Jump to content

Life_For_Dead

Members
  • Posts

    125
  • Joined

  • Last visited

Posts posted by Life_For_Dead

  1. On 7/6/2020 at 10:44 PM, MajorMunchy said:

    swapped out mp4 named it the same wont play. limit to file size? lol i put the movies the avengers as the mp4..wonder if its too large?

     

    On 7/6/2020 at 11:39 PM, xyth said:

    Yeah, a full movie is likely more than unity can load

     

     

    First, big thanks very much for this mod! This is really great!

     

    Second, you can play a full long movie but you must encode it well! I do this & I don't have any problem to load it:

    - 640x400 (16/10)

    - x264 (H264 baseline profile level 3.0) 512kbits it's enought for best encode speed/quality because it's not like we really want to see a movie

    - aac 128 kbits & must reduce the volume by -50% because in game the video's audio volume it's not scale with the game's audio volume who are very low (I play many other game & my sound volume is set to +/-33% but when I play 7DTD, I must up to +/-66%)

    - 23.976 fps

    - & the more important thing for a long movie, the option FastStart must be actived, that can be help... I'm not a expert but what I read & understand, it's like a loading of a picture in progressive or not... If we don't set the video to load progressive, the full video will be load in memory who that can explain bug/lag for a long movie...

     

    Third, a little thing to place the TheaterScreen, it's better with this:

    <property name="ModelOffset" value="0.5,0.5,0"/>

     

    Fourth, when I active it (any block), all video can be read but I don't know why sometime the picture of the video don't want to show up but the song is here...

  2. Nice mod but snif snif, there is not the first version of the lady strip-zombie who are better than the second stupid version... (sorry TFP but it's true, the second strip-zombie is very WTF)

  3. Any chance to get a higher trader amount above lots?

     

    You have a better way, you can edit with the game editor all trader's prefab & with cheat menu to place where you want the block who will spawn a random trader. Select the icon to show dev block & tape trader.

     

    I always do find some prefabs which seem to be bugged. And by "bugged" I mean it seems like NitroGen (?) puts two different versions of the same prefab at the exact same place. For example I once had an "AmIGone" prefab twice in the same location

     

    Maybe it's caused by the prefab's mesh file... I also had this problem with/without NitroGen & with all a18 & with many community's prefab modded & +/-ten times in 1 hour... I fix my single game by open the prefab (also all bug prefab in fact) with the game editor & by click on "update imposter" & so save prefab... After that, go see it in a new game if all is correct...

     

    & like I said, maybe it's the mesh file or whatever like the game go creazy random... Because I always have this bug but less like +/-2 times in 1 hour... In case, I check my computer, graphic card, memory, hard drive ect, got no problem & by playing other games too...

  4. Why not using the ingame editor to build the mesh after converting the prefab?:

     

    * load the converted POI into the ingame editor

    * press escape and click the button update imposter

     

    Alternatively to the second step, you could use the following 3 console commands to generate or update the mesh file:

     

    prefab simplify

    prefab combine

    prefab export

     

    Do not save the prefab after using the commands but reload its original version.

     

    Ah oky, so we can build it & it's not automatic but manual... Thanks you very much!

    I try with one prefab quickly & seem be no problem anymore in game...

    There's many some other prefab, I will take my time to do all this week-end & see if all is oky...

  5. Hello, thanks very much for you soft! But why zombie don't build a .mesh too? I need it for many modded prefab!

     

    Modder's convert their prefab very well to a18 but the .mesh still be a old version untouched for a16/a17 & in game, this cause a weird graphic bug with a18! Sudently, texture of block change in another something wrong texture or all container become a block with weird texture, destroy them they still be here visibility...

     

    Or there is a way to build prefab .mesh files, please? Thanks for any answer.

  6. Life_For_Dead Try this

     

    Heights are basically grayscale,

     

    create a png 8192 8192

    open Krita

    go to pixel brush

    pick color 75 75 75

    paint whole picture same color

    rename import_HM.png to import_HM orig.png

    save your pic as import_HM.png

    save it to the resources folder

     

    should have a 75 block high floor approx.

     

    just remember 0 0 0 is bedrock

    255 255 255 is build height limit or ceiling for now.

     

    Thanks for you answer!

    & so I try it and seem like oky but there's a little problem.

    I choose "only snow" but the biome is forest o_O

    I fix it by copy "biomes.png" from a another worldgen.

  7. Is the prison still developed for A17.x ? :)

     

    For reals, looks pretty awesome

     

    For all a16 prefab, you can convert yourself with a17 editor, just look this

    ...\Steam\steamapps\common\7 Days To Die\Data\ConfigblocksA16PrefabConversion.xml

×
×
  • Create New...