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IAMtraveler

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  1. (I apologize if my English is not good enough for you, and I apologize if my language is rude) Hello, I am new to the game and have been playing for about 3-4 days. I spend my days killing zombies and getting killed. I started watching the play videos and thought it looked fun. I am getting a very interesting experience as expected. Thank you very much. However, there is one thing that feels strange to me as I play Alpha 21. It is that the main character is in between life and death and does not use (throw away?) an empty bottle that could be used to drink water. It is an action. Isn't that unrealistic? I think so. The only way to get water in the current environment is to collect water with a dew purifier or filter the waste water available from the toilet. (I'll spare you the other drinks in this article.) I felt it was unrealistic for me to have a protagonist who desperately searches for sewage water from the toilet when a natural water source is right in front of him. Also, it seems strange to me that in such an established social civilization, there are no empty bottles, which are essential for life. (In addition, the protagonist does not even think of utilizing them.) I understand that the game has to be fun, challenging, and interesting, and that this increased difficulty level is necessary to make it so. However, it would be a bit unfortunate if, as a result of changing the system for the sake of difficulty and fun, the protagonist, who craves to live, has to search for sewage in the toilet. I know this is an alternative that has already been considered, but could the following method be used to create empty bottles while adding more difficulty to the game? (Sorry for the layman's opinion.) ⑴ The main character will be more thirsty. (It seems that the average adult male drinks about 2.5 liters of water per day. That would be about 5 empty bottles or more?) ⑵ Depending on the biome (and temperature), there will be a difference in thirst. (apologies if this is already in place in your system) ⑶ The empty bottles will break with a certain probability. (Would it be interesting if skills could make them last longer?) If these are difficult to introduce, "a clear reason why natural water sources cannot be utilized and why atmospheric moisture or toilet waste water can be utilized" would be more convincing. I am just starting out and may seem like a baby to those of you who have been playing this game for years. I sincerely look forward to seeing how you reach something more interesting, more exciting, and more realistic in a game that I found very interesting, even though I am not a fan of zombies or gunfire. Good luck! From a dear new citizen of White River
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