oh... I didn't know... I had to use very outside help to achieve this... <entity_class name="zombie" extends="entity_zombie">
<!-- Random HP depending on gamestage -->
<property name="HitPoints" value="{rand(250 + gamestage * 2, 400 + gamestage * 5)}" />
</entity_class> Hi,Honestly, I wanted me to follow up with the player's level, but I know little or nothing about programming. I also don't know the most optimal way to monitor, but I think that this way I can set the min hp and max hp, Now I'm looking at how to make it work...