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DirkillerGaming

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  1. I think i just fixed it by myself: I loaded the Tile into the Prefabs-Editor, marked the (invisible) Bug-Region in the Air & pressed J (clear the selected Block). Then i saved it as a new POI with the same Name & overwrote the old Files. Haven't found the Bug since then - checked Pregen10 & one of my RWG-Maps 🙂 I could upload the fixed Tile for further testing - anyone interested?
  2. Hi, Guys & dear Fun Pimps.I'm the Creator of some Mod-Maps (f.e. New York Undead 1,2+21, Germany Undead 1+21, UK Undead 1+21, Japan Undead 1+21 etc.) and i just found a Bug that appears only Ingame, not in the World Editor: It's the Street-Tile "rwg_tile_countrytown_cap" - some of them (not all) cause strange & massive Stone-Artifacts over the Ground on the middle-left side of the Tile.I found this Bug even in RWG-Made-Maps. See this Screenshot - hope the Bug will be fixed soon: 🙂https://drive.google.com/file/d/1qCriXXuag8LL0OZUuGsc7VIX043jMyRN/view?usp=sharing
  3. Hi, Guys & dear Fun Pimps. I'm the Creator of some Mod-Maps (f.e. New York Undead 1,2+21, Germany Undead 1+21, UK Undead 1+21, Japan Undead 1+21 etc.) and i just found a Bug that appears only Ingame, not in the World Editor: It's the Street-Tile "rwg_tile_countrytown_cap" - some of them (not all) cause strange & massive Stone-Artifacts over the Ground on the middle-left side of the Tile. I found this Bug even in RWG-Made-Maps. See this Screenshot - hope the Bug will be fixed soon: 🙂 https://drive.google.com/file/d/1qCriXXuag8LL0OZUuGsc7VIX043jMyRN/view?usp=sharing
  4. Teragon is great! I made some Maps with real Heightmaps like "New York Undead II", "UK Undead", "Japan Undead" & "South Korea Undead" with this Generator. I published them here: DirkillerGaming Archives – 7 Days to Die Mods
  5. Im Gimp: 1. Open & overwork or create your spat3.png in Gimp: Full-Red=Asphalt, Full-Green=Gravel, Full-Black=Background/Nothing. 2. You will need an Alpha channel - create it if its missing under "Layer/Transparency" - "Add Alpha Channel". 3. Set the "Threshold Alpha" (also to find under "Layer/Transparency) to full "1,0000". 4. Export your File as splat3.png, 8bpc RGBA + "Save color values from transparent pixels" = YES!!! 5. If the "Threshold Alpha"-Setting in Step 3 didn't work it should work after reload your File in Gimp. Save/overwrite it again like in Step 4. Hope this works for you! So you do not need any other methods or Apps. Just put this new splat3.png into your Map-Folder and it should do its job! By the way... just in the Making 🙂 "Navesgane X":
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