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XAH

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  1. Yes, I really like your idea. In this case, everything makes sense, it would even stimulate the collection of the same magazines in order to finally take that treasured level 6 hatchet that has been gathering dust in the vault for a long time.
  2. I used a translator. To begin with, I love this game and would like it to get even better. In this discussion, I do not want to offend anyone and I do not intend to impose my opinion, because my opinion is not important to anyone. Many thanks to the developers for doing a great job both in A21 and in the whole game as a whole. But: Despite the fact that the A21 brought a lot of improvements and innovations, the mechanics with magazines in my opinion turned out to be quite useless. I will explain why on my gaming experience. For example, while I was collecting magazines, which I only had enough for a level 4 pipe shotgun, I was already able to purchase a level 5 automatic shotgun from a dealer. In this regard, further collecting magazines on shotguns did not make any sense to me, except collecting. The situation is the same with many other magazines. Pistols, submachine guns, tools, I found or bought much better quality than I could craft at the time of their receipt (except for magazines on crafting workstations). In this regard, all these hundreds of magazines have ceased to have any value, because the skills of barter and adventurer decide everything. Someone will say that I just had a low skill of a certain weapon, but no, the skill of shotguns was 4/5, but buying a good quality shotgun was much faster and easier than collecting the missing 50 magazines. The only magazines that were useful were for crafting workstations and crafting food, of which an incredibly large number fell out even without the skill. As they say, if you criticize, offer. In many games I have met a system of development, when the skill that you use improves. For example, if you kill with a pistol, then the pistol is pumped, if you cook, then cooking, mining ore is a mining skill. It would be logical enough to first kill zombies with a pipe shotgun, gain experience before picking up an automatic shotgun. And if the player receives a good weapon before obtaining the corresponding skill, then debuff can act on this weapon in the form of increased recoil and high scatter, which would be logical. I hope the developers will see this message. In any case, the game is yours and it's up to you to decide what to do with it. Thanks for attention.
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