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Slaan

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Everything posted by Slaan

  1. You are able to add the hub itself into a custom cell in the same as the other custom hubs, Magoli is more than welcome to include it there, it's a very simple affair to keep the project updated once I release new versions of it. As long as people are aware there is a txt file I keep in my project folder that tracks the known issues and things people might want/need to know about the hub and how it works. Also all the prefabbers/modders who's works are included are credited within the project folder too, so I would recommend you grab a copy of the project folder regardless just to fill yourself in on the details.
  2. : building within the project area. Will tidy up the OP when we have the ability to edit them again, feel free to drop any questions here regarding the tutorials or anything else.
  3. Ok sorry about that, It's the first time I've had to roll the project back, my version includes lowfdogs area and some other 'blank' spots that are the foundation for whats been drawn into the next version's concept map and I had not fully removed all the unused entries. The link has been updated with the corrections in the mixer, let me know if you have any other troubles. Forgot to add that people are more than welcome to include this in their own packs, It will be easy enough to update the prefab sections as I release newer versions, and there will always be a fresh mixer included for those who want to add the new stuff from each update.
  4. Ok added link to main post, the northern half of the map is now available for public playtesting, hope you enjoy it as much as I did putting it together. Some important things to be aware of: 1, read the about file, all of the know issues, fixed and prevalent, are mentioned here as well as a bunch of how to use infomation. 2, The hub is VERY seed dependant, by which I mean depending on height issues sections may not spawn, I'll add a handful of working seeds at the bottom of this post. 3, The hub is very rough around it's perimiter and floaty islands may still occur on some seeds. The closer area's come to completion the more I can do to remove this stuff without making it obvious to the eye (like the roads in the sewer ;D) It is still largely a work in progress build but I think what is there is enough to enjoy for now while I knuckle down with the rest. Please spare a moment to read through the credits, It's important to me that people are recognized for their contributions no matter how small, If I used something you built and you think it looks terrible.... sorry ;p The rwgmixer contained within is vanilla with no mods with the exception of the hub itself, I removed as much of the unused areas as possible for this version. *seeds* justdoit0 justdoit1 justdoit6 justdoit9 (one of the best so far) try as many seeds as possible, i've had several that the hub sits just nice in but as you will see steep drops are unavoidable in some areas at this stage.
  5. Yeah, working on water is gonna be fun, plenty room for all sorts of wierd things. It's gonna be fun watching what sorts of things people end up building when size is not so much of a big issue.
  6. Welcome to Project Slaanhatten Alpha 19 Update! - Sept 21 About me - "Hi I'm Slaan and I keep trying to build cities" New World: Project Slaanhatten Updated world editor prefab pack DOWNLOAD HERE New project map in the works, stay tuned for more updates! The below Video still does a good job of showcasing the direction I'm going with this pack, feel free to follow My Channel On Youtube to catch the livestreams and videos. Enjoy and happy Prefabbing!
  7. Is that so you can laugh at them having to treck 15 miles to grab their backpacks after they were eaten alive! awesome work dude, defo one of my fave prefabs just because of what it is, nevermind the awesome job you made of it. We've only just set a fresh map up and im itching to burn it already =p
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