Hello Guppy.
A lot of your Zombies from pack 1 pass through vehicles and electric fences , is there a way to fix this ?
Also , a lot of them from pack 1 ( all maybe ? ) Run , stop , hit , instead of hitting while running , how can I fix this too ?
And to finish , I've edited some of your Zombies ( Pack 1 and 3 ) to give them more unique traits.
And edited the Entitygroup too to balance the difficulty ( Not finished ).
Changed their sound effects to have more diversity.
Changes :
Pack 1
ZombieGuppyBob is now a feral ( since he was glowing eyes )
ZombieGuppyCloth is now a feral ( with Feral wight sound cause he is a proto feral wight (?) )
ZombieGuppyKennethClown is now on par with Fat Hawaian ( Explode like cops when low HP )
ZombieGuppyLucy screams like a screamer ( Proto screamer , she doesn't call zombies )
ZombieGuppyMeaty is now a boss only in bloodmoon ( 5000 HP , do as much damage as a demo , 0,1 spawnrate )
ZombieGuppyRadiated is now a radiated ( damage and HP to be on par with other radiated )
ZombieGuppyRiotGear is now armored against standard bullet ( lower spawnrate before GS 150+ )
Pack 3
All on par with standard zombies ( they still hit harder though )
GuppyZombieHeavy tank like a feral ( still moving slow )
GuppyZombieGiant is now some sort of boss for POI's
Maybe I can send you the changes and you decide if you want to add it or not to the current mod.