Jump to content

Kattla

Members
  • Posts

    765
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Kattla

  1. 12 hours ago, theFlu said:

    Mine was nomad, I use that for testing since the numbers actually match there.. Tested on default now, same result, 0 damage - seems a little easier to knock down thou :)

     

    Normal soldiers, level 5 pistol (had it in my bar from earlier), no skills.

     

    19.4 b7

    Can confirm same result. HP = 0 damage to regular soldier and demolisher.

    Also on 19.4 b7 , with pregen 1 map, save generated today.

  2. Some alphas ago, i did a no-poi run. How it ended?

    I was working on my base, and a roaming horde came by. No big deal, right?

    Well, i was waiting at my entrance , club ready. For one reason or another, i did a jump, and got stuck inside a wooden frame.

    Couldn't defend myself, and died. I could have gone creative mode, but i didn't want to do that when i play "survival" mode.

  3. On 4/27/2021 at 7:08 PM, paladylan said:

    Post a picture.

     

    As you wish.

     

    I did a test of electric fences early in A19. 1 fence (1 active, 2 inactive on each side), 3 demolishers. They look a bit angry, after beeing shocked for hours. All the damage dealt to them was with the electric fence. No damage done to the blocks. Perfect stunlock in the test. Not fully perfect on horde nights, but still quite good. Not sure if this still works though.

     

    Image hidden with spoiler tag to not take as much space. Just 3 demolisher beeing shocked.

    Spoiler


    20200901193858_1.thumb.jpg.4b92cbbe2f7b3a611601813eadc0ce17.jpg

     

     

  4. On 4/24/2021 at 9:07 PM, masarius said:

    Hello fellow survivors!

     

    What are your thoughts on pipe bombs? 

     

    I feel that they make hordes way too easy, simply due to the fact that they are really cheap to craft and hit like a truck. Even if you don't find the recipe, it only takes one point to get them.

     

    Even hordes after day 100 are more or less easy to handle with them and there seems no reason for me to craft grenades.

     

    (playing on max diff and horde 64)

     

    grata superstes.

     

    The strength of the pipebombs and grenades are also due to the fact that they can stack. Toss down a few unlit PB's or grenades, and then a lit one to set them all off. Since grenades do more damage pr unit, it might be worth using them once the zombies get stronger (radiated ones). Besides, late game i am usually overflowing with resources anyway, so making stacks of grenades isn't a problem. 

     

    Can also be entertaining to try different approaches to horde fighting, instead of just doing the same all the time.

     

    My thoughts, perhaps the amount we can stack up before triggering them makes pipebombs a little bit OP. But what seem OP when playing warrior difficulty with 24 zombies might be just about right if playing 64 zombies at insane. At least pipebombs are a viable alternative to using guns, and i hope they stay that way.

  5. 12 hours ago, Crater Creator said:

     

    I do like the idea of having expensive items that are out of reach now, but that the player can aspire to obtain later.  It gives the player a goal - something to work towards - beyond an explicit quest to go here and do this.  And to be fair, the game has this to a fair degree now.  It's somewhat dampened by the 3-day loot refresh, though.  Still, I think the sheer number of items for sale is worth addressing in its own right.  A trader shouldn't have more than a dozen melee weapons to choose from (keeping in mind it's rolled separately for each player).  As I've said before in other contexts, too much luxury of choice tends to work against the sense of it being a survival game.

     

    As long as those items can be obtained by other means, it should be fine. I was thinking about solar cells, but there could be other items i forgot about.

  6. 17 hours ago, ElCabong said:

    I have to agree wholeheartedly. You look 10 bookshelves and five piles of books and you only get about three skills and a whole lot of paper.

     

    I can't remember the last time I saw a crack a book Tower

    Uhm, every house now serve as a combined crack'a'book, pop'n pills, shotgun messiah and toolstore. Besides, i think the bookshelves in houses have a better chance of skillboks then those in stores. Not sure if the latter is still the case though.

     

    The skyscrapers and large POI's are just unnecessary FPS suckers. Well made, but not needed.

  7. 6 hours ago, Tohskrad said:

     

    The next bloodmoon, the base was still not repaired and decided to just try and run for it.  We all had minibikes and a truck.   We were all continuously overrun with vultures, stopping meant the horde spawned immediately and there were always at least 5 vultures while on a vehicle.  

     

    Because of reasons, outrunning the horde with a vehicle is strictly forbidden, frowned upon, called cheating etc.

    But outrunning the horde on foot however is perfectly fine, at least for the moment.

     

    With this toolbar, you can survive any horde night if you run (and actually use the buffs they provide).

    mega2.jpg.a60a36a852068ab68608c217f2f9b1c9.jpg

     

    Don't need megacrush, but it is the easiest way to avoid the horde. Coffee and other stamina refreshment buffs also works if you make

    a little obstacle course. Running shoes helps a bit too i think.

     

    Megacrush is most often found in these containers, in public food-serving places.

    mega1.thumb.jpg.fe7dd8d3033b72c8e7f02a5e269d3df8.jpg

×
×
  • Create New...