Life_For_Dead
-
Posts
125 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by Life_For_Dead
-
-
Thanks, good mod! But since TFP change that, who to show light on from far distance? That will be more pretty!
0 -
Nice mod but snif snif, there is not the first version of the lady strip-zombie who are better than the second stupid version... (sorry TFP but it's true, the second strip-zombie is very WTF)
0 -
Any chance to get a higher trader amount above lots?
You have a better way, you can edit with the game editor all trader's prefab & with cheat menu to place where you want the block who will spawn a random trader. Select the icon to show dev block & tape trader.
I always do find some prefabs which seem to be bugged. And by "bugged" I mean it seems like NitroGen (?) puts two different versions of the same prefab at the exact same place. For example I once had an "AmIGone" prefab twice in the same locationMaybe it's caused by the prefab's mesh file... I also had this problem with/without NitroGen & with all a18 & with many community's prefab modded & +/-ten times in 1 hour... I fix my single game by open the prefab (also all bug prefab in fact) with the game editor & by click on "update imposter" & so save prefab... After that, go see it in a new game if all is correct...
& like I said, maybe it's the mesh file or whatever like the game go creazy random... Because I always have this bug but less like +/-2 times in 1 hour... In case, I check my computer, graphic card, memory, hard drive ect, got no problem & by playing other games too...
0 -
Why not using the ingame editor to build the mesh after converting the prefab?:
* load the converted POI into the ingame editor
* press escape and click the button update imposter
Alternatively to the second step, you could use the following 3 console commands to generate or update the mesh file:
prefab simplify
prefab combine
prefab export
Do not save the prefab after using the commands but reload its original version.
Ah oky, so we can build it & it's not automatic but manual... Thanks you very much!
I try with one prefab quickly & seem be no problem anymore in game...
There's many some other prefab, I will take my time to do all this week-end & see if all is oky...
1 -
Hello, thanks very much for you soft! But why zombie don't build a .mesh too? I need it for many modded prefab!
Modder's convert their prefab very well to a18 but the .mesh still be a old version untouched for a16/a17 & in game, this cause a weird graphic bug with a18! Sudently, texture of block change in another something wrong texture or all container become a block with weird texture, destroy them they still be here visibility...
Or there is a way to build prefab .mesh files, please? Thanks for any answer.
0 -
Life_For_Dead Try this
Heights are basically grayscale,
create a png 8192 8192
open Krita
go to pixel brush
pick color 75 75 75
paint whole picture same color
rename import_HM.png to import_HM orig.png
save your pic as import_HM.png
save it to the resources folder
should have a 75 block high floor approx.
just remember 0 0 0 is bedrock
255 255 255 is build height limit or ceiling for now.
Thanks for you answer!
& so I try it and seem like oky but there's a little problem.
I choose "only snow" but the biome is forest o_O
I fix it by copy "biomes.png" from a another worldgen.
0 -
Hello, how to change the height of the floor please? I choose map completely flat & the height is always 40, I need a little more like 75~100 to build a city under floor in a big cave.
0 -
Is the prison still developed for A17.x ?For reals, looks pretty awesome
For all a16 prefab, you can convert yourself with a17 editor, just look this
...\Steam\steamapps\common\7 Days To Die\Data\ConfigblocksA16PrefabConversion.xml
0
Xyth's A19 - A17 Modlet Collection
in Mods
Posted
First, big thanks very much for this mod! This is really great!
Second, you can play a full long movie but you must encode it well! I do this & I don't have any problem to load it:
- 640x400 (16/10)
- x264 (H264 baseline profile level 3.0) 512kbits it's enought for best encode speed/quality because it's not like we really want to see a movie
- aac 128 kbits & must reduce the volume by -50% because in game the video's audio volume it's not scale with the game's audio volume who are very low (I play many other game & my sound volume is set to +/-33% but when I play 7DTD, I must up to +/-66%)
- 23.976 fps
- & the more important thing for a long movie, the option FastStart must be actived, that can be help... I'm not a expert but what I read & understand, it's like a loading of a picture in progressive or not... If we don't set the video to load progressive, the full video will be load in memory who that can explain bug/lag for a long movie...
Third, a little thing to place the TheaterScreen, it's better with this:
<property name="ModelOffset" value="0.5,0.5,0"/>
Fourth, when I active it (any block), all video can be read but I don't know why sometime the picture of the video don't want to show up but the song is here...