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Mortelentus

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Posts posted by Mortelentus

  1. Could use some help please. I want to mod the speed when wearing the exo suit. I am trying to edit in physicsbodies and found the exo suit files. I modded the buff like this and it doesn't seem to work. Before anyone says this .... yes the suit is on and active with power.

    modify id="1" stat="speedmodifier" mulValue="4.0" /> changed it from modify id="0" stat="speedmodifier" mulValue="1.5" />

    Any ideas?

    As well I have been going into the RAD zone and still getting Rad poisoning.... it's mitigated but not entirely. The message when I wear the suit says I won't suffer rad poisoning while wearing the suit.

    Any help would be appreciated.

     

    Hi there. I've been away for quite a while, and just saying thing out of my mind without checking code / xml but:

     

    • in A16, the speed should be all in the buff speedmodifers indeed, nothing in code should affect it as far as I remember correctly
    • exo suits only mitigate damage sustained, but you still get sick. It was kind of a balancing thing. You either avoid having to use medicine, or you get the extra mobility and damage mitigation.

  2. Just 2 small notes...

     

    First a big thanks to Xyth for keeping notes of bugs and requests, and fixing what he can.

    Second, I've been a bit occupied due to professional reasons (another tough season), but will try to keep things updated... I especially would love to release the birds update asap...

     

    Again, thank you all for your support and patience.

  3. *We run battlemetrics to keep an eye on our servers without having to be on the server........ Some NPCs are throwing an Errors "CrafterWorkScript: Crafter has no inventory" .... It's hard to tell which ones are doing it, cause it seems like even if they are working, this error can still pop up..... This error will spam BM so badly that it actually will lag and lock up the webpage.... we're trying to figure out what is causing this error.

     

    I ask again what I asked on discord... Get me a copy of your save game... I simply cannot replicate that error, and that would be very helpful.

  4. Similar sample size if not more since A16 launch here and same result. Would welcome an increase.

     

    Gems? Is that the silver/diamond/gold nuggets? Found plenty of these, more from looting cowboys than from digging though. I think that's vanilla content, isn't it?

     

    Something else that eludes me is the tin soldier for orphan quest. Maybe I haven't searched the right special poi yet?

     

    There are more gems other then those... Very rare in loot, more common using the miner. They can be used on multiple items, with multiple effects...

  5. Hi I've harvested them with my machete/hunting knife but still haven't seen those drops. Is there only a small % chance? I'm pretty sure I've killed 50+ wall crushers in my SP game.

     

    Might need some adjustment then... We do want them as rare resources, so that players don't spam those "habilities", but as usual some balancing might be needed.

  6. I played starvation for quite some time now but didnt know that powering up nuke plant give electricity to my machines. I just never did it coz i didnt see any benefit doing it. Other thing is, its been a awhile when i when to the rad zone and before i was just doing fine with my full rad suit but has this changed? I did go mental but otherwise was doing ok, though heat was another issue.

     

    It didn't change much, no.. There might be a bit more enemy density, and that impacts sanity too, but other then that it's similar... New thing is, for rad zone, the most efficient way in long term is using the exo and medicine (especially in groups with upgrades), instead of using the rad suits... This is because you can control much better a wider range of stats, like sanity and heat, for example.

  7. I wonder how you get these parts? I've killed all of these unique enemies many times and haven't seen these drops. Have you seen these drop on your server?

     

    Harvesting the specific mobs dead bodies, if you manage to not obliterate them with your overpowered exo weapons :)

  8. First of all, I apologize for the translation.

     

    I have built the door "shutter door (ID 1019)" and "horizontal shutter door (ID 1020)" and I have detected several errors.

     

    1st - the property "MultiBlockDim" is wrong in both cases.

     

    2 - Although the doors are open zombies, animals, or NPCs can not cross them, it is as if there were an invisible block in front.

     

    3rd - Even if they are open you can not hit or shoot through them, by doing so you damage the door.

     

     

    The door "Rolling garage door (ID 1078)" I have not managed to place it on any block. Does anyone know what block you have to have below?

     

    We'll try to check them. For the rolling door, i'll have to get back to you when i arrive home.

     

    Obrigado pela informaçمo

  9. I just find it strange that you need an exosuit to get to the place (and survive sanity loss) where you can find exosuit parts. Someone mentioned that you can get exoparts from the wasteland bosses so I guess it is possible to get those exoparts beforehand. I guess that's part of end-game.

    You do not Need it. Its just different advantages. I've seen different strategies from players , ranging from carrying Sanity managment items, to establish temporary recovery outposts....

  10. Hi I have a full x-rad suit so radiation does not really affect me plus I have plenty of radiation pills on me. I am also wear decent cooling clothing so temperature is not really an issue as well.

     

    The issue is sanity decreases so fast there. I kept missing most of my shots (at point blank or nearly point blank range) when fighting the special radiated enemies in the rad zone. I put 1 point in zen master so that helped the 2nd time I went to the rad zone. It's too bad courage and stress resistence aren't fully implemented. That is you can't increase courage due to high stress resistence requirements.

     

     

     

    Thanks for the tip.

     

    Sanity decreases because even though radiation damage is being mitigated, it still impacts you... That's the clear advantage of the exo suit, because it completely prevents it (and thus prevents the sanity hit), even though it will not avoid sickness (by the time you have a full rad suit, you probably have enough medicine).

  11. ***First, I apologize for using a translator.***

     

     

    I have a doubt.

     

    Could you put the workstations of the nuclear power plant in need of much more energy?

     

    I will explain, now anyone can go with a portable generator and make them work, but if we put 10,000 for example, that would force players to turn on the nuclear power plant.

     

     

    **** In Spanish ****

     

    Tengo una duda.

     

    Podriais poner que las staciones de trabajo de la central nuclear necesitasen mucha mas energia?

     

    Me explicare, actualmente cualquiera puede ir con un generador portatil y hacerlas funcionar, pero si ponemos por ejemplo 10.000, eso, obligaria a los jugadores a que encendiesen la central nuclear.

     

    It can be done indeed, though the real advantage of powering up the nuclear plant is really fuel free energy instead and not only powering those specific workstations... But it does makes sense.

  12. Recently me and my friends try the NPC survivor farmer, I think there is issue with it.

    Farmer not working and the first thing popup in the console when we interact with her is:

     

    ArgumentException: Getting Control 2's position in a group with only 2 controls when doing Repaint Aboting

    ArgumentException: Getting Control 0's position in a group with only 0 controls when doing Repaint Abotingve

     

    Have any ideaabout it? Thank you

    If you interact a 2nd time, the menu should popup

  13. I deleted the Mod and I deleted the game in Steam.

    Now reinstalling the game in steam

    then install the mod using steam and the mod launcher

    and then will check if my saved game is still there.

    if not, I will just test it in creative mode, and see if it works.

    If THAT doesn't fix the problem, I don't know what will...

    Sp or mp? Anyways if they're eating dont worry to much it's just a quality of life feature and we'll find the problem in time.

  14. It did not work :(

    This is so frustrating...

    Can anyone from Starvation Mod help me please?

    To be honest... no... unless your sync is screwed up, i cannot imagine whats going on. The tooltip (Press E untouched thingy) should always come up and that should happen be it tamed or wild animal. Since that's not dependent on starvation code, i can only imagine that you had some problem syncimd 16.0.1.03

  15. Have something strange happening with wetness.

    Staying underground in base, near burning fireplace and stuck at wetness 56%.

    21217-clip-358kb.jpg

     

    first, Lemme ask if you're using 16.0.1.03?

     

    Second, as said previously, during winter, especially rain season (i cant see callendar), you will always be wet. I kind of like it that way but may try to address it, not sure if i can work around it (we had to cheat a bit for winter).

     

    Finally, npc workstations have no inventory for obvious reasons and you can check their status simply by focusing them with a block repair tool.

  16. Few questions:

     

    1.) I can't seem to target goats with "E"? It doesn't show any tooltip like on cows

    2.) Is there a limit on how many chickens and rabbits can exist in Chicken Coup / Rabbit Cage?

    I think rabbits never spawn above the number 4 and the chickens only produce eggs and feathers, but they don't seem to multiply?

    3.) If I harvest a chicken/rabbit with a knife, do I get more meat/feathers than if I did it with the fireaxe? Obviously, I could test it out, but I do not have the book to craft the knife yet.

     

    1. Goats are actually pets and work like dogs (use the dog collar to find it's stats and "own" it)... Sorry, we just thought it would be funny to have a killer goat ;)

    2. yes, right now it's limited to 4. Remember that you can "spawn" a chicken or a rabbit to "harvest" them.

    3. yes, just like any other thing, the harvest tool influences the return as far as I know.

  17. 'StarvationWeather.xml' file should be tested and given feedback. We should particular change settings like the 'TempModifier' for the different season types. Eg. Type 0 = Vanilla, 1 = Rare Rain, 2 = Common Rain, etc

     

    Please confirm my understanding or if it isn't what I'm thinking please clarify.

     

    Thanks.

    What i was trying to say is that Starvationweather.xml is still valid, excpet for the temperature modifier. Temperature modifier is now directly tied to season stage (1 to 5). Each individual player / server can still manipulate those ttemperature values by changing the winter buffs in buffs.xml. what i need to know is if temperature is actually more manageable now (it seemed to be way more stable)

     

    I'm glad to know this patch seems to have been an improvment both in terms of weather and animals.

  18. 16.0.1.03

     

    CLIENT / SERVER 16.0.1.03

     

    • winter temperatures are for now defined in a set of buffs, until a better way can be setup. The weather configuration is still valid for everything, but the temperatures for the different winter stages (1-5) need to be modified in the buffs (winter1 to winter5), in order to avoid speed extensive patching - WILL NEED AS MUCH FEEDBACK AS POSSIBLE ON THIS ONE
    • dogs should be working better, and eating properly. They shouldn't get stuck so often, but remember to "disown" (issue order 6) your dogs if you want to leave them breeding, since they'll behave better that way without constantly trying to reach you to play or ask for food. That shouldn't be mandatory though, with the new code.
    • farm animals and dogs shouldn't need a second taming action now. They should work as usual... If you still have animals returning "tamed=false", you still need to grab them.

     

    IMPORTANT NOTE - PUBLIC SERVERS ARE NOT UPDATED YET! WE WILL KEEP YOU INFORMED!

    PS - public server files are available though.

    PS - this patch had a few tests, but it wasn't extensively debugged. Everyone is a bit busy lately, and our test team is basically me, Xyth and Drengor atm... We may need more people for the test server...

     

    Good or bad, this will be the LAST update of the week!

     

    and...

     

    PLEASE, READ THE PATCH NOTES

     

    CLIENT / SERVER 16.0.1.01

     

    Seasonal Weather

     

    420e78c91c5a6b46d047ff74613dd906.jpg

     

    • Minor edit to fix Linux xml error
    • Added heatmap to insectlights, same as candles
    • Quest radape fix
    • Tweaks to junk loot
    • Lowered objectives from 10 to 8 on stage5 quests. causing UI overflow?
    • Introducing yearly weather seasons:
      • plants have different resistences to snow, and will either die or stop growing if it gets too cold.
      • farm animals also have different resistences to snow and cold, and may die if left outdoors (no roof).
      • bee hives, rabbits and chickens will stop producing with harsher weather.
      • winter also impacts spawning... You'll see what we mean...
      • Seasons are configurable through xml file. This may be particularly interesting to server managers:
        • This file will be automatically created on first launch with default values in <savegamefolder>/Starvation.
        • after that you can edit it at will, enabling/disabling weather or creating your own weather season distribution, and restart the game/server.
        • You can see a default file example HERE.

        [*]For additional info, you can check our Wiki

      [*]Fixed survivors dup bug. Needs confirmation. Also, if a player is accessing a container, survivors wont be able to use it.

      [*]survivors will eat from either a crafted fridge top or their own inventory.

      [*]Fixed farm animals not eating and reproducing. Needs confirmation.

      [*]It is now possible to check farm animals state and stats, by focusing and pressing <E>.

      • if they return as not tamed, you will need to whip them, pick them up, and put them down again.

      [*]Icy Farm Storage Boxes will now downgrade in time.

      [*]for chicken coops and rabbit huches, you'll need at least 2 animals for reproducion to happen.

      [*]added no ammo mod, orignally designed by Carlzilla and adapted by Xyth. You can now easly unload ammo from weapons (press and hold R)

      [*]after some internal talk, we moved Honey receipts out of big oven, and back to Kitchen Table

      [*]Bandits weapons headshot drastically reduced

      [*]zombie bear pet is fixed

      [*]added wellness gain to starvation canned food

     

    I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

     

    IMPORTANT NOTE - PUBLIC SERVERS ARE UP!

    PS2- Public Server repo is already updated

    PS2 - Before applying this patch, you may want to delete animal files (*.anm) that are not used for some time.

     

    Here's a preview of seasonal weahter(early version):

    [video=youtube_share;K4ns0xLClRI]

  19. How do you tame farm animals twice? I thought once you beat them with a stick and they appear in your inventory you just release them and they are yours.

     

    That should be true, but atm you need to whip them a second time... I have that fixed now, and will release a patch later today.

  20. As said before, all animals (farm and dogs) currently need to be "tamed" a second time after you place them once... Animals that you had previous to the last patch will need that too...

     

    I'm actually gonna do a patch today that will hopefully improve dogs getting stuck (they're usually looking for the owner when that happens), and will remove the need for that second "taming" action....

     

    It will also change the winter temperature management, and it is a client / server update.

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