-
Posts
1,427 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by Pille
-
-
Hi all,
I am looking for some testers for my new prefab editor. It's not finished yet but should be ready for first tests.
Download (v0.90) (Compatible with A17/A18):
You need version v0.90 (or higher) to receive further updates. The built-in update tool cannot be used to update old versions (< v0.90).
Download LINK (32 bit) (Deprecated)
Previous Versions (A16/A17):
Download (v0.53) (A16 Version):
Download link (Windows 32 bit):
OR
Download link (Windows 64 bit):
OR
Download (v0.70) (A17 Version):
Instructions:
Thanks to Guppy, Slaan and Jackelmyer we have these video tutorials (roughly sorted by difficulty of the topic in ascending order):
How-To and FAQ
How to use the Sleeper Generator
Jackelmyer's Tutorial - Getting Started Prefabbing
How To Convert A17 Prefabs To A18
Shortcuts:
Switch current layer:
Plus, Minus (+, -)
Mouse wheel
Change zoom:
Ctrl + mouse wheel
Shortcut for block picker:
Middle mouse button
Switch to select mode:
1
Switch to drag mode:
2
Switch to paint mode:
3
Switch to top view:
a
Switch to side view 1:
s
Switch to side view 2:
d
Select block:
Left click
Select an area:
Right click and keep the mouse button pressed
Select several areas / blocks:
Mouse buttons + ctrl
Copy selected blocks:
ctrl + c
Insert selected blocks:
ctrl + v
Cut selected blocks:
Ctrl + X
Show copied blocks:
v
Count selected blocks:
Shift + C
Hints:
*The maximum size of a prefab in this version is 1024 x 1024 x 256 blocks (length x width x height). Using these settings the program will consume ~12 - 14 GB ram (not optimized).
*You have to update the editor after downloading it to get the latest version.
Preview (v0.84):
Discord:
German/English chatting server for prefabbers and for those who don't ask too many questions regarding my editor (it's still work in progress btw.):
Credits (incomplete):
* Icons made by Freepik from www.flaticon.com
* Editor is built with Qt 5.12.6
* Big thanks to Hal9000 for explaining me technical details of prefab files and for the help regarding static spawns
* Loot evaluation file ('compo-pack-eval.txt') was created by ShoudenKalferas
6 -
I don't see a lot of gamebreaking bugs. Or maybe what you call a bug I don't think of as one. For example, I wouldn't call the spawn point camping a bug. It's just simple griefing or could be considered an exploit. The game is functioning as it's supposed to. It's just that some players have figured out that those points are unprotected and not random. ♥♥♥♥ thing to do.
I can give you some examples. I was talking about things like these:
- you can use the minibike to jump into underground bases
- maybe you can use it to teleport through blocks in claimed areas (can minibike frames be placed in claimed areas?)
- you can see and shoot through the terrain
But maybe these bugs are unknown to most PvP players?
0 -
I'm ignorant of the backend limitations, so this may not be possible. But this sure seems like it could be addressed by introduction of a random number variable to operate on the spawn loc coordinates.
Yepp, this was already suggested:
The current system of fixed spawn points leads to the problem you encountered. People will either put spikes or cages at the spawn points. The logical conclusion is to have truely random spawn points rather than a set of fixed ones.I just wanted to emphasize that it is an important problem that needs to be fixed.
To me, the main problem is the high number of gamebreaking bugs that can be exploited. So I wonder if the time has come for PvP.
0 -
Quick point here on your 'static' spawn points, I have never, in the ridiculous playtime I have, ever spawned into a player made cage or know anyone who has. I did once appear on a couple of spikes, once.
Must have been polite players only on your servers. Maybe servers from england?
The first thing I do on a PvP server is to mine the spawn points.
0 -
So I can see someone doing the same sort of thing with a horde or just a large group of zombies. Good thing or bad thing? Hard to tell.
It's hard to prevent anyway (how would you stop players from using this tatics?) and it makes sense. So don't remove it.
0 -
Imho making a good PvP mode (or a game in general) is like voting in a new law, so you have to think about how people can exploit your system.
*smartass mode off*
I think we need
- truly random player spawns to prevent spawn point preparations
- a 3. spawn option for bedrolls because you can abuse the current system
- less noisy player sounds
- fixes for certain bugs (e.g., there is a bug that allows players to see and shoot through the terrain. The claim block can be abused to find protected areas. The minibike frame can be used to build an indestructible wall afaik.)
- protection for newbies
0 -
Very good work. I tested it with files from A11.6. Thanks Hintern
0
Prefab Editor (Alpha)
in Tools
Posted · Edited by Pille (see edit history)
So I guess I have to make two versions. One for European users and one for Americans.^^
Yeah I know that's a bit annoying. I am going to implement it in the next versions.
That's interesting. Must be related to the windows scaling. I will try to fix this.
Thank you for your feedback!