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NolanStaark

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Everything posted by NolanStaark

  1. In case other's are looking, I just found this channel for building examples and ideas to add to the suggestion of zztong: https://www.youtube.com/@QuillGaming It's nice because he explains the build (and provides a material/shape/paint list) and the majority of the block's choice, even for decorations.
  2. Thank you all for the great replies! I'll definitely look into getting better. So far my exp with the prefab editor is its kinda clunky and a bit too complex, but I'll continue to work in it to get better at it. Yeah definitely want to hear the racoon story lol Also I would definitely be interested in going over this guide if someone could point me in the right direction. Or is it just the Random World Generator guide?
  3. Hi all, When I play I get more interested in building/fixing POIs and making fun/intricate/functional HQ/Crafting bases. Horde bases are pretty easy to find tutorials on, but nothing for how to make POIs look good. Like how to make diagonal walls/doors/windows look cohesive, and fixing the slight slant of dirt to a block that is in ground, etc... any suggestions where to find tutorials? Or any suggestions of your own?
  4. I do use it, however it is just basically creative mode with no zombies/nights and some extra tools/views, and I'm probably in the minority with this opinion, but I honestly I find it a bit tedious to use at times. (confusing like where should ground level be?) This post is more about about finding a fun/optimal way to laying out a base design that I can move/create/stretch entire rooms/walls/etc... at a time, then take that final generated schematic/blueprint into the Prefab editor and build it block for block. Basically trying to find other software like https://www.smartdraw.com/ that translates really well block for block in-game
  5. lol, I remember graph paper, so you're not that old, (probably younger than me)
  6. I love building/crafting but I have a hard time coming up with my own ideas, my issue is I need to see the base before building it, so I end up copying other's designs. That being said, I want to come up with my own design but I need to plan it out in advance, what free tools do you all use (if any) to plan a base/house? I haven't played Rust, but here is a blueprint that shows the blocks layout: So something along the lines of a blueprint designer, but showing individual blocks. I also have used the Sims 4 buildings for inspiration but their building system is very different and much more complex, like their walls/floors aren't 1 always block thick, so the designs/furnishings don't translate well. (e.g. having to add 1 extra block in 7d2d for every wall/floor on every X,Y,Z axis in Sims)
  7. all good suggestions, but I feel like I've tried those and didn't work for what I was hoping for. I understand the voxel system to some degree, and realize that each block has to take up 1m^3. And what I'm looking for, and based on my understanding of Voxel, this should still be able to work, I just don't have the skills/time to learn those skills to make it happen. Here is how I see it working: If we take a double wide door asset for example, its 2 voxel blocks, with a single door occupying each block, that sits naturally in a 2 block space in the world. What I was looking for would still fit neatly into those 2 blocks in the world, but only a single door centered, so the start of the door would be in the halfway point of the first block and end halfway into the second block, for a total still only 1 block. The remaining half blocks on either side of the door would be decorative, like half pains of glass on either side. This image shows the above example as a single place-able asset with 1 door occupying 2 blocks, with the blue squares being Voxel blocks in the world at 1m^3 each
  8. Yeah, I've seen double door mods and they're really well done!! But I was looking more for a single door that is 2 wide, and it sits in the middle of 2 half blocks. Like this, see how it's green rectangle sits between 2 full blocks (the thick lines not dashed on the floor): Then something similar but 3 wide for double doors
  9. I had the thought to make a 2 wide single door that sits in the middle of 2 half blocks and a 3 wide door/window that sits in the middle of 2 half blocks. The 2 half blocks could be decorations/glass or just solid. Is this possible? I've looked in to modding a bit and seems like a lot of work to bring this about, but I know there are a lot of talented modders who could probably whip this out in less than a week (if its even possible) Single door between 2 solid half blocks (highlighted red) (white square is a where a normal cube block would be placed): Single door between 2 glass/decorative half blocks: Double door between 2 half blocks: Window examples: Double window: Single Window:
  10. yeah its along the same concept, if I understand you correctly, basically insert a mod that makes the Tough Guy Glasses look like the Nerdy Glasses, so you get the Nerdy look, but the +1 Fort?
  11. I know this isn't a game breaking thing, but just a thought I had that could improve the game. I love being able to wear skill/build specific glasses, especially the Nerdy Glasses for Intel skills, and I know it saves up to 3 skill points in the given tree but If I plan on maxing that tree out, I no longer need those glasses despite the look matching my build, so to max benefits I need to switch glasses, but no longer look Nerdy for my build. For example: Having a +1 Fort Mod or a Nerdy Glasses Mod to put in the Fort glasses could allow for better character customization.
  12. Yeah, do, I just haven't seen any mention of LCB changes in A18, 19 or 20, so if it didn't work in A17, then they didn't document it or its still the same. Good point tho Yep, this is what we've done, so it's not impossible to get around, just tedious
  13. Its technically both, because traps/electric components can be used anywhere in the base, but not one specific location in the base, to clarify, the "area" they're in charge of is Traps/Electricity/Base Building, while the other "area" is Crafting/Smelting/Chemistry/Food, etc.... each person needing the ability to move their respectable "area" components anywhere in the base without relying on the other person's availability to remove their LCB, so touching but not overlapping, unfortunately, won't over come this issue, however, overlapping would It sounds like this is a controversial topic, so sorry for stirring the pot, but reading this LCB wiki, https://7daystodie.fandom.com/wiki/Land_Claim_Block it only mentions blocking other players in multiplayer, nothing about zombies. Also there is a Myth Busters video at the bottom of that page, Whereas the Bedroll wiki, specifically states it prevents Zombie spawns: https://7daystodie.fandom.com/wiki/Bedroll
  14. I just saw this forum, but I had already started a topic in General: Brand new to the game (only 166 hours since I got it for Christmas), and first time on this forum. 👋 TL:DR: I did a high level search and couldn't see anything on this, so I'm still not sure this has been suggested, (sorry if it has ), but I'm sure LCBs are a talking point already as It's been a point of confusion and frustration (a couple of those 166 hours dedicated to figuring out how exactly they work) for a newbie like me, but I came up with a few potentially simple solutions, knowing each could presents their own set of programmatic challenges, but here they are: Problem: Party/Allies like to collaborate in base building, but without greatly reducing the cover size, only 1 person's land claim block can cover the base, giving them exclusively all it's privilege's, causing players to needlessly login on dedicated servers to switch out their LCB for another users who would like to utilize said privileges. Solution 1: Allow land claim blocks to be placed right next to each other for allies, and since they're touching they can all share the same settings as the first block placed, I.E. block coverage, dead-zone, etc... set by the server. (admittedly, not the most elegant or my favorite solution) Solution 2: Allow land claim blocks privileges to be granted to allies via the multiplayer window, I dunno if all-or-none would be best or more granular (i.e. playerX can move traps, turrets, etc.. playerY can move crafting stations, etc...) would be best. As an SDET on a programming team, I'm constantly looking for ways to improve my company's and other's software, so I hope this reaches the devs if it hasn't already been suggested. Thank you for your time Here is the original conversation so far:
  15. That could be a good idea, which gave me an idea, what if the LCB could be upgraded to provide better protection in various ways, such as spawns, increased coverage range, or more HP for its covered blocks, etc.... I just saw the forum Pimp Dreams, where we can give suggestions, which is where this post should be, so please reply to that thread here:
  16. The problem me and my friends are running into is: one person is focusing on crafting, another on traps/base building, so if we want to shuffle those things around in our base as we learn of our weaknesses in our base, we have to also shuffle LCBs around, at the other person's leisure since we're not always on at the same time. Admittedly this isn't game breaking for us, but having the option to allow each other to customize their part of the base they're in charge at their discretion would be a nice QOL for multiplayer games. Also, from what I've read so far, the LCB doesn't protect from spawns, just from other non-ally players. It's bedrolls that protect from spawns, in either case, I think you're correct, I also think they work while their owners are offline.
  17. Thank you! It would be more obvious in the radial menu, but I'm having a hard time imagining how it would work in the radial menu for more granular permissions, but if it works intuitively I'm for it! I can definitely see how it would work for all-or-nothing. After you suggested it, I did do search through the mods forum, for LCB or "Land Claim" but nothing stood out as close to this. Thank you for your suggestion tho!!!
  18. Brand new to the game (only 166 hours since I got it for Christmas), and first time on this forum. 👋 TL:DR: I did a high level search and couldn't see anything on this, so I'm still not sure this has been suggested, (sorry if it has ), but I'm sure LCBs are a talking point already as It's been a point of confusion and frustration (a couple of those 166 hours dedicated to figuring out how exactly they work) for a newbie like me, but I came up with a few potentially simple solutions, knowing each could presents their own set of programmatic challenges, but here they are: Problem: Party/Allies like to collaborate in base building, but without greatly reducing the cover size, only 1 person's land claim block can cover the base, giving them exclusively all it's privilege's, causing players to needlessly login on dedicated servers to switch out their LCB for another users who would like to utilize said privileges. Solution 1: Allow land claim blocks to be placed right next to each other for allies, and since they're touching they can all share the same settings as the first block placed, I.E. block coverage, dead-zone, etc... set by the server. (admittedly, not the most elegant or my favorite solution) Solution 2: Allow land claim blocks privileges to be granted to allies via the multiplayer window, I dunno if all-or-none would be best or more granular (i.e. playerX can move traps, turrets, etc.. playerY can move crafting stations, etc...) would be best. As an SDET on a programming team, I'm constantly looking for ways to improve my company's and other's software, so I hope this reaches the devs if it hasn't already been suggested. Thank you for your time
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