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Pille

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Posts posted by Pille

  1. The coordinate system was a bit unclear, typically x,y,z indicates x=right to left, Y equals up and down, and Z is front to back. It "seems" you are using x,z,y in the top

    So I guess I have to make two versions. One for European users and one for Americans.^^

     

     

    I have not quite figured out how the side views correlate back to the top view exactly. For example, i locate a wall torch on the top view. Select it with the cursor, then switch to a side view and its not on that tab until I hunt around for it. Having the other tabs reorient based on the selection made in the previous tab would be a great additional feature.

    Yeah I know that's a bit annoying. I am going to implement it in the next versions.

     

     

    The coordinates in the cells is nice, but if you could use a smaller font it might not spill over into the adjoining cells.

    ...

    The prefab tab text is cutoff on the left side of the window.

    That's interesting. Must be related to the windows scaling. I will try to fix this.

     

    Thank you for your feedback!

  2. Hi all,

     

    I am looking for some testers for my new prefab editor. It's not finished yet but should be ready for first tests.

     

     

    Download (v0.90) (Compatible with A17/A18):

    You need version v0.90 (or higher) to receive further updates. The built-in update tool cannot be used to update old versions (< v0.90).

     

     

    Download LINK (32 bit) (Deprecated)

     

    Download LINK (64 bit)

     

     

     

     

    Previous Versions (A16/A17):

     

     

     

     

    Download (v0.53) (A16 Version):

     

    Download link (Windows 32 bit):

     

    Mediafire - 32 bit

     

    OR

     

    Dropbox - 32 bit

     

     

    Download link (Windows 64 bit):

     

    Mediafire - 64 bit

     

    OR

     

    Dropbox - 64 bit

     

     

     

    Download (v0.70) (A17 Version):

     

    Download LINK (32 bit)

     

    Download LINK (64 bit)

     

     

     

     

     

    Instructions:

     

    Thanks to Guppy, Slaan and Jackelmyer we have these video tutorials (roughly sorted by difficulty of the topic in ascending order):

     

     

     

     

     

     

     

    How-To and FAQ

     

    How to use the Sleeper Generator

    How to rotate prefabs

    Jackelmyer's Tutorial - Getting Started Prefabbing

    How To Convert A17 Prefabs To A18

     

     

     

     

    Shortcuts:

     

     

     

     

    Switch current layer:

    Plus, Minus (+, -)

    Mouse wheel

     

    Change zoom:

    Ctrl + mouse wheel

     

    Shortcut for block picker:

    Middle mouse button

     

    Switch to select mode:

    1

     

    Switch to drag mode:

    2

     

    Switch to paint mode:

    3

     

    Switch to top view:

    a

     

    Switch to side view 1:

    s

     

    Switch to side view 2:

    d

     

    Select block:

    Left click

     

    Select an area:

    Right click and keep the mouse button pressed

     

    Select several areas / blocks:

    Mouse buttons + ctrl

     

    Copy selected blocks:

    ctrl + c

     

    Insert selected blocks:

    ctrl + v

     

    Cut selected blocks:

    Ctrl + X

     

    Show copied blocks:

    v

     

    Count selected blocks:

    Shift + C

     

     

     

    Hints:

     

    *The maximum size of a prefab in this version is 1024 x 1024 x 256 blocks (length x width x height). Using these settings the program will consume ~12 - 14 GB ram (not optimized).

    *You have to update the editor after downloading it to get the latest version.

     

     

    bYtDBsl.jpg

     

     

     

     

    Preview (v0.84):

     

     

     

     

    Discord:

     

    German/English chatting server for prefabbers and for those who don't ask too many questions regarding my editor ;) (it's still work in progress btw.):

     

    Pille's Discord Server

     

     

     

     

    Credits (incomplete):

     

    * Icons made by Freepik from www.flaticon.com

    * Editor is built with Qt 5.12.6

    * Big thanks to Hal9000 for explaining me technical details of prefab files and for the help regarding static spawns

    * Loot evaluation file ('compo-pack-eval.txt') was created by ShoudenKalferas

  3. I don't see a lot of gamebreaking bugs. Or maybe what you call a bug I don't think of as one. For example, I wouldn't call the spawn point camping a bug. It's just simple griefing or could be considered an exploit. The game is functioning as it's supposed to. It's just that some players have figured out that those points are unprotected and not random. ♥♥♥♥ thing to do.

     

    I can give you some examples. I was talking about things like these:

    - you can use the minibike to jump into underground bases

    - maybe you can use it to teleport through blocks in claimed areas (can minibike frames be placed in claimed areas?)

    - you can see and shoot through the terrain

     

    But maybe these bugs are unknown to most PvP players?

  4. I'm ignorant of the backend limitations, so this may not be possible. But this sure seems like it could be addressed by introduction of a random number variable to operate on the spawn loc coordinates.

     

    Yepp, this was already suggested:

    The current system of fixed spawn points leads to the problem you encountered. People will either put spikes or cages at the spawn points. The logical conclusion is to have truely random spawn points rather than a set of fixed ones.

    I just wanted to emphasize that it is an important problem that needs to be fixed.

     

    To me, the main problem is the high number of gamebreaking bugs that can be exploited. So I wonder if the time has come for PvP.

  5. Quick point here on your 'static' spawn points, I have never, in the ridiculous playtime I have, ever spawned into a player made cage or know anyone who has. I did once appear on a couple of spikes, once.

    Must have been polite players only on your servers. Maybe servers from england? ;)

    The first thing I do on a PvP server is to mine the spawn points.

  6. So I can see someone doing the same sort of thing with a horde or just a large group of zombies. Good thing or bad thing? Hard to tell.

    It's hard to prevent anyway (how would you stop players from using this tatics?) and it makes sense. So don't remove it.

  7. Imho making a good PvP mode (or a game in general) is like voting in a new law, so you have to think about how people can exploit your system.

    *smartass mode off* :)

     

    I think we need

    - truly random player spawns to prevent spawn point preparations

    - a 3. spawn option for bedrolls because you can abuse the current system

    - less noisy player sounds

    - fixes for certain bugs (e.g., there is a bug that allows players to see and shoot through the terrain. The claim block can be abused to find protected areas. The minibike frame can be used to build an indestructible wall afaik.)

    - protection for newbies

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