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mr_renderson

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Everything posted by mr_renderson

  1. i did the KillAll for testing too, and it was empty with only me and one player online. (so no max.cap) Like i said,in the very outer Fields,there are a lot now :=) But like zeros in city near... oke, so i guess its like how a20 works now.🤔 ty so far :=)
  2. Hi arramus sooo .... it kinda works,but what you mean with in the fields is only one spot one the map (Pregen 8K), with no surrounding citys or Poi´s. there its going hot very quick,with up to 8 z´s in one chunk ^^ But still zero or sometimes one zombie in the wasteland cities or near -.- i wonder,if this line is something,because you didnt copy it in your last posting with the new values : <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn> should i edit this one too,or cut it out ? Or is there more to edit,for the wasteland cities maybe? thanks for your time
  3. I am not sure,if you mean to change only tne first row or more. now i changed it to this : <biome name="wasteland"> <spawn maxcount="2" respawndelay="0.001" time="Day" entitygroup="ZombiesWasteland" notags="commercial,industrial,downtown" /> <spawn maxcount="2" respawndelay="0.001" time="Night" entitygroup="ZombiesWastelandNight" notags="commercial,industrial,downtown" /> <spawn maxcount="4" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown" /> <spawn maxcount="4" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="4" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown" /> <spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard"><!--Element appended by: "Snufkin Custom Zombies PLUS"--></spawn> </biome> but still,they say the wasteland is most empty of z´s -.- my Server Values are : MaxSpawnedZombies : 64 MaxSpawnedAnimals : 50 Its a 10 Slot Server,and most Time there are 3-5 Player online,in Case that it matters... If you have maybe one more Hint for me ?
  4. Awesome ! Thanks again for the good Explanation !! Specially wich Values to Change... I had no Idea before 😕
  5. Hi arramus after i deleted some of the unwanted Zombies,by editing the entitygroups.xml , i wonder does it effect the spawnrates at all? Some Players report me,they have very low Contacts of any Zombies at the Wasteland. Just need a Hint on where to define the Overall Spawningrates. Is it just in that File or is there a file from the Vanilla Files? I want to ramp up the Spawns in the Wasteland Any Advice would appreciated TY :=)
  6. Neuer frischer Server (PVE) Stand jetzt : Tag 167 Hilfsbereiter aktiver Admin! Der Fokus liegt beim Bauen,Looten und einfach Spass haben! - 3 Claims pro Spieler Einige Werte sind angepasst und einige Mods sind installiert. Nichts überdrehtes und den Flair von 7D2D immer im Auge --------------------------------------------------------- IP: 176.57.140.32:26980 --------------------------------------------------------- Der Server ist immer ordentlich, dank Resetzones! Also keine Löcher in die man fährt, oder zerstörte POI´s Es wird nicht gewiped! Also kann man schön in Ruhe bauen Wir haben eine sichere Hordenbase nach dem Vorbild von Guns,Nerds&Steel https://www.youtube.com/watch?v=RXVOyrHUeKE&t=1056s Dort haben auch Beginner einen sicheren Ort ,falls sie sich zur BM Nacht einloggen. Lobby und Marktplatz mit Dekoshop sind auch vorhanden. Spielerdorf ist in Planung. Bei uns gibt es Events wie : - Schnitzeljagd mit toller Belohnung - weitere Events kommen (Surprise) Du brauchst keine Mods selber installieren! Alle Mods sind Serverside Installiert: KHA20-HPBars KHA20-LockableInvSlots KHA20-FoodWater KHA20-12CraftQueue KHA20-96BBM KHA20-3SlotForge KHA20-LogSpikes WorkingCoffeeMaker SDecoStuff 7DTD-SewingKit SSustainableForestry Ana_Vehicle_Respawner Robeloto_StackmoreItems_XL More Lights 1.4 Alpha 20 SStore mit Wireless Cable Valmars Working Ovens and Sinks RELXIX_UI_ToolbeltSlotNumbers JaxTeller718-BirdsNestAndTrashDestroyOnLoot StatsInDesc donovan-craftjail ServersideVehicles Crafting Speed erhöht sich durch Leveln von Intelligenz Ich freu mich auf Euch
  7. thanks for the Answers Ok i get it now... And i guess the last Sharks my Player saw,was already spawned ones ^^ Nope,just installed the SnufkinServerSide Mod so i think its cleared now
  8. Hi and thx for this great Mod I am,lets say a hobby coder,but very new to customizing 7d2d stuff. So i wonder, how can i deactivate some of the Zombies? I deleted all entrys of the shark in the /Mods/SnufkinCustomZombiesPLUS_A20_2021Dec07/Config/entitygroups.xml but there still shows up sometimes ?!? do i have to delete something in the entityclasses.xml too ?
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