Mskitten87
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Posts posted by Mskitten87
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3 hours ago, Jugginator said:
Second thought make sure the map is made with 12,288 as the size not a flat 12,000 if that was the map size. Can try just a fresh map without any mods and see if it still happens.
Yeah it is 12288 It stops always at the same mark sadly.
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5 minutes ago, Jugginator said:
Most likely an issue with the Kinggen map but this definitely is a mod issue, so I would narrow it down and contact the mod creator(s)
Alright ty
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25 minutes ago, SylenThunder said:
Custom Map?
Mods?
Log??
There is a Pinned thread that tells you how to report an issue. Please follow the instructions.Ty i can not seem yo edit the post so i'll post it below for others.
Mod:Darkness Falls
Mod2?:Kinggen
Log: https://pastebin.com/sd7qekaV
Custom Map:Yes using Kinggen 12k Map.
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Hello posting this incase anyone has an idea this is a windows dedicated server. i'm trying to run the visitmap command then render but at 20-25% i get the below error. does anyone have an idea how to bypass it?
2021-06-28T15:05:24 1121.596 ERR Exception in thread GenerateChunks: 2021-06-28T15:05:24 1121.596 EXC Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at (wrapper dynamic-method) WorldDecoratorBlocksFromBiome.WorldDecoratorBlocksFromBiome.decoratePrefabs_Patch2(WorldDecoratorBlocksFromBiome,World,Chunk,Chunk,Chunk,Chunk,GameRandom) at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cXp1Z, Chunk cXZp1, Chunk cXp1Zp1, System.Int32 seed) [0x00210] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x000ca] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00053] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0018e] in <858b342e2ec84f598a70e52b667e9627>:0 at ChunkProviderGenerateWorld.thread_GenerateChunks (ThreadManager+ThreadInfo _threadInfo) [0x0003a] in <858b342e2ec84f598a70e52b667e9627>:0 at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <858b342e2ec84f598a70e52b667e9627>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) ThreadManager:myThreadInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() (Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0) 2021-06-28T15:05:24 1121.600 INF Exited thread GenerateChunks
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24 minutes ago, KingSlayerGM said:
Thanks for reporting I am going to check whats wrong.
yes, there is a limit in pixel size when loading an image. Normally I told KG to ignore the limit but in one part of the code I forgot. I am gonna fix it.
I think its already done mine is generating with pixel limits just fine
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Actually had a Question was there anywhere with 12k Heightmaps for download?
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On 6/26/2021 at 10:27 AM, KingSlayerGM said:
The cumminity heightmap download feature is ready for its first release
I still want to try to improve generation of roads though. I think I can release KG11 tomorrow night@scallipus what's the optimal water level for the hm you submitted? It doesn't see to be the default 43...
nice cant wait to see it released today! been dying for some rivers lol
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8 hours ago, scubahalo said:
So how do i go about random gen then or is that a no go?
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curious is there a updated list for NitroGen atm or nay? can't seem to use RandomGen option it just errors out or sits at generating towns
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Disabling biomes in A20?
in Discussion and Requests
Posted
Is there a guide to disabling Biomes for A20 since it's changed and no Map tool currently out. looking to disable all my biomes but pine forest/snow ones. and not seeing anything updated on how to do it for A20 Via XML's