In the latest version of the mod, the problem of desynchronization has intensified. In previous versions, the delay could be up to half a second, now the delay is kept at an average of 2 seconds, while the in-game counter shows a delay of 200-300 milliseconds. The vanilla version is up to the same machine, does not give delays in principle. There is a suspicion of problems in the allowed bandwidth of the Steam. Is it possible to somehow reduce the flow of traffic to the player?