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BullDawg308

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Everything posted by BullDawg308

  1. bdubyah, I have played most of the modpacks for 7 DTD including, Ravenhearst, Darkness Falls, Undead Legacy (my favorite), War of the Walkers and Warzuks. Your modpack is incredibly impressive with what you've done and how you've changed some of the gameplay in amazing ways. I think your pack would benefit tremendously if you would put it on Spherii's launcher. I have some less techy friends that I want to play with but I'm going to have to send them a "how-to" video on the somewhat complicated installation process and probably still have to walk them through it. You probably have a great reason for not doing it, but your modpack is incredible and many more people would play it and probably donate if you made it easier to access. First I'll tell you what is amazing and then what I think would improve it and feel free to ignore all of this: The addition of Super mutant and raider bases all over the map is brilliant. Hearing gun shots or mutant grunts amps up the adrenaline and makes the game so much more fun. Your laser weaponry is very well done. Compared to DF's invisible pew pew lasers, yours have great lighting effects and sounds. I haven't tried them all but need to pop into creative and do that. I just found the Cryo weapons and froze some mutants. Amazing. Your addition of the eye bots and the walking kind (forgot their name) were really cool. Finding the disks in the robot factory was a really great idea. The way you have vehicle repairs is a great idea (it does need some more info on things like how many side mirrors or steel ingots you need instead of just flashing the icon). I'm almost to day 20 and still riding a bike, though. I rarely have found almost complete vehicles and finding the parts is hard. Generally, I do like it, though. The slow progression is awesome. Ravenhearst has a slow progression but it has a very different, somewhat depressing, feel to it. Yours is great because you know their are hard enemies all over and you can't wait to get better weapons and armor to blast them. Your mod has so many surprises and so much depth. I just found mutant armor that you can put on a hired mutant. What? It's really fun to uncover this and I know there are aliens but haven't encountered them yet. I like your skill and attribute system. It's very different from vanilla and much more fun and interesting. I love your pistol/shotgun/rifle/machine gun progression. Great job interspersing the guns and the progression. As far as improvements: I think having 2 sets of pipe weapons really can confuse people. I would go with one or the other. Having one you repair with pipes and the other with ingots and having mods that just work on the new set will confuse people too. I'm not super fond of the corpse looting because it causes the player to do more clicking for little benefit. I get that it's more realistic but it makes the game less fun and more tedious. Any game decision that makes things more like work will eventually turn players off. It's not terrible but just less fun. That survival machete sucks compared to the katana. It's extra damage doesn't make up for it's horrible speed. I don't understand why it's supposed to be better other than the increased sneak damage. Love the katana, though. Overall, I think you did a great job with the NPC Mod. It's not too easy but you generally can avoid the heavy hitters until you are ready for them, except for the random raider encounter in the woods, which I like, though. I think the BoS and Rad guys cost the right amount though I'm having trouble finding the caps for the Rad dudes.
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