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haama

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  1. Next step: githooks or build tools? I'd wager some xml validation would prevent a few fist through monitor problems.
  2. Summary: This doesn't affect gameplay because the trigger is only used with a respawn don't die buff (buffDeathFoodDrinkAdjust), but would affect modders and is just a weird regression so giving the heads up in case it's indicative of other issues. Game Version: A21 b313 OS/Version: Linux 5.15 Ubuntu 22.04 64bit CPU Model: AMD Ryzen 7 1700 Eight-Core Processor (cores: 16)AMD Ryzen 7 1700 System Memory: 15906 MB GPU Model and VRAM: NVIDIA GeForce GTX 1070/PCIe/SSE2 (8192 MB)nVidia Ge Screen Resolution: 2560 x 1440 Video Settings: --- Game mode: SP Did you wipe old saves? No Did you start a new game? Yes Did you validate your files? No Are you using any mods? For this, just a test mod EAC on or off? Off Status: NEW Bug Description: In alpha 20, onSelfWalk would fire when changing from idle to walk. It no longer does. It will fire when Changing from run to walk Initial frame upon respawn (so, another reason it doesn't affect actual gameplay) A frame when standing up from crouch Also tried: onSelfWalk doesn't fire when walking forward, backward, or strafing. Requirement EntityHasMovementTag tags="walking" still works.
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