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Sergant1000

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Sergant1000 last won the day on March 10 2017

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Zombie Hunter

Zombie Hunter (8/15)

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  1. Mod updated to version 46.521 Added: Added 25% acceleration to asphalt when moving on it. gravel added 10% acceleration when moving on it. Added description for candies. Added "Dekohawk", "Coupe", "Gokart", 2 "Humvees", "ArmoredCobra". Added the "Ingredients" skill. Changed: The swing time of hoes has been reduced. Localization edits. Renamed plastic resources to polymer ones. Corrected polymer insulation group Some candies have been renamed. Corrected MD 500 The ability to use x4 and x8 scopes has been removed for shotguns. For shotguns, the position of the sight x2 has been corrected. Vehicle spawn has been changed. Dropped vanilla resources have been replaced with mod ones. The food system has been reworked. Changed stat parameters to match the complexity of recipes. Redistributed skills. Added damage buffs. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  2. Mod updated to version 46.379 Added: Added Vultures that spit fire and acid. Added resource drops from some blocks. Added a recipe for a nail made from a broken nail. added "Sodium Water" to the cutting table. Removes Acid Debuff. Added icon for baton cover. Warming ointment has been added to remove the debuff from frosty zombies. Changed: The swing time of hoes has been reduced. IRP water addition has been removed. The amount of loot in top chests has been increased. Reduced the chance of shuriken appearing. Increased shuriken damage. Fixed a bug when drinking rainwater. Reworked quest rewards. The storage time of loot bags has been increased. Increased damage from baton coating. Changed the name of zombies from "level" to "mutation". Localization edits.
  3. Mod updated to version 46.346 Changed turnoffed an immortal animals.
  4. Mod updated to version 46.345 Added: Added 33 buildings from various builders. Available at Random. added loss of resources from lamps and chairs. Changed: Text edits. The small stone model has been corrected. Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%. The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x. The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again. Changes have been made to the "Dendrologist" skill. Increased damage of bombs, grenades, C-4. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error occurs.
  5. Mod updated to version 46.258 Added: Added pigment recipe to campfire and potbelly stove. Added various body kits. Added glass and armored glass blocks. Vanilla figures. Added minibike wheel. Added Pistol and Rifle Silencers. Added a model of a tin can, red dot sights, x2 and x4 sights. Added recipe for RGD and GOG grenades. Added sight x2 and x4. Added red dot sights. The sight camera is not installed. Added mod "ZZTong Prefabs" from "ZZTong". adds 177 buildings. Available at Random. Added 40 buildings from various builders. Available at Random. Changed: Reduced the amount of grass in the desert. Localization edits. The coordinates of the weapon attachments have been corrected. Pistols, rifles, shotguns, SMGs, machine guns, machine guns. A model of a silencer for pistols and SMGs has been exhibited. Changed the requirements for the Mule and Cardio perks. Replaced body kit models with mod ones. Minibike assembly error has been fixed. Removed old muffler recipe. The air transport inventory has been revised. Added polymer drops from barriers and blue barrels. Dropping container models have been replaced. Vanilla merchants' vending machines have been replaced with mod ones. The models of bags dropped by strong zombies and bosses have been replaced. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  6. The mod has been updated to version 46.212 Added: Added Sharklet and Vannakart to the recipe. Added packs of cartridges and their crafting. Added randomness to armor characteristics. Added a recipe for smelting scrap steel. Modified: The cartridge has been fixed. The time for laying bags has been changed. Increased damage of rifles and machine guns. The number of expansion slots has been converted to random. Fixed repair and improvement of iron blocks. Localization edits. Fixed unlock skills for Willy Jeep and Humvee. recipes changed from cauldron to frying pan Repair of finks and swords has been fixed. Removed slots from backpacks. Fixed the interface for melting items in the furnace. Fixed the interface of tools on stoves and bonfires. Besides: An error occurs when obtaining a new task level. An error appears when passing near some buildings.
  7. Mod updated to version 46.174 Changed: Added recipe for creating "Car Spare Parts" Truck assembly has been fixed. Translation corrections. Additionally: When receiving a new task, an error occurs. An error occurs when passing near some buildings.
  8. Mod updated to version 46.166 Changed: The characteristics of the chainsaw have been changed. Fixed inability to open a police car. Fixed the Over Damage bug. Fixed "DirtBike2" frame recipe The blocking of some body kits has been removed. The fire particle in the built-in stove has been corrected. The fire bolt model has been corrected. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  9. Mod updated to version 46.159 The new version is also available through Modlauncher. Added: added 2 types of ambulance. You can only collect it from a broken car. Added to the list of creatures: sparrow, crow, bat, eagle, seagull. Changed: Text edits. Fixed the inability to assemble a minibike. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. Resources above 100MB have been optimized and repacked.
  10. it is. but still contain some bugs. And working not on all comps
  11. Mod udate to version 46.130 for a21 Added: Added damage to the description of incendiary cartridges. Added items for finding ore. Added Vending Machines to replace mod vendors. Added water collector. Added to the stone workbench recipe pool. Added container inflation. When using an item, the player receives a dirty container. Opening a dirty container will yield either a clean container or part of the material from which it consists. Added rainwater. +10 thirst, -20 food, 10% dysentery. Added small and large industrial generators to the game. Added an exchanger for chips in packs. Added localization of Buildings. Added spawning of stones under water. Added blueprints for all weapons. Added categories to the Study Desk. Added the "Lockpick" skill. Added homemade ammunition for all calibers. Added a category to the ammo loader for homemade ammo. Homemade ammunition has been added to all firearms. Added multi-metal knives and Swords. Added mechanical brass knuckles, Dart carbine. Added junk weapon, board with nails and water pipe. Added features to zombies: Fatty, Acid and Ice. Zombie spawn has been rewritten. Added non-spawning zombies. Zombie Cop has been added to the list of regular zombies. Features of shooting and explosion have been replaced by the uniqueness of 10% protection. Zombie Spider has been added to the list of regular zombies while maintaining the uniqueness of the climb. Burning Zombie with Possessed and Radioactive traits removed. Added throwing weapons. A set of clothes has been added to the starter set. Added mod "Ragsy_BathTubBoat_V3" from "Ragsy". Reworked and absorbed into the mod. Added packs of crossbow bolts. Added a unique Vegetable Chowder icon. Added localization and icon for purified water. Added an updated transport system. Transport will be assembled manually. To do this, you will need to create a transport frame, pick it up and place it on the floor. After picking up a “wrench”/“ratchet”/“wrench”, have in your backpack the parts corresponding to the transport, and also RMB on it. At the end, choose transport. Transport when collected is white. In the spawn world, there is a type of transport with an attachment (Repairable). Requires a "wrench"/"ratchet"/"wrench" and spare parts for transport. RMB on it and select a vehicle. Transport when selecting white or rusty colors. In the world, the spawn is a damaged form of transport. A "wrench"/"ratchet"/"wrench" LMB is required to disassemble it. Degrades 2 times. The “Flags” category has been added to the “Table for creating stone decorations”. Added a recipe for boiled crayfish with an iron can. Added lard. Lying branches have been added to biomes. Added a model to the farm and cutting table. Added description of characteristics of washcloth, salve and soap. Added alarm when searching vehicles. Thanks "DarkAoRaidenX" Added new hand weapons from "Undead Legacy". Thanks "Subquake" Added Monobike. Thank you Oakraven MonoBikes. Added DirtBike2. Thanks to Undead Legacy. Added 4 posters. Added frames to paintings with Zombirella. Added localization to character contamination stages. Added recipes for washcloth and soap. Added hints to the log when starting a new game. Added digital display of stamina. The "z05HQ_Vehicles" module has been moved. Absorbed by the mod. Changed: Localization edits. The creation of weapon parts has been removed from the corresponding skills. The color +\- of the food characteristics has changed. The dialogue for quests at the merchant has been changed. Minigun rebalanced. Increased damage of 12x70 cartridges. The growth of Fish and Algae Farms has been corrected. The medicine dart has been fixed. Heals 10 HP and 20 HP simultaneously for 5 seconds. Fixed painkiller dart. Instantly injures by 10 HP and adds 30% armor for 60 seconds. interaction "injector 88" has been changed: LMB interaction on someone, RMB interaction on yourself. The merchant buildings on the NavezganeER map have been replaced with new ones. The model of iron stakes has been changed. The cost of creating containers has been increased. Skills for studying factory weapons have been removed. Creation only through scraps of a drawing or book\drawings The fuel volume of gasoline generators has been changed. Map "NavezganeER" replaced vanilla trading buildings with mod ones. The list of products for sale has been changed. The skills "Dark Buyer" and "Snow Seller" have been changed. Changed the starting value of skills from 1 to 0. The ban on selling items has been removed. The spawn of driftwood underwater has been changed. The spawn of stones and resource boulders in the mixed forest has been increased. Iron ore has been removed from the first stone layer. Melee weapons have been rebalanced. The "Simple Ammo" skill is divided into Arrows and Bolts. The Ammo skill only unlocks homemade ammo. The "Modifications" skill has been removed. The "Robber" skill has been transferred to the agility attribute. The ability to create master keys has been removed; they have been moved to the "Master keys" skill. The "Ammo" skill unlocks all homemade ammunition. Respawn time for cleared territory has been reduced from 4 to 2 days. At night, the number of zombies and the chance of special ones are increased by 2 times. Washcloth interaction and recipe changed. The model of the "Third Weapon Workbench" has been corrected and optimized. Fixed a bug with spawning in buildings. Changed the drop of: junk weapons, regular weapons, bows and crossbows. The amount of resource in silver, gold and diamond ore has been increased. Chowder - Recipe corrected. Characteristics have been changed. The spread of bows and crossbows has been reduced. The loot dropped from vehicles has been changed. Armor strength has been rebalanced. The size of Pin-up posters has been increased. The washcloth has been renamed to a washcloth. Weapon parts have been moved to the gunsmith's table. Additionally: The "Snufkin Custom Zombies" module has been moved to a21. (transferred to standard models) Removed zombies and traders with UMA models. Removed temporary blocks for building blocks. Blocks of flagstone, scrap metal and wet concrete were removed. Removed "Find and Kill" quests Old merchant buildings have been removed. New buildings have been removed. Removed the "Special Goods" skill Fashion bosses E.R. transferred to standard models. The "z04ZT-Paintings_PostersForER" module has been absorbed by the mod. The "z05War3zukPostersForER" module has been absorbed into the mod. The "z06ZombiePinupsForER" module has been absorbed into the mod. The "z03FunwithFlagsForER" module has been absorbed by the mod. The "z01BdubsVehiclesForER" module has been absorbed by the mod. Modules "z07Dk'sModernVehiclePackForER" and "z09VehicleMadnessOverhaulForER". Disabled, will be compiled and integrated into the main mod. The mod has been optimized. Reduced size and faster operation. When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  12. It was blocked. Because the game have bag.
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