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LittleRedSonja

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LittleRedSonja last won the day on October 14

LittleRedSonja had the most liked content!

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  1. It looks very interesting arramus! Have you considered expanding this into sort of a "nomad style" mod? I usually like nomad plays in other games, where you do not have a permanent base, you can only carry around whet you can stuff in your backpack (and perhaps a very small contained on your camp) and whatnot. In any case very nice idea, thank you for sharing it 💜
  2. UPDATE 1.2.0 - 30 new Plushies (for a total of 45 in this 1.2.0 version) to make you company and help you in your adventures. - Added an additional "Secret" reward on top of the existing one, for finding all the 45 plushies. - Optimized textures and meshes for some of the plushies for smaller file size and better performance. This means that, even when the number of plushies is now tripple, the file size is less than double. Isn't that amazing?! - Fix: Adjusted the collider for the Fox Plushie. - Fix: Fixed some of the plushies not showing the textures when in "placing" mode. - Slightly resized and repositioned some of the plushies to hopefully fit better when on top of half blocks or close to walls. Additional adjustments might be done in future updates depending on your feedback :). - Slightly reduced the loot drop rate for the plushies. Let me know what you think about this change, it is always difficult to balance how much loot you get, but I think this tweak makes things better. - You can now scrap your plushies for cloth, if you need to. Desperate times, the horror 😅! - The plushies you do not need can now be sold to traders for a little more dukes than before, although you will net get rich doing that 😉 - Better quality and more "consistent" icons, I hope you like them! 💜 - Added a nice custom new sound for when you complete your Plushies collection. It is a big update, it took a lot of work but I am very happy with the result. I hope you all enjoy it! 💜
  3. Thank you for the Update Izayo, you always create so awesome stuff 💜. Thank you for sharing it 🥰.
  4. HAPPY HALLOWEEN Everybody! 💜 I hope you are all enjoining the Halloween and the Halloweeny mod! Have fun and Happy Halloween! 🎃
  5. Oh this one looks GREAT! 💜 I specially like that they look very "western movie" style, and the naming: Sheriff Hawks, Cactus Dan, and even a Hats shop 🥰. Very nice arramus! One thing I wonder. Do you plan on keeping the "modern" cars around? Perhaps it is very complicated, or it does not fit your plans for the mod, but changing the models to something a bit more "old western" style I think would be really cool! Just one of my silly ideas, hehe, thank you for the update 💜
  6. Don't worry 😊. I play in Eko server, so perhaps, I do not recognize your user name but I use Eko discord and play in the server. All nice people there 🥰 You will probably get good help here about roadies 💜:
  7. Are you talking about the ones included in Prepoccalypse mod, or about something else? Perhaps it is better if you ask in the topic for the mod, or at least if you give the name of the mod. My crystal ball is running low on mana and I cannot guess very well 😉😊
  8. Hi! A Tiny Update for the OPTIONAL Ammo bench (nothing new for the main mod, that one is unchanged, the update is just for the Ammo Bench Add-On) 1.0.1 - Fixed the bench description not showing up. Now it will. Thank you seven2166 for reporting the glitch 💜.
  9. UPDATE 1.5.0 - Added Support for "The Wasteland" overhaul. Now you can recycle the ammo and explosives included in this mod. IMPORTANT: For "Ammunition Recycling" to work fine together with "The Wasteland" make sure my mod loads AFTER The Wasteland mod. To ensure that please rename my mod folder to z_LittleRedSonja_AmmoRecycling. If you use the optional add-on custom ammo bench please rename it too (add z_ before folder name). - Added Support for both versions of "Firearms Expansion 5". Now you can recycle the new ammo and explosives added by this mod. - Edited some of the colors for the recycled ammunition icons for both Vanilla and some of the supported mods. This is one the biggest update I have made for "Ammunition Recycling" in terms of added support for other mods. I hope you like it! 🥰 Let me know if you find any bugs or issues, and also if you have suggestions or want support added to other mods 💜
  10. I have added support for "The Wasteland" in my "Ammunition Recycling" mod. Now you can recycle the ammo and explosives included in this mod. IMPORTANT: For "Ammunition Recycling" to work fine together with "The Wasteland" make sure my mod loads AFTER The Wasteland mod. To ensure that please rename my mod folder to z_LittleRedSonja_AmmoRecycling. If you want to use the optional custom ammo bench please rename that too (add z_ before folder name). I hope you like it 💜
  11. It is probably a very obvious question, but, do you have the Harmony mod folder inside your mods folder in the steam installation? And, does your mod folder look like this, with all those subfolders inside (the exception might be the Harmony folder, in case you install your mods in the mod folder located in AppData the Harmony folder would be located in the steam mods folder, but the other stuff should look like this)
  12. Thank you, I am very happy that you like my mods! 💜
  13. While working in adding support for the wasteland into my ammo recycling mod I have discovered this small thing. I understand you meant the first ingredient to be buckshot, like all the other 40 mm ammo, and not duplicated scrap polymers?. It is in the recipe.xml: <recipe name="ammo40mmSmoke" count="1" craft_time="15" craft_area="workbench" tags="workbenchCrafting"> <ingredient name="resourceScrapPolymers" count="20"/> <ingredient name="resourceGunPowder" count="10"/> <ingredient name="resourceGlue" count="2"/> <ingredient name="resourceScrapPolymers" count="10"/> <ingredient name="resourceForgedSteel" count="3"/> </recipe> I also wonder if one Nuke is intended to be crafted faster than one 40 mm. I am a complete ignorant in terms of weapons, but it sounds like a Nuke should take longer to make, perhaps? Just an idea, perhaps it is intended to be so, but just in case it is an oversight 🥰. And thank you for the update bdub! 💜
  14. This looks fantastic bdub! Fallout 4 is probably my favorite game ever (competing with Skyrim hehe). Great job! 💜
  15. UPDATE 1.3.1: - Fixed the buckets of water obtained in the plumbed fixtures not working as intended. Now they will. A small update to fix an issue where the buckets of water obtained in the plumbed solutions fixtures would not work like the vanilla buckets. It has taken me quite some time to fix this because the game does some obscure "behind the scene" stuff to make the buckets of water work as they do but it is finally working 😅. Thank you Khaine, RizzoMF, Thee_Legion and HellsJanitor for helping me uncover the "Mystery of the Bucket of Water" 😄 I hope you all enjoy the mod and if you find any other issues or have suggestions please let me know. 💜
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