Summary: This doesn't affect gameplay because the trigger is only used with a respawn don't die buff (buffDeathFoodDrinkAdjust), but would affect modders and is just a weird regression so giving the heads up in case it's indicative of other issues.
Game Version: A21 b313
OS/Version: Linux 5.15 Ubuntu 22.04 64bit
CPU Model: AMD Ryzen 7 1700 Eight-Core Processor (cores: 16)AMD Ryzen 7 1700
System Memory: 15906 MB
GPU Model and VRAM: NVIDIA GeForce GTX 1070/PCIe/SSE2 (8192 MB)nVidia Ge
Screen Resolution: 2560 x 1440
Video Settings: ---
Game mode: SP
Did you wipe old saves? No
Did you start a new game? Yes
Did you validate your files? No
Are you using any mods? For this, just a test mod
EAC on or off? Off
Status: NEW
Bug Description: In alpha 20, onSelfWalk would fire when changing from idle to walk. It no longer does. It will fire when
- Changing from run to walk
- Initial frame upon respawn (so, another reason it doesn't affect actual gameplay)
- A frame when standing up from crouch
Also tried: onSelfWalk doesn't fire when walking forward, backward, or strafing. Requirement EntityHasMovementTag tags="walking" still works.
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