Summary: This doesn't affect gameplay because the trigger is only used with a respawn don't die buff (buffDeathFoodDrinkAdjust), but would affect modders and is just a weird regression so giving the heads up in case it's indicative of other issues.
Game Version: A21 b313
OS/Version: Linux 5.15 Ubuntu 22.04 64bit
CPU Model: AMD Ryzen 7 1700 Eight-Core Processor (cores: 16)AMD Ryzen 7 1700
System Memory: 15906 MB
GPU Model and VRAM: NVIDIA GeForce GTX 1070/PCIe/SSE2 (8192 MB)nVidia Ge
Screen Resolution: 2560 x 1440
Video Settings: ---
Game mode: SP
Did you wipe old saves? No
Did you start a new game? Yes
Did you validate your files? No
Are you using any mods? For this, just a test mod
EAC on or off? Off
Status: NEW
Bug Description: In alpha 20, onSelfWalk would fire when changing from idle to walk. It no longer does. It will fire when
Changing from run to walk
Initial frame upon respawn (so, another reason it doesn't affect actual gameplay)
A frame when standing up from crouch
Also tried: onSelfWalk doesn't fire when walking forward, backward, or strafing. Requirement EntityHasMovementTag tags="walking" still works.