x000eb] in <162acf39d79a44b384b1a14ac370b007>:0
at SdtdConsole.RegisterCommands () [0x0001d] in <3ca2702590144b2c95bd610195728952>:0
UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception , Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
SdtdConsole:RegisterCommands()
GameManager:Awake()
(Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
2020-04-14T11:24:35 6.947 INF Awake done in 1197 ms
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 3980.
Total: 19.612006 ms (FindLiveObjects: 0.556977 ms CreateObjectMapping: 0.250454 ms MarkObjects: 18.630680 ms DeleteObjects: 0.173041 ms)
2020-04-14T11:24:35 7.121 INF User joined: Redarmy
2020-04-14T11:24:35 7.654 INF Reloading serveradmin.xml
2020-04-14T11:24:35 7.654 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-04-14T11:24:35 7.654 INF Loading permissions file done.
2020-04-14T11:24:36 7.922 INF Updated culture for display texts
2020-04-14T11:24:37 9.711 INF UMA Overlay loading took 1463 ms
2020-04-14T11:24:37 9.713 INF UMA Slot loading took 1 ms
2020-04-14T11:24:39 10.896 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2020-04-14T11:24:39 11.716 INF WorldStaticData.Init() needed 1.757s
2020-04-14T11:24:41 13.273 INF [steamworks.NET] Login ok.
2020-04-14T11:24:41 13.651 INF AchievementManager: Received stats and achievements from Steam
2020-04-14T11:25:09 41.393 INF NET: Starting server protocols
2020-04-14T11:25:09 41.408 INF NET: LiteNetLib server started
2020-04-14T11:25:09 41.409 INF [steamworks.NET] NET: Server started
2020-04-14T11:25:09 41.409 INF Started thread SteamNetworkingServer
2020-04-14T11:25:09 41.410 INF StartGame
2020-04-14T11:25:09 41.429 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 64
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = True
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 90
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 4
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = n
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 18.4
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LootAbundance = 50
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 60
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAA = 1
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 0.5387931
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.7
GamePref.OptionsControllerVibration = True
GamePref.OptionsDeferredLighting = True
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.001724111
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsFieldOfView = 71
GamePref.OptionsFieldOfViewNew = 65
GamePref.OptionsForegroundGlobalOpacity = 0.85
GamePref.OptionsGamma = 0.5749999
GamePref.OptionsGfxBloom = False
GamePref.OptionsGfxDOF = True
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 0
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGraphicsQuality = 5
GamePref.OptionsGrassDistance = 2
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 2
GamePref.OptionsInterfaceSensitivity = 0.9625
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLODDistance = 0.65
GamePref.OptionsMenuMusicVolumeLevel = 0
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.6999999
GamePref.OptionsMusicVolumeLevel = 1.788139E-08
GamePref.OptionsObjectQuality = 2
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsReflectedShadows = False
GamePref.OptionsReflectionBounces = 0
GamePref.OptionsReflectionCullList = Default
GamePref.OptionsReflectionFarClip = 3000
GamePref.OptionsReflectionQuality = 1
GamePref.OptionsReflectionRefreshMode = ViaScripting
GamePref.OptionsReflectionRefreshRate = 0
GamePref.OptionsReflectionShadowDistance = 60
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
GamePref.OptionsResolution = 0
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShadowDistance = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsStreamingMipmapsBudget = 4096
GamePref.OptionsStreamingMipmapsEnabled = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsTerrainQuality = 2
GamePref.OptionsTextureFilter = 3
GamePref.OptionsTextureQuality = 1
GamePref.OptionsTreeDistance = 4
GamePref.OptionsUMATextureQuality = 1
GamePref.OptionsViewDistance = 6
GamePref.OptionsVoiceChatEnabled = False
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsVsync = 0
GamePref.OptionsWaterParticleLimiter = 0.4
GamePref.OptionsWaterQuality = 1
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = True
GamePref.PlayerAutologin = False
GamePref.PlayerId = 76561198096657141
GamePref.PlayerKillingMode = 2
GamePref.PlayerName = Redarmy
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = C:\Users\pc\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 0
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = C:\Users\pc\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 75
GamePref.ZombieBMMove = 2
GamePref.ZombieFeralMove = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 1
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = True
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-04-14T11:25:09 41.444 INF StartAsServer
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2020-04-14T11:25:10 41.783 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
2020-04-14T11:25:10 41.784 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
2020-04-14T11:25:10 41.784 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
2020-04-14T11:25:14 46.239 INF Block IDs with mapping
2020-04-14T11:25:14 46.239 INF BlockIDs from Mapping
2020-04-14T11:25:16 48.324 INF Item IDs with mapping
2020-04-14T11:25:16 48.324 INF ItemIDs from Mapping
2020-04-14T11:25:48 80.690 INF createWorld: Navezgane, n, GameModeSurvival
2020-04-14T11:25:48 80.692 INF Occlusion: Enabled
2020-04-14T11:25:49 80.929 INF Started thread ChunkRegeneration
2020-04-14T11:25:49 80.929 INF Started thread ChunkCalc
2020-04-14T11:25:49 81.272 INF World.Load: Navezgane
2020-04-14T11:25:49 81.272 INF Loading base world file header...
2020-04-14T11:25:49 81.273 INF Loaded world file from different version: 'Alpha 18 (b35)'
2020-04-14T11:25:49 81.278 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-04-14T11:25:49 81.284 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-04-14T11:25:51 83.745 INF ShapeControllers: 64
2020-04-14T11:25:55 86.802 INF Started thread GenerateChunks
2020-04-14T11:25:55 87.016 INF Loading dtm raw file took 213ms
2020-04-14T11:25:55 87.148 INF Biomes image size w= 3072, h = 3072
2020-04-14T11:25:55 87.424 INF Loading and creating biomes took 408ms
2020-04-14T11:25:58 90.468 INF Loading and creating shader control textures took 3043ms
2020-04-14T11:25:59 90.919 INF Loading and parsing of generator took 450ms
2020-04-14T11:25:59 90.924 INF Started thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region
2020-04-14T11:26:00 91.976 INF [DECO] read 0/0
2020-04-14T11:26:00 92.699 INF AstarManager Init
2020-04-14T11:26:01 93.126 INF Weather Packages Created FROM BIOMES
2020-04-14T11:26:01 93.127 INF createWorld() done
2020-04-14T11:26:01 93.128 INF Calculating world hashes
2020-04-14T11:26:01 93.129 INF Loading players.xml
2020-04-14T11:26:01 93.283 INF Created player with id=171
2020-04-14T11:26:01 93.308 WRN InitBreadCrumbs Redarmy (122.5, 76.0, 1213.5)
2020-04-14T11:26:01 93.311 INF Loaded player
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
2020-04-14T11:26:02 93.924 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
2020-04-14T11:26:02 93.924 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 4, default = 1
2020-04-14T11:26:02 93.924 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8
2020-04-14T11:26:02 93.924 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100
2020-04-14T11:26:02 93.924 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
2020-04-14T11:26:02 93.924 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 75, default = 100
2020-04-14T11:26:02 93.925 INF Origin Reposition (0.0, 0.0, 0.0) to (112.0, 64.0, 1200.0)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
2020-04-14T11:26:02 93.970 INF [DECO] written 0/0
2020-04-14T11:26:02 94.017 INF OpenSpawnWindow
2020-04-14T11:26:02 94.071 INF StartGame done
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
Calling Animator.GotoState on Synchronize layer
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
2020-04-14T11:26:05 97.722 INF [steamworks.NET] GameServer.Init successful
2020-04-14T11:26:07 99.212 INF Respawn almost done
2020-04-14T11:26:07 99.219 INF PlayerSpawnedInWorld (reason: NewGame, position: 122, 76, 1213): localplayer
2020-04-14T11:26:07 99.299 INF DMS Entered Game!
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2020-04-14T11:26:07 99.543 INF [steamworks.NET] GameServer.LogOn successful, SteamID=90134373752410121, public IP=202.39.132.141
2020-04-14T11:26:07 99.561 INF [steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2020-04-14T11:26:08 99.907 INF [steamworks.NET] Lobby creation succeeded, LobbyID=109775240989074935, server SteamID=90134373752410121, server public IP=202.39.132.141, server port=26900
2020-04-14T11:26:08 99.910 INF [steamworks.NET] Lobby entered: 109775240989074935
2020-04-14T11:26:09 101.688 INF Calculating hashes took 8559 ms (world size 683 MiB)
2020-04-14T11:26:10 102.064 INF MinEventLogMessage: XP gained during the last level:
2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromLootThisLevel == 0
2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromKillThisLevel == 0
2020-04-14T11:26:20 111.782 INF Preparing quit
2020-04-14T11:26:20 111.782 INF Disconnect
2020-04-14T11:26:20 111.787 INF [NET] ServerShutdown
2020-04-14T11:26:20 111.787 INF NET: Stopping server protocols
2020-04-14T11:26:20 111.805 INF NET: LiteNetLib server stopped
2020-04-14T11:26:20 111.811 INF Exited thread SteamNetworkingServer
2020-04-14T11:26:20 111.811 INF [steamworks.NET] NET: Server stopped
2020-04-14T11:26:20 111.813 INF SaveAndCleanupWorld
2020-04-14T11:26:20 111.945 INF Saving 155 of chunks took 101ms
2020-04-14T11:26:20 111.945 INF [DECO] written 2/0
2020-04-14T11:26:20 111.947 INF [steamworks.NET] Stopping server
2020-04-14T11:26:20 112.024 INF [steamworks.NET] Exiting Lobby
2020-04-14T11:26:20 112.117 INF AstarManager Cleanup
2020-04-14T11:26:20 112.121 INF World.Unload
2020-04-14T11:26:20 112.137 INF Exited thread GenerateChunks
2020-04-14T11:26:20 112.156 INF Exited thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region
2020-04-14T11:26:20 112.198 INF World.Cleanup
2020-04-14T11:26:20 112.201 INF Exited thread ChunkRegeneration
2020-04-14T11:26:20 112.206 INF Exited thread ChunkCalc
2020-04-14T11:26:20 112.208 INF VehicleManager saving 0 (0 / 0)
2020-04-14T11:26:20 112.221 INF Persistent GamePrefs saved
2020-04-14T11:26:20 112.294 INF Persistent GamePrefs saved
2020-04-14T11:26:20 112.294 INF Cleanup
2020-04-14T11:26:20 112.352 INF AchievementManager.Cleanup
2020-04-14T11:26:20 112.642 INF Terminating threads
2020-04-14T11:26:20 112.642 INF OnApplicationQuit
2020-04-14T11:26:20 112.643 INF Terminating threads
2020-04-14T11:26:20 112.643 INF OnApplicationQuit
Setting up 4 worker threads for Enlighten.
Thread -> id: 1218 -> priority: 1
Thread -> id: 173c -> priority: 1
Thread -> id: 1334 -> priority: 1
Thread -> id: fa8 -> priority: 1
DMT file too
Parsing arguments
Running FinalPatchTask
Compiling PatchScripts assembly for FinalPatch...
Built patch file in 455ms
PatchMods compile successful
Found patcher mods: 5
Final patching 5 files
Running CreateHarmonyDlls
Compiling Harmony mod for 0-SphereIICore...
Running CopyModFolders
Copying mod folders
Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans/
Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans//ModInfo.xml
Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore/
Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore//ModInfo.xml
Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans/
Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans//ModInfo.xml
Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows/
Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows//ModInfo.xml
19:18:53: Build completed in 6.15 seconds
If you are using DMT, your Mods should not be in your Target folder. They should point to a folder outside of your game folder, and let DMT copy things over. This could be the issue. The mod launcher uses special flags on DMT to allow it to build in-place.
0 -
OK i downloaded Sphereii Core and NPC packs/dialogue pack again.
Rebuilt with DMT(built ok) and launched game...i get the console displayed in main menu saying this outlined in red writing
"ERR Error registering commands
could not load file or assembly "mono.cecil,version=0"
When i start a new game all input from controller / mouse KB is disabled.
In Single player 18.4
Full log file?
0
The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die
in Tools
Posted
null refs show backtraces, and that changes depending on which of my machines I do the build on. Nothing should be dependent on it.
The Beta-SetupInstaller actually uses PortableGit, rather than the third-party library to perform the cloning. It's a beta because I'm waiting for feed back for people who were having trouble downloading DarknessFalls and Ravenhearst when they are on slow internet connections. It also uses RoboCopy to transfer files over, so it's faster and smarter.