Sergant1000
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Sergant1000 last won the day on March 10 2017
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Mod updated to version 47.164 Added: Added recipe for creating Painted Targets. Added ore detector. Maps for the detector. Added 6 artifacts for sucking out HP and SP. Only dead (killed) zombies. Changed: Set and corrected sights for weapons. Corrected Collimator sight v1, v2, v3. Corrected the position of sniper rifle models. Corrected headlamp. Changed icon. Changed damage to blocks for chainsaw, drill and chipper. Ice zombies. armor set to 50% Reduced resource extraction from chimeras. Reduced flight on Jump Boosters by half. Changed 12x70 cartridges. Shotgun - reduced range, increased spread. Bullet - reduced spread, increased range. The sound of the siren has been disabled. The number of dropped plastic cards has been corrected. The increase in the quality of armor creation when upgrading the corresponding skill has been corrected. The description of caffeine tablets has been corrected. The receipt of a piece of fabric when disassembling has been corrected: bandage, primitive armor, straw bedding. The pouches have been corrected. They can be inserted into all medium and heavy armor. The artifacts of HP and SP extraction have been corrected. Only living (moving) zombies. Additionally: When receiving a new tier of tasks, an error occurs. The wheels of some vehicles do not turn.
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I think in this mod you play like in vanila. Here you need to think how to survive, do you need to fight or escape. How mach stamina do you have and how to spend it. Look around who close to you and you need wait, hit or run away. Which weapon to use and e.t. Remember you are in a world where everything wanna eat you. Try to think why you die? Because a lots of death from mistakes what you do. When you understanding your mistake you won't do it again and don't die at another game session. Which enemis have high spawn?
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Mod updated to version 47.136 Changed: Fixed buying/selling items when upgrading and wearing armor. Made a correction to the hanging siren sound. Additional: When receiving a new tier of tasks, an error occurs. Some vehicles do not have wheels.
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Mod updated to version 47.134 Added: Added notes with hints. Tree growth zone set to 3x3 blocks. Added Birch model. Seeds included. Added 7x5x5 Elevator. Added temperature decrease when receiving the ice zombie debuff. Added the ability to open a locked ATM with automatic lockpicks. Electricity debuff. Added a decrease in reload time. Added Goat and Penguin. Added goat skin, goat meat and food based on it. Changed: Fixed hatch improvement. Changed quivers prices. Fixed perk affecting bow crafting. Localization fixes. Hellish creatures renamed to chimeras. Fixed display of tree growth stage. Fixed damage of Trash weapons. Fixed repair of regular weapons and bronze keys. Fixed doors\gates\shutters. Reduced HP bonus from Biker armor. Health bonus moved from Nomad armor to Warrior. Movement speed and sound reduction moved from Warrior armor to Nomad. Removed extra spawn from lvl 50 to lvl 100 Removed the ability to sell coin packs. Fixed the description of the Bacon and Eggs stat. Reduced the amount of fertilizer from pallets. Reduced the number of credit cards and rewards dropped from them. Changed visibility at night and inside buildings. Removed damage display from rocket and grenade launchers. Fixed the name of items from 10.9x32.6. Fixed pouches. Increased the price of the Drill, Chainsaw, and Jackhammer. Fixed the fence. Animals and insects from version a20 have been returned. Shotgun sights have been adjusted. Ну, кролики, это обязательное зло)
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Все норм. Чтобы выжить не всегда надо драться. Mod updated to version 47.077 Added: Temperature Mechanics. All mechanics from biomes to parameters have been reworked. When you spawn for the first time after the patch, you will freeze until the temperature returns to normal. Added: Ice. Collector upgrades. Mods for protection from the elements. Cooling ointment. The "Wasteland" biome has become radioactive. Being in it increases radiation. Reworked the radiation debuff. The ice machine has been changed to a container. Contains snow and ice. Changed: Removed experience from the exchanger. Reduced alcohol decay time. Scarecrow armor has been changed to primitive. Reduced to fabric, added a fiber recipe. Displays of armor characteristics have been changed. Corrected the description of coatings. Armor rebalance. Additional: When receiving a new tier of tasks, an error occurs. Some vehicles do not have wheels.
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fixed patch error/ Patch reupload
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Mod updated to version 47.041 Added: Added a truck of the first version. Added a spawn in the world of a truck of the second version. Added "Seeing Eye". Allows you to see the enemy's condition. The recipe is opened by the Doctor's skills. Added a wristwatch. Only find or buy. Time is removed from the map. Added a wall clock. Crafting on the second workbench. Added a Calendar. Crafted on the first workbench. Date is removed from the map. Added plastic cards. Can be exchanged at an ATM. Added an increase in damage and block damage to the degree buff. Added a cell phone. Added a saucepan and a gravy boat to the loot. Changed: Corrected the display of textures on the fat mutant woman. Changed the mask on the zombie mutants and slightly muted. Corrected the translation of Raspl.Copper. Removed a bag of birch seeds from the list of items. If you have it, throw it away. Fixed hK MP-5 SD3, m-79, gL-06 and eX-41. Fixed the recipe for the bronze and iron key. Fixed the use of the Used Blood Collection Kit. Additional: When receiving a new tier of tasks, an error occurs. Some vehicles do not have wheels that spin.
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Mod update to version 47.012 Added: Added blood restoration through food. Changed: Fixed display of water in fried bugs. Fixed model of explosive bolt. Fixed display of blood pack. Fixed durability of hydroponics and hydrants. Removed old helmets from spawn. Fixed bug. Death at spawn for the first time. Removed secondary buff of blood wound. Blood wound icon replaced. Fixed model of Hell Lion. Fixed ranged attack of juggernaut and gold juggernaut. Fixed trunk of gokart. Additional: When receiving a new tier of tasks, an error occurs. The wheels of some vehicles do not spin.
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Mod updated to version 47.000 for game version 1.0 Added: Alcohol mechanics. Alcoholic drinks have been reworked. When drinking alcohol, take precautions. The higher the class, the more damage in close combat. If you drink too much. there will be unpleasant consequences. Fishing mechanics. Reworked. Now it is enough to create a fishing rod. There must be bait in the inventory. LMB on the water and your catches. There is a chance to break the rod. Blood mechanics. Added a blood parameter. Received wounds do not transfer health, but blood. When lost, max HP will decrease, loss of consciousness is possible, with a greater loss - blood death. First aid kits and a blood collection kit have been reworked. Added recipes: glue through a bucket, making solar panels, inspecting a car, processing carrots in rotting vegetables, high-quality low fuel from vegetable oil, vegetable oil from other plants. Added a Shell Catcher. When fired, % of shells are returned. Added a Jump Booster. Increases Jump Height. Does not decrease damage when falling. Added Silver Supplement. Increases Damage against zombies. Added food models from the "Alter_FoodModels" mod. Thanks to "Alter" Added drink models. Added description for Experience Lenses. Added stamina consumption when aiming. Added shortness of breath after diving underwater. Added skill "Diver" increases the time spent underwater. Added unlock recipes: Fried Sweet Potato, Lard, Omelette, Fish with Orange, Baked Vegetables, Pumpkin Cream Soup, Zucchini Fritters, Chicken with Pumpkin, Fish with Pumpkin, Broccoli Cream Soup, Sweet Potato Cream Soup, Banana-Strawberry Pie, Pork with Pineapple, Batatori Cream Soup, Pear Pie, Ginger Pie, Spaghetti with Chicken, Fritters with Fruit, Venison with Pear, Pineapple Cream Soup, Casserole, Dried Meat. Added: "Bikus", "Meat Bikus", "Plucked Grass", "Bronze Key", "Bronze Hammer", "Empty Methane Cylinder". Electric, Fire and Ice Power. Copper Aloe Ointment. Lawman Hat 2. Dark Beer, Vodka, Antipohmelin. 3 buggies. 2 fishing rods. Non-electric gates. Blood-restoring drugs. Added perks and items for the Medium Furnace, transferred under skills. Added a stick drop from overcooked meat. Added an increase in the quality of the white engine, solar panel, methane cylinder and batteries. Weapons added an increase in the amount of resources when crafting from quality. Crossbow added a speed penalty when reloading. Added skills related to stamina loss when using weapons and tools. Added old seed packets, replacing the periodic seed packets that drop randomly: 5, 10 or 20 seeds. Added a gravel layer between the 2nd and 3rd layer of rock. Added stamina restoration to juices. Metabolism skills and slow metabolism. Affects the duration of buffs. Increased the effect of freezing, acids and electricity, but decreased damage. Frozen zombies. added 25% armor. Slow movement debuff applied. Bleeding replaced with Bleeding wounds. Stacks. 1 stack - 1hp / sec. duration 60 sec. depending on the oil. Added a spawn of zombies with a mutation of this quality to the world. A description of the characteristics of traps has been added to the Game Phase. Added the use of additional icons in the recipe list. Added trap containers for existing containers. Combat plants. Added a plant with ice damage. Rebalanced plants. Fixed models and equipment. Reworked the characteristics window in the character menu. Changed: Removed annoying news menu and player nickname in the main menu. Increased experience gain from "Experience Lens 3" from 30% to 40% Removed the increase in time spent underwater from the "Olympic Swimmer" skill. Bug fixed. Double increase in parameters. The recipe for boiled crayfish has been moved to the skill. Fixed the fruits of the Walnut. Removed the starting set of clothes. Removed wigs. Removed armor of the previous version. Removed skills for armor of the previous version. Changed names: "Armored Cobra" to "Ford Mustang Cobra". Set "Priest" to "Preacher". Set "Law Enforcer" to "Lawman". Set "Assassin" to "Warrior". Set "Primitive" to "Scarecrow". "Preacher" and "Lawyer" armor: transferred to the "Cloth armor" class. "Scarecrow", "Farmer", "Miner", "Scavenger", "Botan", "Special Forces" armor: transferred to the "Light armor" class. "Tramp" armor: transferred to the "Medium armor" class. "Warrior" armor: transferred to the "Heavy armor" class. Rebalanced armor features. Changed pouches and pockets. Redefined bags and backpacks as clothing mods. Increased stone durability at a depth of 25-60 blocks. changed the method for obtaining containers when using water/food. Increased the starting inventory size from 10 units to 20 units. For the time of absence of starting clothing. "Fishing rod" has been renamed to "Simple fishing rod". Corps collection with an axe has been fixed. Fixed an error with the apple tree model material. Fixed the description of the "Chef" skill Removed the 11th grip. Replaced the plant fiber icon. Increased the damage of regular weapons. Fixed the display of characteristics and effects for water\food. Changed the beer recipe, Beer for ore search. Fixed the description of the characteristics for medicines. Reworked the system for changing water\food. Reworked: energy drinks, Beer for ore search. Winter biome. "Earth" replaced with "frozen earth". Cannot be upgraded to fertile soil. Desert biome. "Sand" Cannot be upgraded to fertile soil. Increased regeneration for radioactive zombies depending on the level. Increased damage to blocks for acid zombies. Additional: When receiving a new tier of tasks, an error occurs. The wheels of some vehicles do not turn.
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Testing of the mod going to end. Release coming soon))
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Mod updated to version 46.521 Added: Added 25% acceleration to asphalt when moving on it. gravel added 10% acceleration when moving on it. Added description for candies. Added "Dekohawk", "Coupe", "Gokart", 2 "Humvees", "ArmoredCobra". Added the "Ingredients" skill. Changed: The swing time of hoes has been reduced. Localization edits. Renamed plastic resources to polymer ones. Corrected polymer insulation group Some candies have been renamed. Corrected MD 500 The ability to use x4 and x8 scopes has been removed for shotguns. For shotguns, the position of the sight x2 has been corrected. Vehicle spawn has been changed. Dropped vanilla resources have been replaced with mod ones. The food system has been reworked. Changed stat parameters to match the complexity of recipes. Redistributed skills. Added damage buffs. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
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Mod updated to version 46.379 Added: Added Vultures that spit fire and acid. Added resource drops from some blocks. Added a recipe for a nail made from a broken nail. added "Sodium Water" to the cutting table. Removes Acid Debuff. Added icon for baton cover. Warming ointment has been added to remove the debuff from frosty zombies. Changed: The swing time of hoes has been reduced. IRP water addition has been removed. The amount of loot in top chests has been increased. Reduced the chance of shuriken appearing. Increased shuriken damage. Fixed a bug when drinking rainwater. Reworked quest rewards. The storage time of loot bags has been increased. Increased damage from baton coating. Changed the name of zombies from "level" to "mutation". Localization edits.
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Mod updated to version 46.346 Changed turnoffed an immortal animals.
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Mod updated to version 46.345 Added: Added 33 buildings from various builders. Available at Random. added loss of resources from lamps and chairs. Changed: Text edits. The small stone model has been corrected. Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%. The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x. The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again. Changes have been made to the "Dendrologist" skill. Increased damage of bombs, grenades, C-4. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error occurs.