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renejant

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Posts posted by renejant

  1. Hi all, i have been using Rev678's realitycheck mods for quite some time now, but since A21 this mod/modlet seems to be broken. Dogs, vultures and snakes still seems to be in the game while i use this modlet... I have looked at the console and it spits out an console error which i can't figure out what is wrong with it...

     

    this is the code that Rev678 used: 

    <set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[@name='animalZombieDog']/@name">zombieMoe</set>

     

    And here is the error line that i get in the console/log:

    WRN XML patch for "entitygroups.xml" from mod "REV6:7-8's Modlet ... REALITY CHECK ... NO DOGS" did not apply: <set xpath="/entitygroups/entitygroup[contains(@name, '')]/entity[contains(@name, 'animalZombieDog')]/@name"  (line 7 at pos 3)

     

    I have looked at the xml code but i can't see what is wrong with it... i do not understand the xpath code very well, just got a basic understanding of it...

    So my question is, can someone give me any tips or guide me into the right direction to make this modlet work again?

     

    All i want is to remove vultures, wolves, lions, snakes and dogs from the game because they annoy  me and scare the hell out of me when i get surprised by them...

  2. On 1/11/2022 at 12:56 AM, ztensity said:

    Hey guys, I'd suggest joining the Discord and asking for assistance right now. I'm dealing with a lot right now as my father and great grandmother have passed away :(.

     

    I won't abandon my mods, but I'm not sure when I'll be back.

     

    Thank you,

    Brandon

     

    Take your time, real life issues are more important than any game!

  3. 16 hours ago, ShowerHour said:

    I've updated and modified the mod a bit to work with A20, but won't be releasing it unless the original creator approves. I sent him a message, but he hasn't logged on to Nexusmods since December 24th, 2021. I've never released a mod, so don't know how people would feel about me releasing a modified copy of somebody elses work, even though it's just xmls...

     

    It is ok to re-release an existing 'modified' mod aslong as you give credits to the original mod creator! That is an important thing to do.

  4. 8 hours ago, unholyjoe said:

    i just tested in my a20 and 21 builds and can indeed farm underground at bedrock  IF you have a ceiling high enough for plants to grow (eg:corn) and.. you must have some light source (such as a 1m opening all the way up to allow normal light down to cover a small radius (? dont know radius). i do have a simple glass block up at the tunnel opening and still can plant down there. up to the individual to test if you can block the tunnel with bars and such.. but i feel as tho, if light can get thru such as glass then an iron bar should work. dunno :)

     

    Thanks, im going to try to build a shaft and see if that works...

  5. 4 minutes ago, DEATH MECHANIC said:

    pretty sure you have to have sun light to get to the plants to grow, so cant plant under ground without light coming from top.

     I agree with you on this, but in the past, i have seen a you-tuber being able to plant it underground, i dunno who it was, but he seems to do it... ok i understand that with A20 things have changed... but i think the game should still be able to do so...

     

  6.  hi guys, i have encountered a little issue.

     

    I seem not being able to plant crops in my underground farm section of my base.  Above ground, it just work fine, but underground, using the farm plots, it won't let me plant any crops in it! Can anyone tell me or explain to me why this won't work??? See below/attached pictures for what i mean!

     

    I have looked at the config files, but i cannot find any clue in the codes on what it prevents me from doing so. If a modder can make a mod for this, then i would be happy!

     

     

    A20.0_2022-01-12_22-21-03.jpg

    A20.0_2022-01-12_22-23-00.jpg

  7. just add the <!-- in the front and the --> at the end of the last sentence for blocking that section out... if it has no effect, than you can remove it again.

     

    <!--
    <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
    <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
    <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
    <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r"/>    -->
    
  8. On 5/10/2021 at 2:17 AM, Father said:

    loading up server notice xml error thought I would point it out to you 

    
    wrn xml patch for "loot.xml" from mod "almonds turret mod" did not apply: <append xpath="/loot"

     

     

    The error is still in there!!!!!

  9. @bdubyah looking at your military vehicles, may i suggest to add in a Abraham/Tiger tank or an Apache helicopter? I think they are missing from your collection... Would be a nice addition to the game, seeing the military tried everything to fight the zombie apocalypse... 🙂

  10. 7 hours ago, Life_For_Dead said:

    I don't use your mod EVERYTHING IS SELLABLE because I do my own mod, but people in other webshare/youtube said that's not really do what the name say.

    To can sell all, you must simply add in:

     

    - blocks.xml

    Normaly it's enought just with this:

    <set xpath="/blocks/block/property[@name='SellableToTrader']/@value">true</set>

     

    Option to force to all blocks & normaly if a block already have the property but set to false, this new property will be load and overwrite the first:

    <append xpath="/blocks/block">

           <property name="SellableToTrader" value="true"/>

    </append>

     

    - items.xml

    Normaly it's enought just with this:

    <set xpath="/items/item/property[@name='SellableToTrader']/@value">true</set>

     

    Or to force to all items & normaly if a item already have the property but set to false, this new property will be load and overwrite the first:

    <append xpath="/items/item">

           <property name="SellableToTrader" value="true"/>

    </append>

     

    You can add both line "set + append" or only "append", if not to do more easy, I think these'a possiblity to add command something like "if exist / if not exist", I don't remember exactly the name of the command but I already see something like that in some mods.

    That is another approach people can do... but i did it on a per item based coding cuz in my opinion, some items should still be unsellable, due to being overpowered, or the trader doesn't want it, or seems useless to sell... etcetera etcetera... But people can adjust the coding to their own needs if they want to. What i just did was to make a little adjustment to the files because it seemed unlogic to me that you could not sell a simple item like the stone axe to the trader, sure you can scrap it, but if you come across alot of stone axes in loot, it should be handy to make a few bucks from them if you quickly need some money so you could buy some desired item from the trader...

  11. On 9/20/2020 at 4:41 PM, Riles said:

    Wait, it doesn't scrap every item instantly? what items does it miss? I may just have to add a few more lines or something, not too much work.

    never mind, i edited it myself and now it works.. here's what i changed myself:

     

    <configs>
    <!-- Zero scrapping times! I hate the scrapping times with a PASSION!-->
    	<append xpath="/items/item[@name='resourceYuccaFibers']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceScrapBrass']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceScrapLead']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceCloth']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourcePaper']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='partsMaster']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceSewingKit']"><property name="CraftingIngredientTime" value="0"/></append>	
    	
    	<append xpath="/items/item[@name='resourceScrapIron']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceRockSmall']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceWood']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceScrapPolymers']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceLeather']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceMilitaryFiber']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceElectricParts']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceElectronicParts']"><property name="CraftingIngredientTime" value="0"/></append>
    	<append xpath="/items/item[@name='resourceMechanicalParts']"><property name="CraftingIngredientTime" value="0"/></append>	
    	
    	<!--
    	<set xpath="/items/item[@name='resourceScrapIron']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceRockSmall']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceWood']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceScrapPolymers']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceLeather']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceMilitaryFiber']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceElectricParts']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceElectronicParts']/property[@name='CraftingIngredientTime']/@value">0</set>
    	<set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='CraftingIngredientTime']/@value">0</set>	-->
    	<insertAfter  xpath="/items/item[@name='resourceBrokenGlass']/property[@name='EconomicBundleSize']">
    		<property name="CraftingIngredientTime" value="0"/>
    	</insertAfter>
    </configs>

    the white part i copied and just make an append xpath instead of a set xpath.... and now they work, also i was getting yellow error warnings, and by changing this they have been removed...

     

  12. Could you possibly add in some screenshots/video's about this modlet? It makes it more handy to view at a glance about what this mod is about, so people can decide more easily at first glance to download it or not.... just a suggestion....!

  13. On 8/6/2020 at 11:38 AM, Riles said:

     

    Boom. Riles-A19Cheats-NoScrapTimes1.00

     

    I took this from crazy A18 mod testing I was doing in my beginning learning phase. Let me know if it works AND...... it is recommended that you DO NOT scrap brass items as when you smelt them, you get EVEN MORE brass out of them. 😉 But I understand the need to save on space.

    Thanks for the quick work! I will test it out and let you know!

     

    Works like a charm!! Is there a way to make it applyable to every item? or is that too much work?

  14. nice mod... wondering if you can add in a way to speed up the way scrapping items works? may it be a perk or something... Sometimes i pickup an item that contains brass for example a car radiator and then when you scrap it, it takes almost 5 minutes to scrap that item... Queing up your scrap bar with other items to be scrapped that takes less time...

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